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Emulation - fMSX-PSP

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Author

fMSX-PSP

eighbits
msx novice
Posts: 25
Posted: April 20 2007, 21:45   
Hi everyone,

I've recently finished working on a new fMSX port for the PlayStation portable. I'd be curious to know what you think

http://www.akop.org/psp/fmsx/

Thanks
Sonic_aka_T

msx guru
Posts: 2269
Posted: April 21 2007, 10:04   
I think it's a great initiative! I already saw a previous version running on a PSP some time ago, and it looked really cool. I can't wait till I get my own PSP so I can properly try this myself! So keep at it, I'm looking forward to playing SD-Snatcher on the train!
eighbits
msx novice
Posts: 25
Posted: April 22 2007, 06:53   
hehe, thanks
cesco
msx addict
Posts: 301
Posted: April 23 2007, 10:20   
I'm testing it on my PSP (FW 3.40 OE-A) and it's very nice surely a lot of times better than the other fMSX port by zx81...
IMHO the only two thing that are really missing from this emulator are:

1) The support for compressed files, since disk space is so limited and precious on a 1Gb memory stick

2) The ability of swapping the behaviour of the keys O and X in the menu, as european and north-american PSP owners are used to press button X to confirm and button O to cancel, while japanese PSP owners are used to press button O to confirm and button X to cancel (they are inverted).


Keep up the good work!
manuel
msx guru
Posts: 3545
Posted: April 23 2007, 18:46   
How about porting something else than fMSX next time?
tfh
msx addict
Posts: 496
Posted: April 23 2007, 20:25   
Quote:

How about porting something else than fMSX next time?


Indeed... Port BlueMSX
manuel
msx guru
Posts: 3545
Posted: April 23 2007, 21:27   
Good idea! Or openMSX, of course
dvik
msx master
Posts: 1343
Posted: April 23 2007, 21:32   
I think it would be quite easy to replace the fMSX emu core with blueMSXlite or blueMSXmini. The interface is quite similar and no dependencies on SDL or other libraries.

Madcat
msx friend
Posts: 2
Posted: April 24 2007, 21:08   
Hi everyone. Could you please help me with fMSX for PSP and Snatcher. The problem is that the game is on 3 discs and during the game you have to switch the discs, which is very uncomfortable. Is there a way to, somehow, install the game to a virtual hard drive or something, because there is such option in the game menu. But I just can't do it myself because lack of MSX knowledge. Could someone write an instruction about it?
PS Sorry for my bad english...
manuel
msx guru
Posts: 3545
Posted: April 24 2007, 23:09   
This only works if the emulator supports harddisk devices. For now only openMSX and blueMSX do so. If you have that going, use the START.COM program, e.g.. MOre info is on the http://faq.msxnet.org
Madcat
msx friend
Posts: 2
Posted: April 25 2007, 06:08   
Does that mean that currently there is no way to play hard-disk version of Snatcher on PSP? Anyway, it is imposible to play it anyway because of controls. There is no way to play shooting missions due to lack of 1-9 numpad buttons.
manuel
msx guru
Posts: 3545
Posted: April 25 2007, 08:48   
It's one of the reasons why it would be nice if someone would port one of those 2 emulators in stead of fMSX all the time.
cax

msx master
Posts: 1028
Posted: April 25 2007, 10:33   
manuel, can you promise bluemsx or openmsx will run fluently on 100 MHz ARM as found in multimedia devices and mobile phones ?
jr
msx addict
Posts: 310
Posted: April 25 2007, 11:43   
The issue in porting openMSX to "small" environments is that it requires quite heavy libraries to be included (or even ported) in order to work. With heavy here meaning either CPU loading, code size or RAM usage. When the environment has limitations on one or more of these, porting openMSX quickly becomes tricky. Just my opinion of course

I don't know if the same applies to blueMSX as well...
manuel
msx guru
Posts: 3545
Posted: April 25 2007, 22:13   
cax - I can't promise anything. But if you make some simplifications (at the cost of accuracy), it will probably run on 100MHz ARM as well. We've already seen it run unmodified on a 200MHz ARM at about 100% speed (on karloch's HP Jornada).

jr - Which libraries are heavy? SDL?
A lot can be done to make them smaller, if you compile them yourself, customized for openMSX on your platform. We do the same for the OS X build, by the way. The libraries we use are very portable, at least CPU architecture wise. I don't know if they have been ported to the more obscure telephone operating systems. If they're reasonably POSIX compliant, it's probably not hard to port them.
 
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