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Development - Going to enter the MSX-dev'08 - Let me introduce the TEAM...

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Author

Going to enter the MSX-dev'08 - Let me introduce the TEAM...

RyJuZo
msx freak
Posts: 135
Posted: June 16 2008, 13:14   
Quote:

Excellent... looks good... but personally I think it's a hoax!!






have a little faith...man !!

if you cant be supportive (all the way) then plzzz dont say anything...
it kills the motivation...

we want to contribute to the scene but only if our efforts will be appreciated...
viejo_archivero
msx addict
Posts: 456
Posted: June 16 2008, 13:20   
Hey RyJuZo, don't be angry; you should have expected this fuzz: please keep in mind that you've enter here, present yourself and your team, and said you're gonna make a Konami-quality Knightmare 3 . I really encourage you to make it (I love Knightmare saga), but imho you shouldn't blame anyone for not believing it, as you've rise the expectations really really high
pitpan
msx master
Posts: 1390
Posted: June 16 2008, 13:25   
And always remember the marketing mantra:

Satisfaction = Quality - Expectatives

Therefore, if you raise the expectatives and the quality remains the same, then the satisfaction would be reduced. It is what we call "expectation gap".

Anyway, I didn't pretend to sound harsh. But don't loose your time here discussing if you can or not beat the Konami quality level. Instead, invest all this time in the actual project

evulopah
msx addict
Posts: 464
Posted: June 16 2008, 13:35   
I promote RyJuZo definitly!! That's why I begin with 'excellent.... looks good....'

Maybe it was wiser to understate my hoax opinion but, as viejo_archivero also stated the, the expectations rise to a very high level...

The quite ones always comes with great games....

Anyways... good luck with the project!!
dvik
msx master
Posts: 1343
Posted: June 16 2008, 18:00   
Hey RyJuZo, what do you think about adding your new debugger features to the mainstream emulator?
dvik
msx master
Posts: 1343
Posted: June 16 2008, 19:19   
And if you wrote the tools in another language than C/C++ its not a problem. One rhe reason for creating the plugin interface we did was to support development of tools in e.g. C#, Java, Delpi, VB, etc. Seems easier to write the tools you're talking about in C# or something.
manuel
msx guru
Posts: 3545
Posted: June 16 2008, 19:53   
One of the golden rules: Underpromise and overdeliver!
multi
msx lover
Posts: 67
Posted: June 17 2008, 03:30   
Another golden rule: Don't kill the seed but give it water...
pitpan
msx master
Posts: 1390
Posted: June 17 2008, 08:34   
Ok, guys. Let's focus on game development. MSXdev'08 deadline is coming and there are only 7.5 months ahead, so we need some organization here

All I have to say is that choosing to code an "unofficial" sequel for such a successful saga is a high bet. For example, you can see the SPACE MANBOW 2 case. Development time was long and I should say that, despite being technically excellent, the game hasn't impressed me. If it was just "another shooter" for me it would have been a very nice game. But it pretended to be a sequel to one of the best MSX2 shooters, and I am afraid that it didn't keep the level of the original game, at least when it comes to playability.

If you dare program KNIGHTMARE 3(+1), your game will be judged according to such standards (KNIGHTMARE, MAZE OF GALIOUS AND SHALOM). Just in case you didn't know it, there is a nice MSX2 game highly inspired in MoG, called SIR DAN, programmed by Daniel Zorita several years ago and included IIRC in FUTURE DISK magazine. And several users claim that the recent CAOS BEGINS has been inspired by MoG, although this is not the case. But I guess that any good platform game for MSX1 would have something in common with MoG!
DemonSeed
msx master
Posts: 1033
Posted: June 17 2008, 12:38   
Quote:

One of the golden rules: Underpromise and overdeliver!


I'm sending an entry for the MRC Challenge and verily, it's gonna blow sweaty, pulsating, purple-veined Taliban c***!
pitpan
msx master
Posts: 1390
Posted: June 17 2008, 13:25   
I guess that c*** is a new programming language, like C, C++ or C#.
DemonSeed
msx master
Posts: 1033
Posted: June 17 2008, 13:29   
True!

And I use WB ASS to compile it.
DemonSeed
msx master
Posts: 1033
Posted: June 18 2008, 01:15   
Also, I just accidentaly erased almost all the music I made for it.

So, the challenge never ends!
ro
msx guru
Posts: 2347
Posted: June 18 2008, 08:47   
Demon, you don't know ASS.. WBASS is to ASSEMBLE, not to COMPILE you worhtless piece of underwearfilling!

Stop smoking, start coding. Beer any-one?
DemonSeed
msx master
Posts: 1033
Posted: June 18 2008, 13:52   
I don't even know the difference you impolite sonuvabitch!

And make it a Grolsch...
 
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