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Hardware - Dual display (MSX, Virtual Reality ready?) using the two VDP's of the MSX computers.

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Dual display (MSX, Virtual Reality ready?) using the two VDP's of the MSX computers.

NYYRIKKI
msx master
Posts: 1528
Posted: December 07 2007, 17:40   
No, not really, but this should get you going... You can use CHCPU routine like this:

LD A,L00000MM
JP #180

L=1 Update CPU LED
L=0 Don't update CPU LED

MM=0 Z80 ROM
MM=1 R800 ROM
MM=2 R800 DRAM

If you need to access Z80 DRAM mode, use CHCPU to switch to Z80 ROM and then do:

OUT &HE4,6: OUT &HE5,32

ROM:s are in last memory mapper pages:
#FC = BIOS (0-0 #0000-#3FFF)
#FD = BASIC (0-0 #4000-#7FFF)
#FE = SUBROM (3-1 #0000-#3FFF)
#FF = Kanji ROM (3-1 #4000-#7FFF)


ARTRAG
msx master
Posts: 1747
Posted: December 08 2007, 13:46   
could you use this feature in order to include a small segment
of code that echoes the psg on the scc in a given slot?

WYZ showed that the effect can be great

main ideas are here
http://karoshi.msxgamesbox.com/index.php?topic=562.0

In this way we can have scc support in any psg only game!!!!!!

Just read the AY registers and copy them adjusting a bit
in the scc registers

this is the code to add to the interrupt:

SCCOUT:     ;FRECUENCIA

            ld  a,0x3fh
            ld  (Bank3),a

            LD  HL,(AYREGS+0)       ;REPRODUCE SONIDO EN SCC
            LD  (SCC_REG+0),HL
            DEC HL                  ;CHORUS EN CANAL 4 OPCIONAL
            LD  (SCC_REG+6),HL      ;*
            LD  HL,(AYREGS+2)
            LD  (SCC_REG+2),HL
            DEC HL                  ;CHORUS EN CANAL 5 OPCIONAL
            DEC HL
            LD  (SCC_REG+8),HL      ;*
            LD  HL,(AYREGS+4)
            LD  (SCC_REG+4),HL

            ;VOLUMEN

            LD      A,(AYREGS+8)
            LD      (SCC_REG+0x0A),A
            LD      (SCC_REG+0x0D),A
            LD      A,(AYREGS+9)
            LD      (SCC_REG+0x0B),A
            LD      (SCC_REG+0x0E),A
            LD      A,(AYREGS+10)
            LD      (SCC_REG+0x0C),A
            

            ;MIXER
            ld a,(AYREGS+AR_Mixer)
            ld  b,a
            xor a
            bit 0,b
            jp nz,noA
            or  00001001B       ; A-> ch 1 & 4
noA:        bit 1,b
            jp  nz,noB
            or  00010010B       ; B-> ch 2 & 5
noB:        bit 2,b
            jp  nz,noC
            or  00000100B       ; C-> ch 3
noC:        ld (SCC_REG+0x0F),a
            
            RET


the sole problem is the scc init, but it can be solved
NYYRIKKI
msx master
Posts: 1528
Posted: December 08 2007, 21:32   
Quote:

could you use this feature in order to include a small segment
of code that echoes the psg on the scc in a given slot?



Yes, go to http://www.msx.fi/nyyrikki/software.html and search for "PSG emulator for SCC Ver: 1.0"

Although this only patches BIOS routines it could be made to read PSG as well... How ever I'm not sure I can find the sources anymore... 10 years is a long time...

ARTRAG
msx master
Posts: 1747
Posted: December 08 2007, 22:43   
actually the difference are the CHORUS effects
that make the music a lot better
And if you read the psg you are sure that any
game will work.

moreover we could have the instruments vary
using a key....


NYYRIKKI
msx master
Posts: 1528
Posted: December 08 2007, 23:13   
So with "CHORUS" you mean detuning the voice and playing it one other channel, or do you mean something more complex?

ARTRAG
msx master
Posts: 1747
Posted: December 08 2007, 23:20   
that is chorus! even nicer when the two channels have also different waves
 
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