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Software and gaming - from Lotus f3 to RALLY SPEEDWAY!! :)

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from Lotus f3 to RALLY SPEEDWAY!! :)

MäSäXi
msx addict
Posts: 500
Posted: February 02 2008, 09:47   
As at last... we have smooth scrolling non-monochrome racing game for MSX, I suggest that creators of Lotus f3 could make MSX conversion of Commodore 64 classic "RALLY SPEEDWAY" for their next project!!

Graphically, main difference is that in Rally Speedway background is filled with barns, pools, rocks and bushes and there are just two cars (and 1 in one player game )

Rally Speedway is THE RACING GAME to look at and play and it have not aged at all during years!!

You can also choose road type: DRY, WET and ICY. And how fast your car goes and are you driving "In real life" or "in computer only" <--(practising without collision detection to background).

You can drive on the grass, as long as you don´t collide anything, and with careful driving on the grass, you can reach other part of road that way! And same is possible in two player mode, of course!

And there is very-simple-to-use-race-track-editor!!!!!!!!!!!!! Which allows you to choose and place EVERY rock and bush in the playfield (there are many types of rocks and bushes etc...) and of course you can place houses and water areas too wherever you want!

Here´s video:
http://www.youtube.com/watch?v=KZ5DnNbSC60

that PENALTY means that slower player gets penalty time if other player reacher edge of the screen.

This game shows music IS NOT needed in very well made racing game which has good sound FX!!

After reading judges opinions, I found out I am not the only MSX´er who likes Rally Speedway!

So, how about converting Rally Speedway?


manuel
msx guru
Posts: 3552
Posted: February 02 2008, 13:10   
Well, this game concept is nearly identical to Micro Machines... And I've always wanted to have a Micro Machines clone for MSX Multiplayer, of course! Also, MM doesn't use split screen, so it could be done entirely with the Lotus F3 engine, I think.
jltursan
msx professional
Posts: 887
Posted: February 02 2008, 13:23   
Quote:

Graphically, main difference is that in Rally Speedway background is filled with barns, pools, rocks and bushes and there are just two cars (and 1 in one player game )



Maybe too many gfx details to be displayed using the limeted set of tiles of the scroll engine...
I like Lotus basically as is, I would only wish a better physics specially on crashes and leaving the road.
MäSäXi
msx addict
Posts: 500
Posted: February 02 2008, 20:02   
don´t get me wrong, lotus f3 is very good micro machines style game, and much easier to play than Amiga version of Micro Machines... (and that´s not a bad thing) I just made a wish about converting one of the best racing games ever to MSX.
dvik
msx master
Posts: 1344
Posted: February 03 2008, 06:45   
I agree with MäSäXi. Rally Speedway is the best bird view rally game ever. The problem as jltursan says, that the scroll engine has very limited number of tiles. If it would be possible to port Rally Speedway to MSX I definitely would try to do it.
MäSäXi
msx addict
Posts: 500
Posted: February 03 2008, 11:53   
Quote:

Maybe too many gfx details to be displayed using the limeted set of tiles of the scroll engine...




Quote:

I agree with MäSäXi. Rally Speedway is the best bird view rally game ever. The problem as jltursan says, that the scroll engine has very limited number of tiles. If it would be possible to port Rally Speedway to MSX I definitely would try to do it.




I was afraiding that... as there had to be a reason for making lotus f3 scenery so minimalistic....

But hopefully someday we can see Rally Speedway on MSX... I think it´s not too bad thing if every background object (houses etc...) have just one colour... hopefully someone invents solution for Rally Speedway in future...
jltursan
msx professional
Posts: 887
Posted: February 03 2008, 12:10   
I'm also confident about further evolutions of the scroll engine; hey, after all is basically its first version!. Maybe with some code optimizing and carefully designed graphics something could be done...
ARTRAG
msx master
Posts: 1752
Posted: February 03 2008, 13:14   
If I well understand the F3 scroll engine has very small margins to improve,
as it already squeezes the full bandwidth of the VDP.
In order to have more tiles on the screen the solution is somehow on the way
http://karoshi.msxgamesbox.com/index.php?topic=613.msg15249#new



manuel
msx guru
Posts: 3552
Posted: February 03 2008, 13:49   
Who cares about the backgrounds? The whole point is that you have a nice variety in tracks (and track width) and most importantly: 2 players at the same time! I guess it would not be too hard to add that to Lotus F3, which was already discussed before. Basically, it's very similar to Micro Machines, just with a minimal background.

If things prove to be too hard, maybe an MSX2+ version could be made?
AuroraMSX

msx master
Posts: 1264
Posted: February 03 2008, 14:15   
Quote:

Who cares about the backgrounds? The whole point is that you have a nice variety in tracks

Well, the backgrounds are part of that variety

LeandroCorreia
msx addict
Posts: 454
Posted: February 03 2008, 14:26   
IMHO, I'd rather play a game with blocky 8x8 scroll (but sprite should move smoothly), and loads of track graphics.

And about that C-64 game, gameplay would run very fluidly if only the game did not restart at each five seconds. Its gameplay would suit me only if both opponents had very balanced skills.
MäSäXi
msx addict
Posts: 500
Posted: February 03 2008, 14:35   
Maybe you could use some sprites here and there as background stuff..?

Thought, in Rally Speedway whole background is full of every kind of... well background stuff!

And if there were just some "background-sprites" here and there, one could easily drive to another part of race track through the grass.

But anyway, sprites could give some solution to background problem, background-sprite flickery wouldn´t be too big problem, as you won´t see every house and bush very long time because of speed.
MäSäXi
msx addict
Posts: 500
Posted: February 03 2008, 14:44   
Quote:

And about that C-64 game, gameplay would run very fluidly if only the game did not restart at each five seconds. Its gameplay would suit me only if both opponents had very balanced skills.



I don´t mind rally speedway "restarts" every now and then because of PENALTY, it´s belongs to that game!


In Rally Speedway, sometimes you started your two player game with two BIG cars, that was because of little bug in program, and it was really funny, as road was of course narrower for magnified car sprites!!!

So, if someone wants to make racing game bit more funnier, just add option to select small / BIG cars!
PingPong
msx master
Posts: 1026
Posted: February 03 2008, 21:10   
Quote:

Who cares about the backgrounds? The whole point is that you have a nice variety in tracks (and track width) and most importantly: 2 players at the same time! I guess it would not be too hard to add that to Lotus F3, which was already discussed before. Basically, it's very similar to Micro Machines, just with a minimal background.

If things prove to be too hard, maybe an MSX2+ version could be made?


or even a msx2 version in sc4.
dvik
msx master
Posts: 1344
Posted: February 03 2008, 21:22   
sc4 has been in my mind to. I think the vscreen engine with minor modifications would fit very well for a rally game. The scroll engine, status bar and tile management can probably be used unmodified.
 
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