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General discussion - why not giving SM 2 for free...

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Author

why not giving SM 2 for free...

Xan0ri
msx lover
Posts: 125
Posted: August 09 2007, 16:36   
My opinion is that if SM2 sells like 200 copies with almost no profit, then, nobody gives a shit about it. Not even konami.

..Anyway I'm waiting for the release and I'm ready to pay for a original copy. Cart, disk, whatever will it be. It's gonna be a great game, I think.


wolf_

msx legend
Posts: 4780
Posted: August 09 2007, 16:44   
I think in UU we used the turret bullet from Nemesis for our turrets as well.

0110
1111
1111
0110


phoey!
nikodr
msx addict
Posts: 491
Posted: August 09 2007, 16:49   
Konami abandoned msx in 1990.It seems bad to me for them to chase us for this.They make no profit out of the msx platform anymore (and metal gear remakes on playstation games or in mobile games is NOT msx profits,because you no longer run the game on an original msx machine).

However they have the intelectual properties,i don't think anyone cares though about msx there.

I remember 2 months ago sending an email to konami europe asking about an metal gear port that was supposed to run on amiga computers in 1990.I attached the ad of the game from a nintendo magazine,i asked about the ultra games company.I never received a reply for them.

There was also a page that had a contact email of hido kojima or it must have been a comments site about him and his games.

I also sent it there.They never replied to those emails.

I think the guys having the site "Amiga games that weren't" (dealing with games that were developed but never went on the shops for sale) must have contacted konami to find out about the original developers of ultra games and i guess konami simply rejects people that are retromaniax

I think for them msx does not exist ever since 1990 and the last game called quarth back then.
Huey
msx professional
Posts: 636
Posted: August 09 2007, 17:05   
Link - Konami stopping fan-made games

Please remember that Konami is a company and makes games out of comercial point of view. They are NOT MSX fans (and never were). There is nothing personal to it for them.
wolf_

msx legend
Posts: 4780
Posted: August 09 2007, 17:11   
hm.. that sounds rather confirming to me.
ARTRAG
msx master
Posts: 1747
Posted: August 09 2007, 17:23   
Look here

http://www.msxposse.com/site/images/GamesTMSpaceManbow2.jpg

According to this paper Konami hasn't lost his interest on SM (it is still distributed on mobile phones)

(I would have changed the name and the graphic of the main ship, avoiding any direct reference to
the original game if not the general look and gameplay...)

Samor
msx professional
Posts: 846
Posted: August 09 2007, 17:28   
It's surprising the game wasn't released with any of the PSP shooter packs, though.

dvik
msx master
Posts: 1343
Posted: August 09 2007, 19:53   
Quote:

I think in UU we used the turret bullet from Nemesis for our turrets as well.

0110
1111
1111
0110


phoey!


You're in deep trouble man...
nikodr
msx addict
Posts: 491
Posted: August 09 2007, 20:02   
.... a law man may put in your post box a white envelope with a legal letter from konami asking you to remove the code that you used.You are in deep trouble.Damn those konami dudes,how do they find out all our secrets ?


AuroraMSX

msx master
Posts: 1262
Posted: August 09 2007, 20:55   
Quote:

http://www.msxposse.com/site/images/GamesTMSpaceManbow2.jpg


"Those impressive visuals came at a very steep cost, though. Konami's game asked so much of the basic MSX hardware, that it struggled to keep up with the action and suffered from a terrible frame rate that caused horrible juddery scrolling. Play the game on a MSX2+, however, and the game ran much smoother."

ROFLMAO What a load of crapola... and a bit further it get's even worse

"Modern MSX emulators still cannot run the ROM image properly"

How old is this? Like 10 years or so?

Vincent van Dam
msx addict
Posts: 382
Posted: August 09 2007, 21:03   
Quote:

Quote:

http://www.msxposse.com/site/images/GamesTMSpaceManbow2.jpg


"Those impressive visuals came at a very steep cost, though. Konami's game asked so much of the basic MSX hardware, that it struggled to keep up with the action and suffered from a terrible frame rate that caused horrible juddery scrolling. Play the game on a MSX2+, however, and the game ran much smoother."

ROFLMAO What a load of crapola... and a bit further it get's even worse



That was my first reaction too, but later I figured he just meant the r18 scrolling vs the 2+ hardware scrolling. The borders are indeed horrible, and yes, it runs a lot smoother on msx 2+. Though, I aggree framerate isn't the right word to describe this.
dvik
msx master
Posts: 1343
Posted: August 09 2007, 21:38   
SM should come with two black tape strips that the user can put on the border on their TV. Then the MSX2 version would be just as good as the MSX2+ version
DemonSeed
msx master
Posts: 1033
Posted: August 10 2007, 01:04   
Quote:

http://www.msxposse.com/site/images/GamesTMSpaceManbow2.jpg


Space Manbow also saw a significant leap in sound quality over many of Konami's earlier shoot-em-up's. Hidden deep within the cartridge was the SCC (...)

Wow, Konami surely did some excellent PSG programming on Nemesis 2 & 3 then!
Almost sounds like an SCC!

Quote:

http://www.msxposse.com/site/images/GamesTMSpaceManbow2.jpg


The music synthesised many different instruments (...) and changed tunes in accordance with the action.

O.k., am I missing out on something here, people?

"changed tunes in accordance with the action"?

When? How? Did I always play the game wrongly or am I just deaf?

Golly... What should I turn to in order to recollect the precious 5 minutes of my life which I pissed away by reading that #$@%&!?
dvik
msx master
Posts: 1343
Posted: August 10 2007, 01:12   
I think it was a pretty cool article. Not very accurate but still cool. Did anyone know when it was published?
Samor
msx professional
Posts: 846
Posted: August 10 2007, 05:42   
Quote:

Quote:

http://www.msxposse.com/site/images/GamesTMSpaceManbow2.jpg


"Those impressive visuals came at a very steep cost, though. Konami's game asked so much of the basic MSX hardware, that it struggled to keep up with the action and suffered from a terrible frame rate that caused horrible juddery scrolling. Play the game on a MSX2+, however, and the game ran much smoother."

ROFLMAO What a load of crapola... and a bit further it get's even worse

"Modern MSX emulators still cannot run the ROM image properly"

How old is this? Like 10 years or so?



2005 or newer; it mentions Goemon for the DS.

It also says the "power bomb" wasn't mimicked in any other game, but if I'm not mistaken later versions of Parodius actually have this feature as one of the bell colours.

I think the article contains too many errors and isn't very well written.

 
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