Author
| Z80 based home made computer with excellent gfx and sound
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PingPong msx professional Posts: 882 | Posted: November 05 2007, 21:48   |
www.retroleum.co.uk/z80-v3demo.html
this is a demo of a z80 based computer with excellent gfx capabilities:
hw scrolling
8 sprites / line (or screen) of 16x16 color-independent pixels
sidlike good audio chip.
what kind of superb machine could be the msx if the crappy vdp was like those gfx board... |
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SLotman msx professional Posts: 531 | Posted: November 05 2007, 22:51   |
just 8 "bitmaped" sprites per line would help A LOT on MSX... but since the guy is doing it all from scratch, why not more? why not 16/line? or 32?
But yeah, I wish we had something like that on MSX...
Edit: now this looks more like it, specially having this as the gfx card... damn, even separate 128kb only for sprites!
Since he says it's FPGA-based, maybe it could be adapted to be used on MSX...??? |
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Hydlide msx lover Posts: 81 | Posted: November 06 2007, 09:31   |
This is something the MSX could and should have been. And this is also something I was expecting the OCM development would take us.. So far, I'm disappointed
SymbOS should be ported to that machine 8)
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AuroraMSX
 msx master Posts: 1231 | Posted: November 06 2007, 22:13   |
Quote:
| just 8 "bitmaped" sprites per line would help A LOT on MSX... but since the guy is doing it all from scratch, why not more? why not 16/line? or 32?
But yeah, I wish we had something like that on MSX... 
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Yeah, let's completely forget that we have Gfx9000
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mohai msx lover Posts: 118 | Posted: November 07 2007, 16:02   |
Why not support GFX 9000?
It is here and now, but development for it is scarse 
Forget about other new (not already build up) cards and let's support GFX 9000 |
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SLotman msx professional Posts: 531 | Posted: November 07 2007, 16:03   |
Quote:
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Yeah, let's completely forget that we have Gfx9000
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Well, I don't have one - and as it is now, it's too expensive to buy one from Sunrise here from Brazil (Brazilian customs charges 60-70% of price+shipping value of every "electronic device" being imported)
I would really love to have a GFX9000 and make a game for it... but I have no condition at all to buy one.
But still - I may be wrong, but can the GFX9000 have 56 bitmap sprites on a row? Does it have a separated memory only for sprites? |
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manuel msx guru Posts: 3381 | Posted: November 07 2007, 16:55   |
AFAIK it can handle 16 sprites on a row, out of 125 sprites in total. It doesn't have separate memory for it, it's in the 512kB VRAM.
You could try it out on openMSX a bit, if you haven't got the real hardware.
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