MSX entry at Breakpoint 07 (General discussion MSX Forum)MSX Resource Center MSXdev 2008 - MSX1 development bonanza!              
              
English Nederlands Español Português Russian         
 News
   Frontpage
  News archive
  News topics

 Resources
   MSX Forum
  Articles
  Reviews
  Fair reports
  Photo shoots
  Fairs and meetings
  Polls
  Links
  Search

 Software
   Downloads
  Webshop

 MRC
   Who we are
  Join our team
  Donate
  Policies
  Contact us
  Link to Us
  Statistics

 Search
 
  

  

 Login
 

Username

Password




Don't you have an account yet? Become an MSX-friend and register an account now!.


 Statistics
 

There are 117 guests and 2 MSX friends online

You are an anonymous user.
 

MSX Forum


MSX Forum

General discussion - MSX entry at Breakpoint 07

Goto page ( Previous Page 1 | 2 | 3 | 4 Next Page )
Author

MSX entry at Breakpoint 07

hap
msx addict
Posts: 465
Posted: April 12 2007, 20:13   
Interesting find, dvik. I've confirmed it on my Canon V-20 MSX1: The VRAM address gets updated no matter what. Note though that the read ahead and address increment will only happen if both bits 7 and 6 are clear.

manuel: the jittering background during scrolling, eg. the stars in Alpha Roid (tested with blueMSX 2.6.1 and MSX Japanese config). I suspect this will look better if you'd emulate at very low level like the way mentioned in tmsposting.txt

(sorry, this is getting off-topic)
Vincent van Dam
msx addict
Posts: 372
Posted: April 12 2007, 22:35   
Quote:

Hope you don't mind; here's a disk version for those with a MSX1 with diskdrive, like me
download here


hm.. this fails on my msx1, but works on my msx2?



ah, replaced with a working version
snout

msx legend
Posts: 4991
Posted: April 12 2007, 22:52   
esau: MRC would gladly host a package with original, CAS and DSK version of the demo in our downloads corner. Can I add such a package?
esau
msx friend
Posts: 8
Posted: April 12 2007, 22:56   
@snout: of course! No one would be happier than me Great to see such a helpful and active community, not at
all what I expected at first.
esau
msx friend
Posts: 8
Posted: April 12 2007, 23:00   
@dvik: ACE demos! really stunning stuff.. that's just the normal PSG for the music? damn.
Now I definitely need to get a diskdrive to watch them for real. And I suppose they need at least 64k ram?
dvik
msx master
Posts: 1302
Posted: April 12 2007, 23:00   
@esau: Check out http://youtube.com/watch?v=QJWDx81ph1o Its a pretty neat MSX1 demo
wolf_

msx legend
Posts: 4658
Posted: April 12 2007, 23:02   
Beware, we have a reputation turning random ppl into MSX users.. just see what has happened to prodatron..
wolf_

msx legend
Posts: 4658
Posted: April 12 2007, 23:03   
And since teh brag is on: *click*
dvik
msx master
Posts: 1302
Posted: April 12 2007, 23:07   
@wolf_ someone really likes you multiple recordings of your demos. Imo these are among the best (if not the best) msx2 demos.
esau
msx friend
Posts: 8
Posted: April 12 2007, 23:13   
@manuel: There are green/blue lines behind the traktor logo, not grey dots as in the video

Been watching some more stuff on youtube now, and there really is some good ones out there!
Curious though the msx-scene seems pretty cut off from the rest of the pc/amiga/c64/etc scene which
is otherwise kinda tight (Traktor is mostly an amiga group). Maybe this is because we live in Sweden
where nobody's ever heard of msx.
dvik
msx master
Posts: 1302
Posted: April 12 2007, 23:16   
esau: I guessed you were Swedish. I am too (but live in the US atm) Another blueMSX developer is Swedish too, Tomas Karlsson if you know of him.
wolf_

msx legend
Posts: 4658
Posted: April 12 2007, 23:19   
The MSX2 has separate video RAM that has its own command engine, and operations are block-based. It's practical for games, but demo-effects that aren't based on moving blocks are close to impossible. We can send about 5kB per int to the VRAM. So a lot of typical demostuff is (nearly) impossible. This makes the MSX kindof an oddball between the rest, not much to impress ppl with on a party. I do think however that the MSX sounds the best With a Moonsound it runs circles around the other 8bit systems..
esau
msx friend
Posts: 8
Posted: April 12 2007, 23:21   
dvik: cool! thought you were netherlanders the lot of you No, don't know of him, but then again I didn't know
anything until we started looking at the msx hardware last autumn. Suppose you could tell we're swedish from
the use of epa-traktors... and countryside swedish at that
manuel
msx guru
Posts: 3380
Posted: April 12 2007, 23:28   
Quote:

manuel: the jittering background during scrolling, eg. the stars in Alpha Roid (tested with blueMSX 2.6.1 and MSX Japanese config). I suspect this will look better if you'd emulate at very low level like the way mentioned in tmsposting.txt



tmsposting.txt?? What do you mean?

Also, I'm not sure about the jittering. Are you sure it's not happening on a real MSX?
(Hmm, just checked, they seem to go pretty smooth on openMSX....)
dvik
msx master
Posts: 1302
Posted: April 12 2007, 23:28   
I'm a country boy too with friends that owned epa traktors Where I grew up (northern Vastmanland) most of my friends had C64 or Amiga, some of them did quite nice demos at the time (totally forgot what groups they were in).
 
Goto page ( Previous Page 1 | 2 | 3 | 4 Next Page )
 







(c) 1994 - 2008 MSX Resource Center Foundation. MSX is a trademark of MSX Licensing Corporation.