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General discussion - Disappointed about msxdev

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Author

Disappointed about msxdev

wolf_

msx legend
Posts: 4589
Posted: February 22 2008, 11:40   
None, and MRC is organizing it, and you can win 3 1chipMSX'es there!
Huey
msx professional
Posts: 570
Posted: February 22 2008, 11:59   
Quote:

None, and MRC is organizing it, and you can win 3 1chipMSX'es there!



You're so right. Absolutly no need to make MSXdev MSX2. Everyone that wants to make an MSX2 game can/should join it.
BodyHammeR
msx addict
Posts: 486
Posted: February 22 2008, 16:54   
Quote:

You're so right. Absolutly no need to make MSXdev MSX2. Everyone that wants to make an MSX2 game can/should join it.



I am glad it only took you guys 8 pages to come to this conclusion
MäSäXi
msx addict
Posts: 415
Posted: February 22 2008, 21:15   
Quote:

- David Whittaker, the legendary musician for 8 bits, used a nice technique for PC Speaker songs: Three or four virtual sound channels alternating quickly to give the illusion of more channels in a single speaker. Since the MSX has three different audio channels, programmers could use this technique in two PSG channels to create the illusion of six channels at the same time, and use the remaining channel for sound FX.




Ever heard that years ago Spectrumists have made TEN (virtual) CHANNEL MUSIC for Sinclair Spectrum 48K one channel 1-bit beeper....? 10 channel version of Sega´s "Hang On" sounds really unbelievable!!! <3 Long Live Spectrum! <3

And in the 80s many Spectrum 48K games had multichannel music already! (thought in title screen only, but anyway)

If Spectrum´s 1-bit beeper can produce 10 (virtual) channels, then AY could produce 30 virtual channels?

I hope someone should start making such like music editor for MSX at last!
LeandroCorreia
msx addict
Posts: 448
Posted: February 22 2008, 22:00   
Not only that, MäSäXi. Xenon 2 and Golden Axe played in a 4.78Mhz XT.
But I suspect that some MSX games used at least one channel for this trick.
ARTRAG
msx master
Posts: 1567
Posted: February 22 2008, 22:17   
A 4.78MHz 8086 is 8-10 times faster than a z80 at 3.5MHz
Moreover XT has timers that can be used to synchronize the PCM play.
All you can do to play/emulate PCM channels on MSX and PSG
does not allow you more than few spare cycles.
Moreover due to the lack of external timing, code has to be cycle accurate....
A nightmare for anything different than a demo.
DamageX
msx freak
Posts: 159
Posted: February 23 2008, 06:40   
Quote:

A 4.78MHz 8086 is 8-10 times faster than a z80 at 3.5MHz


what!? no way... besides, the XT has an 8088, not 8086

ARTRAG
msx master
Posts: 1567
Posted: February 23 2008, 09:22   
Ok, I cannot say 10 times, but twice is sure.

Try to run on a z80 any CPU intensive test and run the same on a 8086 / 8088.

A Eratosthenes' prime number sieve could be fine ( better in C to have a comparison between exactly the same algorithm)

8086 / 8088 has 8 16 bit registers and a lower number of cycles per instruction
(2 of 4 cycles for moving 16 bit registers) than z80.

moreover segments are more effective than any MSX memory mappers

LeandroCorreia
msx addict
Posts: 448
Posted: February 23 2008, 16:11   
The 808X may be faster than the Z80, but what about Spectrum games (same processor)?

http://www.youtube.com/watch?v=JMwVQCoQinI
http://www.youtube.com/watch?v=eOtxM2d4c-E

Sounds even better than many PC speaker games...

http://www.youtube.com/watch?v=wyXBESSgakM

Now try to imagine this PC Speaker like sound emulating nine different channels, and with volume variation (absent in the PC Speaker).

MäSäXi
msx addict
Posts: 415
Posted: February 23 2008, 17:50   
allright... check out:

http://mister_beep.republika.pl/music.html


there is also one msx song made by some guy called Dioniso..

But anyway... listen those Spectrum 3,5Mhz Z80 songs and tell what you think about them.... anyway, it would be great even if we could get "multichannel" sound even just in title screen. Thought "Seleniak" showed fantastic results are already possible on MSX without "virtual channels", right?

Jet Set Willy´s Spectrum cover is one of my eternal favourites!
(can be found from bottom of the page)
wolf_

msx legend
Posts: 4589
Posted: February 23 2008, 19:00   
May I remind all you multimultichannel-ppl of the quality of the 3-channel Usas songs?
PingPong
msx professional
Posts: 840
Posted: February 23 2008, 19:41   
Quote:

May I remind all you multimultichannel-ppl of the quality of the 3-channel Usas songs?


he,he
LeandroCorreia
msx addict
Posts: 448
Posted: February 23 2008, 21:44   
OMG. Seleniak intro music rules!
ARTRAG
msx master
Posts: 1567
Posted: February 24 2008, 11:11   
anyone willing to port to msx
Orfeus Music Assembler and Sampler?
monant
msx novice
Posts: 31
Posted: February 24 2008, 15:14   
(about msxdev)
I still have a NMS 8245 , I had once a VG8020.
For me , Both MSX and MSX2 are brothers which have the same main processor that is a Z80 running at 3.57Mhz.
They could take part in the same competition
where a jury could rank a game by its engine first, (Z80 main program)
then give a score to the graphics/scrolls/flicker , considering the advantages that a V9938 has,
the same for the music ( PSG, FM-PAC ,SCC...)
add all the results so far
and come to a conclusion
that a MSX good-engined Game can easily beat a wonderful graphic BUT not playable MSX2 game.

Anyway The Top is playing MSX2 well-coded and also good graphics games like Space Manbow

 
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