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General discussion - why not giving SM 2 for free...

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Author

why not giving SM 2 for free...

dvik
msx master
Posts: 1343
Posted: August 10 2007, 06:01   
If its from 2005 I don't particularly agree on the emulator description either. At that time at least NLMSX, blueMSX, MSXPLAYer and openMSX ran the game without any problems. In fact, it doesn't require much from an emulator. I guess some emus may skip a frame here and there and there could be some sweep because of mismatch between MSX and PC screen frequencies which is visible on horizontal scrolls. But bluemsx has a filter that takes care of that as well (perhaps it didn't have it when the article was written though)
manuel
msx guru
Posts: 3545
Posted: August 10 2007, 09:34   
Note that Games TM issue 59 is currenty the *previous* issue, so 60 is the latest issue. This means it must be from 2007 and not 2005. (Unless it is very infrequent...)
Samor
msx professional
Posts: 846
Posted: August 10 2007, 09:35   
I hadn't seen it in MRC's news before for some reason, but it's actually a very recent article. It's from GamesTM issue 59, and they're currently at 60, so it's in fact very recent. Quite poor....

It's very recent, issue 58 reviews Forza 2.

*edit* manuel beat me to it *

ARTRAG
msx master
Posts: 1747
Posted: August 10 2007, 11:14   
But at least it speaks about MSX !
and it has nice pictures however
AuroraMSX

msx master
Posts: 1262
Posted: August 11 2007, 11:47   
Quote:

I figured he just meant the r18 scrolling vs the 2+ hardware scrolling.

Yep, and that has ab-so-lu-te-ly nothing to do with the game asking so much of the basic MSX hardware.

wolf_

msx legend
Posts: 4780
Posted: August 11 2007, 11:50   
I haven't really seen SM on my v9958, only on the regular v9938. Is there really such a diff in smoothness? I'd say that screen updates are a cookie due sc4 so basically everything should be smooth on an MSX2. The only diff I could notice are those borders.
Sonic_aka_T

msx guru
Posts: 2269
Posted: August 11 2007, 12:19   
Quote:

I haven't really seen SM on my v9958, only on the regular v9938. Is there really such a diff in smoothness? I'd say that screen updates are a cookie due sc4 so basically everything should be smooth on an MSX2. The only diff I could notice are those borders.

It's not smoother at all. The only difference is indeed the border-masking, which gives it the illusion of being smoother.
PingPong
msx master
Posts: 1025
Posted: August 11 2007, 14:17   
Sonic_aka_T: wolf means 'smoother' because screen scroll without steps at 1 pixel. In this meaning even on v9938 the screen scroll is smoother, but you do not watch the borders...

Samor
msx professional
Posts: 846
Posted: August 11 2007, 15:07   
Quote:

But at least it speaks about MSX !
and it has nice pictures however



if someone speaks about MSX in such an uninformed manner in a magazine I'd rather see them not saying anything.

wolf_

msx legend
Posts: 4780
Posted: August 11 2007, 17:39   
Quote:

Sonic_aka_T: wolf means 'smoother' because screen scroll without steps at 1 pixel. In this meaning even on v9938 the screen scroll is smoother, but you do not watch the borders...



I don't quite think I understand what you're saying here..
Sonic_aka_T

msx guru
Posts: 2269
Posted: August 11 2007, 18:59   
Quote:

Quote:

Sonic_aka_T: wolf means 'smoother' because screen scroll without steps at 1 pixel. In this meaning even on v9938 the screen scroll is smoother, but you do not watch the borders...



I don't quite think I understand what you're saying here..

I think he meant what I meant!
PingPong
msx master
Posts: 1025
Posted: August 11 2007, 20:21   
OK, sorry i will explain in a more clear (hopefully) way:

there is no difference between v9338 / v9958 in smoothness, because the game scroll at the same speed at steps of 1 pixel.
The only noticeable difference is that v9958 uses scroll register+masking so, if you watch the screen without taking attention to the borders there is no difference.

So, now all depends of your definition of smoothness:
a) smoothness is : 1 pixel scroll at a decent speed -> in that case v9938 can do smooth scroll as v9958
b) smoothness is : 1 pixel scroll without flipping border -> only v9958 can do smooth scroll.

i think wolf idea of smoothness is (A), right?
AuroraMSX

msx master
Posts: 1262
Posted: August 11 2007, 20:27   
Quote:

So, now all depends of your definition of smoothness:
a) smoothness is : 1 pixel scroll at a decent speed -> in that case v9938 can do smooth scroll as v9958
b) smoothness is : 1 pixel scroll without flipping border -> only v9958 can do smooth scroll.

Bullocks. It is possible to get a non-jumping border on V9938, too (the B type).
Sprite masking is the keyword...
wolf_

msx legend
Posts: 4780
Posted: August 11 2007, 20:56   
That costs you 2 expensive sprites! Actually, the non-masked edges never really bothered me on MSX2..
PingPong
msx master
Posts: 1025
Posted: August 11 2007, 21:26   
@wolf: i agree, i do not understand the needing of masking at every cost the borders....
 
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