Author
| Dragon's Lair
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spl msx professional Posts: 738 | Posted: November 07 2007, 18:02   |
Some time ago, NYYRIKKI released one of the most and better tech demos for MSX 2 and MSX-AUDIO: Dragon's Lair DEMO which has been posted on Youtube also by him some days ago: YouTube link.
Well, the question is: will be this demo only a example of video on MSX 2 and MSX-AUDIO or will be used in the future for creating Full Motion Video games on our MSX?
Yours,
{mod: fixed the YouTube link} |
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ARTRAG msx master Posts: 1686 | Posted: November 07 2007, 18:05   |
the first you said
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wolf_ online
 msx legend Posts: 4713 | Posted: November 07 2007, 18:09   |
The problem with the latter is not so much the involved technique but more the art.
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NYYRIKKI msx master Posts: 1510 | Posted: November 07 2007, 18:35   |
I have some plans for the future, but they are currently in idle state... If you try to ask, will I convert Dragon's Lair to MSX the answer is: No, that game sucks way too much.
One of the problems is also, that there is no video converter software for this format.
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ARTRAG msx master Posts: 1686 | Posted: November 07 2007, 18:51   |
Well, the problems are opening the AVI file and extracting each frame....
Once done that, we can adapt my scr2 converter to work in scr4 and produce palette and data in the format you like.
In any case, IMHO without the first step it does not worth to write line of code...
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NYYRIKKI msx master Posts: 1510 | Posted: November 07 2007, 19:42   |
Yes, and that is way beyond my skills...
What I did with this video was that I used VirtualDupMod to convert video to MSX-frienly format and used it to save frames to BMP files. Then I converted all the frames with BMP2MSX to SC2 format. After that I edited audio and made a _very slow_ VBscript macro that interleaved the WAV file with SC2 pictures into the final format.
Not exactly the most fun task...
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SLotman online msx professional Posts: 543 | Posted: November 07 2007, 21:38   |
Maybe the sources of AVI2EVA would help? |
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NYYRIKKI msx master Posts: 1510 | Posted: November 07 2007, 21:44   |
Unfortunately I don't read C, but for someone else I think it would help a lot.
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AuroraMSX
 msx master Posts: 1248 | Posted: November 07 2007, 23:25   |
Quote:
| Unfortunately I don't read C,
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whot? But C is just the obfuscation language in ultimo! Totally your bag, I'd say  |
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spl msx professional Posts: 738 | Posted: November 08 2007, 20:32   |
Actually, I wasn't talking about porting Dragon's Lair (a game I've enjoyed a lot actually, although it was very mechanic and difficult), but using the technique to do some FMV or Laser Disc like games. For example, Road Blaster or some FMV shooting type games.
But the tech demo was and it's very impressive  |
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wolf_ online
 msx legend Posts: 4713 | Posted: November 08 2007, 20:59   |
As said, unless you know a scener being Disney, Pixar, Warner Brothers, etc. I won't see it happening..  |
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spl msx professional Posts: 738 | Posted: November 08 2007, 21:27   |
Well, the fact is that I am now trying to find all the DAPHNE emulator MPEG or DIVX...
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Nautilus msx novice Posts: 26 | Posted: November 09 2007, 16:09   |
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NYYRIKKI msx master Posts: 1510 | Posted: November 09 2007, 23:29   |
And what could be the point of doing that?
I think this game would be crap even if the graphic quality would be dropped to ugly level.
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Nautilus msx novice Posts: 26 | Posted: November 10 2007, 05:25   |
Quote:
| I think this game would be crap even if the graphic quality would be dropped to ugly level.
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Nah, the game rocks. An EVA Dragons Lair would be really cool.
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