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General discussion - why not giving SM 2 for free...

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Author

why not giving SM 2 for free...

wolf_

msx legend
Posts: 4629
Posted: August 08 2007, 22:34   
Quote:

I think that if bombaman sold 160 copies, 1000 is not unrealistic for a new version of one of the best MSX games ever.


I dunno. I think this could've been true 20 years ago, when Konami would be the road roller and British msx1-singlecolorsprites-speccyconversions companies would be the road. Then us young people could choose to get the 1337 stuff and let the rodents be what they are: small and insignificant. But today? I actually think the difference between 'bad' and 'good' is way smaller, not just from the developers side, but also from the buyer's interest side. If you have a good game on a fair and still have it available after a fair, then more people would buy it. It's a bit like Prodatron visiting every MSX fair whether it's small or big (near or far or *very* far).. So, as Bombaman and SM2 are equally good (or at at least it's expected so), I'd say the 160 number from sunrise is not that unrealistic.. maybe 200. But I'd be surprised if it'd be much more.

Perhaps sunrise could reveal how many games were sold in the golden scene years? (like from '92 and on) For example during the game subscription. Those years might give a better indication of expected sales.
dvik
msx master
Posts: 1302
Posted: August 08 2007, 22:48   
My guess is that Sunrise has most customers in Europe. And I don't think SM2 will sell better than bomabman in Europe. But if you can get into the Japanese market (perhaps it does require localization which may not be possible) I think you can get much more sales. Especially if the game gets endorced by the bigger MSX sites there.

One difference between bombaman and SM2 is that SM2 is based on a real MSX classic. bombaman is otoh also based on a very popular game but I think SM2 will bring out more emotions of old MSXers which most likely leads to more sales.
wolf_

msx legend
Posts: 4629
Posted: August 08 2007, 22:53   
About selling in Japan: would you step into a zoo's lions cage, dressed up like a tasty sheep? I somehow think it feels like that when *selling* SM2 in JP ^_^
sunrise
msx professional
Posts: 649
Posted: August 08 2007, 22:57   
@wOLF you take the words right of my mouth
@dvik, Bombaman is also not sold in Japan and is also a classical
dvik
msx master
Posts: 1302
Posted: August 08 2007, 22:59   
I'm not the sheep though. I'm just a spectator enjoying the show Of course it would be a whole different deal to promote the game in Japan but I believe the potential is there if someone dares to.
dvik
msx master
Posts: 1302
Posted: August 08 2007, 23:06   
Maybe the reason for the game delay is that norakomi is working on a deal with Konami Until he says something different I'd say thats the case
wolf_

msx legend
Posts: 4629
Posted: August 08 2007, 23:08   
Well, 'dare'.. SM2 contains the Konami title, and -afaik but don't hold me on it- Konami artwork. Legally speaking it's quite illegal. While I can't confirm, I recall someone saying that Konami isn't even happy with fanstuff made using Konami content -which SM2 could very well be-. So, just *who* would dare to promote/sell SM2 in Japan in the first place? Let one sheep step forward please!

Actually, didn't Konami join the MSX revival or what? They might keep an eye on any JP MSX scene.. let's say that the lions are at least awake!
Latok
msx master
Posts: 1720
Posted: August 08 2007, 23:11   
Well, they do their marketing well. The game is highly anticipated. A lot of people are talking about it, you can watch videos from the game on mytube etc. etc. Compliments for that ^_^
SLotman
msx professional
Posts: 518
Posted: August 09 2007, 12:42   
Yeah, but to sell 1000 copies? If it was made by Konami, maybe, because their name has power - even the game being the same it is

See, from all my games sold, the one which sold best was Profanation MSX2... with 12 copies sold

But I cant complain... with (all) the MSX games I sold, I renewed my hosting for another year

I just want to see how well Jungle Hunt will do... since it will be on ROM format (*hint* *hint*) - and yeah, the arcade version was one of my favourites, and now so the MSX version too
Samor
msx professional
Posts: 841
Posted: August 09 2007, 13:08   
If Bombaman sold 160 copies, I have to say that, all things considered, it did extremely well and if Space Manbow 2 would wield similar or even better results, that would be stunning in itself.
1000 copies seems quite unrealistic.

poke-1,170
msx professional
Posts: 853
Posted: August 09 2007, 15:24   
well, japan does have OCM's available... and it wouldn't hurt sticking a new gamecartridge in it
though I would severly doubt konami being involved in it, they're not going to bother producing
1) something for an obsolete platform and 2) I guess they'd sue your ass for even tampering
with the game concept, title etc.
Commodore for instance won't mind you using the commodore logo for non profit use,
but then again they're not japanese
Huey
msx professional
Posts: 581
Posted: August 09 2007, 15:45   
My opinion: Don't bother to produce cartridges. Konami won't be pleased (IF they find out). Distributing it as a free ROM-image can only result in Konami asking to not distribute it anymore. Selling cartridges though... could end up in destroying stocks and financial hassle.

This game could end up to be a great UNavailable game
nikodr
msx addict
Posts: 449
Posted: August 09 2007, 16:22   
Konami is the typical corporate company that just would kill any attempts we make to distribute a nice game for our platform?
wolf_

msx legend
Posts: 4629
Posted: August 09 2007, 16:27   
Iirc Konami is rather picky on that, I think other companies care less about it. Otoh, that's just what I think, it's best to consult someone who knows for sure.

Best ofcoz would be to wipe the name, the ripped gfx and such, so that a 'new' game remains. But iirc it was norakomi's specific wish to make a sequel to Space Manbow back then.
poke-1,170
msx professional
Posts: 853
Posted: August 09 2007, 16:36   
then again, how many homebrew games exist with ripped konami sprites ?
did they ever find out ? naaah...

 
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