Z80 based home made computer with excellent gfx and sound (General discussion MSX Forum)MSX Resource Center PassionMSX MSX2 contest              
              
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General discussion - Z80 based home made computer with excellent gfx and sound

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Z80 based home made computer with excellent gfx and sound

PingPong
msx professional
Posts: 882
Posted: November 05 2007, 21:48   
www.retroleum.co.uk/z80-v3demo.html

this is a demo of a z80 based computer with excellent gfx capabilities:
hw scrolling
8 sprites / line (or screen) of 16x16 color-independent pixels
sidlike good audio chip.

what kind of superb machine could be the msx if the crappy vdp was like those gfx board...
SLotman
msx professional
Posts: 531
Posted: November 05 2007, 22:51   
just 8 "bitmaped" sprites per line would help A LOT on MSX... but since the guy is doing it all from scratch, why not more? why not 16/line? or 32?

But yeah, I wish we had something like that on MSX...

Edit: now this looks more like it, specially having this as the gfx card... damn, even separate 128kb only for sprites!

Since he says it's FPGA-based, maybe it could be adapted to be used on MSX...???
Hydlide
msx lover
Posts: 81
Posted: November 06 2007, 09:31   
This is something the MSX could and should have been. And this is also something I was expecting the OCM development would take us.. So far, I'm disappointed

SymbOS should be ported to that machine 8)

AuroraMSX

msx master
Posts: 1231
Posted: November 06 2007, 22:13   
Quote:

just 8 "bitmaped" sprites per line would help A LOT on MSX... but since the guy is doing it all from scratch, why not more? why not 16/line? or 32?

But yeah, I wish we had something like that on MSX...


Yeah, let's completely forget that we have Gfx9000

mohai
msx lover
Posts: 118
Posted: November 07 2007, 16:02   
Why not support GFX 9000?
It is here and now, but development for it is scarse
Forget about other new (not already build up) cards and let's support GFX 9000
SLotman
msx professional
Posts: 531
Posted: November 07 2007, 16:03   
Quote:


Yeah, let's completely forget that we have Gfx9000



Well, I don't have one - and as it is now, it's too expensive to buy one from Sunrise here from Brazil (Brazilian customs charges 60-70% of price+shipping value of every "electronic device" being imported)

I would really love to have a GFX9000 and make a game for it... but I have no condition at all to buy one.

But still - I may be wrong, but can the GFX9000 have 56 bitmap sprites on a row? Does it have a separated memory only for sprites?
manuel
msx guru
Posts: 3381
Posted: November 07 2007, 16:55   
AFAIK it can handle 16 sprites on a row, out of 125 sprites in total. It doesn't have separate memory for it, it's in the 512kB VRAM.

You could try it out on openMSX a bit, if you haven't got the real hardware.
 
 







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