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Emulation - MSX easier to emulate than C64?

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Author

MSX easier to emulate than C64?

snout

msx legend
Posts: 4992
Posted: September 23 2006, 01:05   
*cough*.

Ah well... at least they are jealous of the One Chip MSX ^_^
MisterT
msx novice
Posts: 29
Posted: September 23 2006, 01:10   
yep lmao msx for ever :-)

mars2000you
msx master
Posts: 1723
Posted: September 23 2006, 01:13   
Yes, that's jealousy ... It lets me think about these comments on the SMSPOWER forum , when I've made some promo for blueMSX (as the emulator has also support for the first Sega machines) :

"I think that I should comment this. It is amazing how actice you MSX people are nowadays! MSX was totally overwhelmed by Commodore computers here in Finland in the 80's. In the meantime there were probably just a couple of people in the 80's who had Sega Sc computer here in Finland.

What is the situation today in Finland? You guys had the MSX info meeting and the upcoming Pelikonepeijoonit meet is concentrated to all things Sega What ever happened to the hundreds of thousands of people who bought Commodore? I mean, when is the Commodore meeting going to happen ? "


mars2000you
msx master
Posts: 1723
Posted: September 23 2006, 01:33   
And here , you can read that Rob Hubbard has used a Yamaha CX5M computer to create music for some C64 games ... Another proof of MSX power !
NYYRIKKI
msx master
Posts: 1528
Posted: September 23 2006, 10:23   
I just could not resist.
mars2000you
msx master
Posts: 1723
Posted: September 23 2006, 10:36   
Well done, NYYRIKKI !!!!

C64 users don't even know Almost Real, Unknown Reality and other great MSX demos !!!!
Samor
msx professional
Posts: 846
Posted: September 23 2006, 11:35   
oh, but there's a lot we don't know about them either

I think the C64 community is a lot bigger than the MSX one. Well, outside of Japan, at least
But that doesn't really matter, does it? Anyway, the fact they notice this OCM; I'd say the MSX community should take it as a compliment.

Make retro games, not war

wolf_

msx legend
Posts: 4781
Posted: September 23 2006, 12:12   
C64 and MSX can't really be put on one and the same scale.. on some points the c64 is a mile ahead, on other points the msx is a mile ahead. while the C64 has the SID and the standard MSX1/2 only the PSG, the soundextensions do count, and on that point MSX wins big time. GFX/game-wise, the MSX wins as long things are not moving too much in non-MSX ways. There's no way a C64 can match games like Usas, SD-Snatcher, Fray, etc. But otoh there's no way an MSX can match some c64 demos (wolf3d with moving fractals on the walls, all on a 1mhz cpu, anyone?) on things that aren't available in the VDP. With that I mean that the MSX2 is fast when it comes to vertical scrolling, horizontal scrolling in limited number of situations, vertical stretching, horizontal waving, page-cycling, color-cycling etc., all functionality of the VDP. But if an effect requires something that isn't available as VDP-effect, then the C64 usually wins.

So, which is better, I dunno. Let's at least say that I'd appreciate it when a few low-res modes will be injected into the OCM, for ex, 160x160 with chars based on 4x8 pixels, where each pixel has its own color. Ideal for 'moving' things.. MSX is currently only better in showing things that don't move a lot according to non-VDP..
Samor
msx professional
Posts: 846
Posted: September 23 2006, 12:16   
If, hardware-wise, you compare the MSX1 with the C64, the C64 wins bigtime. If you add the MSX2 and newer models in, it turns out differently, but is that a fair comparison?

Like, the Amiga kicks the ass of any MSX, hardware-wise, but is that a fair comparison?
wolf_

msx legend
Posts: 4781
Posted: September 23 2006, 12:17   
Even the c64-msx2 comparison is tricky tho. Have a look at some C64 demos first
wolf_

msx legend
Posts: 4781
Posted: September 23 2006, 13:28   
Leech some c64 emu (WinVICE orso) and leech this demo!
Yukio
msx professional
Posts: 824
Posted: September 23 2006, 15:23   
Quote:

Well done, NYYRIKKI !!!!

C64 users don't even know Almost Real, Unknown Reality and other great MSX demos !!!!



And a lot of MSX users also don't know ...
How to use Unknown Reality on a MSX Turbo R A1ST?
Will this work with the newer version?
How to get trousand colors on screen!?!

Some European software don't work property in Japanese or Brazilian machines,
even with external or internal Memory Mapper!

Yukio
msx professional
Posts: 824
Posted: September 23 2006, 15:24   
YJK is usually better than normal HAM6.
The MSX2 or 2+ with 256 or 384/448 KB RAM (Memory Mapper + VRAM) is
generic more nicer than a normal AMIGA with only 256KB RAM.
Most advanced games on AMIGA should need 512 or 1024 KB RAM!
The same for the techno demos.

By the way, the European tracks and music demos were much appreciated in
Brazil ... when their could work!
The same is true for the Amiga ones!!!

Compatibility in MSX is slightly better than the compatibility on Amiga systems ...

Yukio
msx professional
Posts: 824
Posted: September 23 2006, 15:26   
Yes, that's jealousy ...

There is a new version of Master System 3 Collection with six buttons pads and 120 games.
The SMS community could be great.

In the other hand, the MSX had the choice to be a small business machine with
games, passed this momentuon due to divergence in interests by the manufactures
and software producers ... With this the popularity of MSX would double, reaching
levels of popularity similar to SEGA Master System or Commodore 64.
Imagine a CP/M machine with games and Microsoft MSX-DOS!



hap
msx addict
Posts: 504
Posted: September 23 2006, 16:28   
On the original topic "MSX easier to emulate than C64?"
The MSX was built with standard components, so there's a lot of valuable technical documentation available. If we didn't have much of that, emulating an MSX would be a pain in the arse, like it is now for the C64
 
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