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Possible Gng remake for msx ?

PingPong
online
msx master
Posts: 1287
Posted: November 25 2006, 17:08   
wolf_
online

msx legend
Posts: 5178
Posted: November 25 2006, 17:20   
A short summary in English would be nice, Google doesn't do everything.
PingPong
online
msx master
Posts: 1287
Posted: November 25 2006, 18:27   
i pratically do not know anything of portougese or spanish, so i cannot understand the link above...
there is a way to get it traslated in english from authors?
SLotman
msx professional
Posts: 659
Posted: November 25 2006, 19:32   
That first screenshot is a "fake" screenshot the guy made in Polka, to see how the game would look on a MSX.

Someone also posted about an MSX2 version being worked on, but stopped due to lack of time.

That's basicly it
ARTRAG
msx guru
Posts: 2227
Posted: November 25 2006, 19:37   
go to
http://babelfish.altavista.com/babelfish/tr
select spanish to english
and past the url above
PingPong
online
msx master
Posts: 1287
Posted: November 25 2006, 19:58   
Quote:


Someone also posted about an MSX2 version being worked on, but stopped due to lack of time.



@SlotMan: SEPPASEPPA is PingPong so the last poster is me.

Actually my problems as said is the lack of time, because a lot of time (for me) is needed in drawing sprites and background.
This is the main reason that actually freeze me...

I've posted in the karoshi forum because i've hoped to recycle some grpx...
jltursan
msx professional
Posts: 999
Posted: November 26 2006, 00:45   
As you say in your Karoshi's post, being a SC5 16 color remake, why not recycle the original tiles and sprites?, sure it would be possible to achieve a faithful conversion from the original arcade palette.
About the scroll, do you have a 60fps horizontal only scroll (as seen in level 1) or is it multidirectional too (like the one in level 2)?
tokumaru
msx lover
Posts: 83
Posted: November 26 2006, 02:36   
Where is the picture? I can only the one that's an actual screenshot of the arcade version, and that's not fun at all.

Is the MSX one one of those attached files I can't see because I'm not registered? I don't want to register just to see a picture, could anyone post it here, please?
SLotman
msx professional
Posts: 659
Posted: November 26 2006, 08:12   


Maybe this helps, get the Meka emulator and run the SMS version of GnG... it shows all level tiles at once (as in the picture, showing level 1 tiles) and resolution is same as MSX

In a couple of minutes, I could make a 16 color pal for this stage, see:


Randam
msx freak
Posts: 224
Posted: November 26 2006, 09:06   
Perhaps this is a solution for the time striken developers in this day and age: remakes. Basically the game concept's there. As Slotman pointed out, even the graphics can be remade relatively easy. Storyline is there as well and best of all: you can always make enhancements to those games on points in which they are lacking. Hope somebody picks this project up again.
PingPong
online
msx master
Posts: 1287
Posted: November 26 2006, 10:46   
Quote:

As you say in your Karoshi's post, being a SC5 16 color remake, why not recycle the original tiles and sprites?, sure it would be possible to achieve a faithful conversion from the original arcade palette.
About the scroll, do you have a 60fps horizontal only scroll (as seen in level 1) or is it multidirectional too (like the one in level 2)?


Actually is horizontal but should not be so complex to make also vertical thanks to r#24

PingPong
online
msx master
Posts: 1287
Posted: November 26 2006, 11:01   
Quote:

Where is the picture? I can only the one that's an actual screenshot of the arcade version, and that's not fun at all.

Is the MSX one one of those attached files I can't see because I'm not registered? I don't want to register just to see a picture, could anyone post it here, please?





is this the image you want to see?

it's a sc2 image
PingPong
online
msx master
Posts: 1287
Posted: November 26 2006, 11:19   
@Slot: your emulator allow the saving of all tiles/sprites in a file? by knowing ( or "guessing" ) the format i can try to write a tool for converting tiles to gng remake, then i can modify the converted tiles a little to get the final results.

Actually the sprites are the big limiting factor as i'm a very stupid and lazy people in sprite design and the main charater could have a lot of frames
for example:

walking right, frame 1
walking right, frame 2
walking right, frame 3

walking left, frame 1
walking left, frame 2
walking left, frame 3

jumping right
jumping left

fighting left
fighting right

this is multiplied by 2 because sir Artur can or not have the armor.

Also the zombies have at least
two frames per direction (left/right)

not to cound final enemies...

All of these sprites should be made taking account of the 3 color mode...

really to much hard to draw all these sprites for me.


PingPong
online
msx master
Posts: 1287
Posted: November 26 2006, 12:44   
Well, if ARTRAG & me could collaborate in the future and some one help for the patterns maybe the msx2 port would be possible. What do you think ARTRAG?
tokumaru
msx lover
Posts: 83
Posted: November 26 2006, 15:18   
Quote:




is this the image you want to see?

it's a sc2 image


It doesn't work for me. The image does not show in the browser, and when I copy the URL of the image I am asked to "Ingresar" in the forums. That only works for people who have accounts there. Thanks though.

Now, an MSX2 port seems too easy. I was thinking about porting this to MSX1 myself. In fact, I wanted to do Ghouls 'n Ghosts. I also have some concept art (mostly sprites) around here. I'll see if I can put something together.
 
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