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Development - Announcement: Acorn 2

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Author

Announcement: Acorn 2

DemonSeed
msx professional
Posts: 904
Posted: April 07 2008, 18:48   
Couldn't keep this under my hat any longer:

I'm working on an MSX 2 version of the game Sweet Acorn!
At the moment, it's going quite swell.

For testing, I simply reproduced the original graphics, only in MSX 2 palette.
This graphics on this screenshot (click to enlarge) are actually in screen 5 and the characters are software sprites:





Main objective is to make it feel and play just like the original.
Besides that, Acorn 2 will feature:



* Variety in type of acorn to throw; sticky, exploding, etc...

* Slightly more strategic/puzzle game elements

* New enemies/behavior

* Multiple "worlds" to play (your average ice, vulcano stages...)

* Probably some 2-player modes; maybe even 3-player

* Screen 5 graphics, of course, with more colours, more animation & variety

* Fm-Pac music

* Even a storyline, that is, if I ever find out what's the story of the original



...I'll keep you posted about relevant progress!

Guess I should also sort of check the possibility of getting some Taito-lawyers after my ass...
Not quite the company I would choose to %$@# with.
ro
msx guru
Posts: 2307
Posted: April 07 2008, 21:37   
sweet
PingPong
msx professional
Posts: 869
Posted: April 07 2008, 22:04   
this game could also be done for msx1 as i can see from screenshot
DemonSeed
msx professional
Posts: 904
Posted: April 07 2008, 22:26   
Indeed! I tried to copy the graphics accurately as possible. Compare them to the originals:

http://www.generation-msx.nl/msxdb/softwareinfo/1694

...I even retained the tiny "slip" (I mean really tiny) which Taito themselves made back then:

You know how hardware sprites always get one pixel lower than the Y-coordinate you actually assign them to?
Well, in Sweet Acorn, the enemies and acorns seem to be aligned to the grid, but the player isn't.

Anyway, when everything works just like the original, it's time to really start using screen 5.
Huey
online
msx professional
Posts: 582
Posted: April 08 2008, 09:15   
\o/

Nice Arcade game that deserves an epic sequel!!!
[D-Tail]

msx guru
Posts: 2991
Posted: April 08 2008, 09:29   
Looking good, DemonSeed!

Never seen Sweet Acorn before, so I guess I should download it sometime [oh-oooh, what did I say here? ].
EVPON
msx lover
Posts: 93
Posted: April 08 2008, 11:16   
Surely Acorn2 will be a great project
wolf_

msx legend
Posts: 4629
Posted: April 08 2008, 21:57   
squirrel eats acorn!
eekhorn eet eikel!

Oo
Xan0ri
msx lover
Posts: 117
Posted: April 09 2008, 08:11   
Sweet Acorn was one of my favorite games when I was a kid.
Hopefully this project will finish soon!
Rikusu

msx professional
Posts: 948
Posted: April 09 2008, 08:37   
Quote:

Guess I should also sort of check the possibility of getting some Taito-lawyers after my ass... Not quite the company I would choose to %$@# with.



Don't worry; as long as you don't aim for mass-distribution all over the world, there's no chance of any company to come after you because of a fangame.

Nice project; you didn't tell me anything about this when I was at your party last week. Came up suddenly?
jltursan
msx professional
Posts: 830
Posted: April 09 2008, 10:35   
Great!, as XanOri, I loved this game! . Keep on working!

Quote:

Don't worry; as long as you don't aim for mass-distribution all over the world, there's no chance of any company to come after you because of a fangame.



Ahem!

Rikusu

msx professional
Posts: 948
Posted: April 09 2008, 17:25   
Ahem?
MrSpock
msx novice
Posts: 31
Posted: April 09 2008, 20:33   
Quote:


Ahem?



Probably jltursan said this because of the problems with the Pair Logic developed by Karoshi.

ARTRAG
msx master
Posts: 1587
Posted: April 09 2008, 20:39   
well, moving the game to msx2
adding new graphics and details
changing the name and voilā!
you've done
jltursan
msx professional
Posts: 830
Posted: April 09 2008, 22:06   
...and just to be sure change the main character to a chestnut.

Quote:

because of the problems with the Pair Logic developed by Karoshi



Guru; but bingo! anyway...
 
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