why not giving SM 2 for free... (General discussion MSX Forum)MSX Resource Center               
              
English Nederlands Espa�ol Portugu�s Russian         
 News
   Frontpage
  News archive
  News topics

 Resources
   MSX Forum
  Articles
  Reviews
  Fair reports
  Photo shoots
  Fairs and meetings
  Polls
  Links
  Search

 Software
   Downloads
  Webshop

 MRC
   Who we are
  Join our team
  Donate
  Policies
  Contact us
  Link to Us
  Statistics

 Search
 
  

  

 Login
 

Username

Password




Don't you have an account yet? Become an MSX-friend and register an account now!.


 Statistics
 

There are 35 guests and 1 MSX friend online

You are an anonymous user.
 

MSX Forum


MSX Forum

General discussion - why not giving SM 2 for free...

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 Next Page )
Author

why not giving SM 2 for free...

wolf_

msx legend
Posts: 4780
Posted: August 11 2007, 21:42   
Well, it differs per game. In SM there's so much action going around that your focus is on either the centre of the screen or just where you are flying (which is usually somewhat in the centre). In a game like Psycho World you tend to look around a bit more, and then blocky edges would be more obvious. I guess the same can be said about VScreen.
[D-Tail]

msx guru
Posts: 3020
Posted: August 12 2007, 03:21   
Wolf_: why the heck does one need two sprites? One sprite [pattern] should be sufficient, copied like 12 times underneath eachother (12 x 16 = 192 = enough)... So litterally, there's no effort involved at all... what could updating 12 X-coordinates cost each int? Right, you got my point...
nikodr
msx addict
Posts: 491
Posted: August 12 2007, 05:35   
One question:I was considering to buy a turbo r sometime in the future.Is there any chance that this game would support 9958 or the r800 ? I think it would be cool to rewrite some routines that deal with scrolling or sprites to the newer msx models and make an option choice when the game start to choose if you have an advanced and good turbo r what to do with sprites.

(Konami did something like that in original space manbow (although i think that they only took the borders and hid them

Also how about a version supporting ALL msx audio systems,like msx audio,opl4,scc and scc+, and graphic cards like 9958 and 9900 ?

Now even if you dont want to do this,please make this game available for sale.it would be a game that i would want to have

Best regards
wolf_

msx legend
Posts: 4780
Posted: August 12 2007, 10:32   
tailz: 1 sprite pattern, for the left and right border. That's 2 on a row! It's not about the cpu cost, but about the amount of sprites/enemies on a row.
Sonic_aka_T

msx guru
Posts: 2269
Posted: August 12 2007, 10:48   
And apart from that, you can't just move that same sprite (those same sprites) down all the time. Doing 12 sprite-splits per frame is prolly more than you'd want. At the very least you'd want to use 4 sprites (8x32 on the left and right side of the screen) which would still mean having to update those 4 sprites 6 times per frame. Using 8 sprites (for 3 updates / frame) is prolly more feasible. Add to that the fact that from then on you can only have 6 sprites/row and you can see why Konami didn't do this. Too darn costly...
Sonic_aka_T

msx guru
Posts: 2269
Posted: August 12 2007, 10:51   
Quote:

Also how about a version supporting ALL msx audio systems,like msx audio,opl4,scc and scc+, and graphic cards like 9958 and 9900 ?

That's actually a lot of work. Basically means coding 4 replayers and making each song 4 times. I doubt they'd want to do that. Making the game V9990 compatible basically means making a whole new game by the way. You could recycle the game-logic-engine, but the rest would have to be re-written. It would look cool tho!
Alex
msx lover
Posts: 100
Posted: August 12 2007, 14:06   
Quote:

Quote:

But at least it speaks about MSX !
and it has nice pictures however



if someone speaks about MSX in such an uninformed manner in a magazine I'd rather see them not saying anything.


Hi,

I have read the article and I would not call it uninformed. It exagerates a few points here and there to be a little bit more spectecular. Like the difference in smoothness between MSX2 and MSX2+ or the suggestion that SCC was introduced for the first time in space manbow. But overall, this article is not any more uninformed or inaccurate then many other articles in magazines or newspapers. The only reason that you notice it this time is because the article is about a subject that you know everthing about. If all articles that contain some inaccuracies should be removed from magazines, then most magazines would become very thin...

Kind regards,
Alex

madcrow
msx lover
Posts: 72
Posted: August 15 2007, 14:37   
Bah. It kind of sucks that Space Manbow is going to be payware only. When even a whole operating system like SymbOS is free for everybody, that somebody would be so profit-focused as to release a game for MSX for money only is just plain mean... Maybe they should do like many C64 games and have both a basic, downloadable free version and a paid version "physical" that has a nicely illustrated box, pretty manual, etc. I guess the only problem with that is that MSX disk images are MUCH easier to write to real disks than C64 disk images, so it's a lot harder to make an "emulator only" free version. But still, they should try.
wolf_

msx legend
Posts: 4780
Posted: August 15 2007, 15:01   
Each has his own choice and opinions about that. Sunrise also sells games, bad as well? With MRC challenges and MSXdev there's not a shortage of free games, ainit?
Samor
msx professional
Posts: 846
Posted: August 15 2007, 15:05   
Quote:

Quote:

Quote:

But at least it speaks about MSX !
and it has nice pictures however



if someone speaks about MSX in such an uninformed manner in a magazine I'd rather see them not saying anything.


Hi,

I have read the article and I would not call it uninformed. It exagerates a few points here and there to be a little bit more spectecular. Like the difference in smoothness between MSX2 and MSX2+ or the suggestion that SCC was introduced for the first time in space manbow. But overall, this article is not any more uninformed or inaccurate then many other articles in magazines or newspapers. The only reason that you notice it this time is because the article is about a subject that you know everthing about. If all articles that contain some inaccuracies should be removed from magazines, then most magazines would become very thin...

Kind regards,
Alex



...which would perhaps be better, if they were thin but contained more facts instead of made-up stories. Furthermore, I don't fall over a mistake that easily, but the amount of inaccuracies is simply huge:

-it's wrong about calling the other Nemesis games ports and this an original in the light of the article. Nemesis 2 on MSX wasn't even a port, and safe the first all the other games were heavily altered for MSX and not simple ports.
-An MSX2 is not like a C64, other than that they're both 8-bit computers
-The part about the performance difference was wrong (MSX2/2+)
-SCC wasn't used for a first time, neither did the music change according to the action
-Bad Writing #1: There's the very debatable point of how the "giant entity" in stage 1 is described and how it "shocked" newcomers to the game.
-Bad writing #2: The way the article describes the gameplay system is flawed, first suggesting at the strong points, then using "otherwise generic" in a sentence, also not verifying their statements to be correct.
-Finally, suggesting it isn't emulated correctly, while it is and has been for a long time.

That's too much wrongs in one article... now if it were a fan writing, ok, but this is published in a magazine...
yum
msx addict
Posts: 437
Posted: August 17 2007, 15:11   
Quote:

Each has his own choice and opinions about that. Sunrise also sells games, bad as well? With MRC challenges and MSXdev there's not a shortage of free games, ainit?



Amen!

I think that, if people work on a piece of software, they should get rewarded for their effort. Same goes for hardware. What would be the production costs for a moonsound? Not he amount of money Sunrise charges. And Sunrise is right about that. They put a lot of effort in producing the hardware so they should get rewarded. So the same goes for the SM2 people. They should get rewarded for their effort and I hope that they will sell 1000 copies. But I really doubt that, taking Bombaman in account... Sorry guys!
nikodr
msx addict
Posts: 491
Posted: August 17 2007, 15:44   
Regarding those that say that the game should be free:It's not unfair to ask for a price.Noone forces you to buy that game,and noone should be forced to release a game freeware.

Now all that happens is that as time passes we all get more anxious to see the final release.I really want to see it.Are there any previews of that game?Screenshots or videos ?I am really curious
Sonic_aka_T

msx guru
Posts: 2269
Posted: August 19 2007, 11:43   
manuel
msx guru
Posts: 3545
Posted: August 19 2007, 13:01   
hmm, watched that level 7 video again.... geez... it really is beyond impressive....
Abi
msx addict
Posts: 413
Posted: August 19 2007, 14:07   
Manbow2 is awesome, have some patient guys!!
 
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 Next Page )
 







(c) 1994 - 2008 MSX Resource Center Foundation. MSX is a trademark of MSX Licensing Corporation.