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MSX-Related - Making 256 KB games ... On Personal Computers!!!

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Making 256 KB games ... On Personal Computers!!!

Yukio
msx professional
Posts: 819
Posted: June 12 2008, 07:58   
What do you think about the classic (vintage) games?
There seems to be even some special techniques when developing them.
Sure, most of the stuff is cross-platform.

Take this article as example:
www.fastgraph.com/optimize.html
pitpan
msx master
Posts: 1379
Posted: June 12 2008, 09:08   
Interesting, but IMHO a bit outdated. It focuses on PC development, and what it points is fully aplicable to Atari ST and Amiga development too. It discusses some C programming techniques, but it defends RLE encoding for graphics as a state-of-the-art coding practice. Even on MSX now we are using much more advanced algorythms, such as the ones implemented in BitBuster, Popcorn or Pletter.

Even though, I fully agree with the fact that size does matter when it comes to retrocomputer development.
Yukio
msx professional
Posts: 819
Posted: June 12 2008, 09:29   
Yes, maybe a little outdated. But there is a on-line book about making games:
Action Arcade Adventure Set

There are other articles made by Diana Gruber:
Diana

I think that RLE was 'de facto' the standard on CompuServe trough those years ... the origin of the PCX files.

 
 







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