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Development - physics of a jump

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Author

physics of a jump

ARTRAG
msx master
Posts: 1592
Posted: May 07 2008, 09:42   
IMHO the double jump could be not required when you have already variable jump heights.
Huey
msx professional
Posts: 582
Posted: May 07 2008, 11:06   
@ARTRAG: Well maybe. But it can be used to give access to parts later on in the game. (And to make backtracking easier later on.)
jltursan
msx professional
Posts: 845
Posted: May 07 2008, 11:25   
Quote:

openmsx miracles: just cut and paste from the web to the console and voilā, your basic code is there and running



Hey!, how it works?, seems that I'm not able to paste anything to the OpenMSX console, at least using the windows way (CTRL-V, SHIFT+Ins)...


[D-Tail]

msx guru
Posts: 2994
Posted: May 07 2008, 20:58   
jltursan: you should do that in the openMSX "Input Text" tab. It's really useful, you should try it!
manuel
msx guru
Posts: 3380
Posted: May 07 2008, 23:42   
He doesn't mean openMSX, but openMSX Catapult, which has such a nice copy-paste feature. On the next release of openMSX, the problems with Japanese keyboards and stuff will be gone, pasting will work always
jltursan
msx professional
Posts: 845
Posted: May 08 2008, 00:47   
Way cool!, is there a way of speed up the text typing?
DemonSeed
msx professional
Posts: 914
Posted: May 08 2008, 01:55   
Loootsa coffee.
[D-Tail]

msx guru
Posts: 2994
Posted: May 08 2008, 08:30   
jltursan: if your pc is fast enough, press [F9], which will increase the overall speed of the emulator. It works for me, it gets about 4/5 times faster in turboR mode I guess... Maybe Z80 mode will speed up even more.
manuel
msx guru
Posts: 3380
Posted: May 08 2008, 22:29   
Yeah, just toggle F9. As it uses the normal keyboard routines, typing can't go too fast, because it would miss key strokes...
 
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