That Nerlaska document about how to create 32kb ROMs with SDCC... (Development MSX Forum)MSX Resource Center               
              
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Development - That Nerlaska document about how to create 32kb ROMs with SDCC...

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That Nerlaska document about how to create 32kb ROMs with SDCC...

cesco
msx addict
Posts: 301
Posted: July 17 2008, 14:00   
http://www.nerlaska.com/msx/PROGRAMAR_MSXROMS_CON_SDCC.rar

Is it also available in English?


I had a look at it, and it seems to be a really interesting source of information...
Even if I don't speak Spanish I didn't have any problem reading it, but I guess that there might be some guys interested on this argument that doesn't understand the language...
LeandroCorreia
msx addict
Posts: 454
Posted: July 17 2008, 23:41   
I still dream of a cross-compiler for the MSX with an integrated IDE, fixed point math, sprite, PSG and GFX routines, that simply allows me to type my program and then FILE/GENERATE ROM
RyJuZo
msx freak
Posts: 135
Posted: July 18 2008, 00:25   
Quote:

I still dream of a cross-compiler for the MSX with an integrated IDE, fixed point math, sprite, PSG and GFX routines, that simply allows me to type my program and then FILE/GENERATE ROM



you mean something like this...msxsite.ryan-da-bass-man.com/devstudio.jpg
and maybe this...msxsite.ryan-da-bass-man.com/tileedit.jpg

and add to all that an integrated debugger that connects to Bluemsx and debug your program/game from the sourcecode...(but this one is still work in progress......but almost there..)





LeandroCorreia
msx addict
Posts: 454
Posted: July 18 2008, 03:15   
I forgot to include for a high level language such as BASIC or C.
Metalion
msx freak
Posts: 241
Posted: July 18 2008, 07:23   
Quote:

I still dream of a cross-compiler for the MSX with an integrated IDE, fixed point math, sprite, PSG and GFX routines, that simply allows me to type my program and then FILE/GENERATE ROM



Well asMSX does a lot of that ...
Not all, sure, but it generates ROMs or megaROMs files quite easily.
It integrates standard BIOS names and fixed point math operations.

yum
msx addict
Posts: 437
Posted: July 18 2008, 10:28   
About that MSX multitool... Where to buy/download it? And does it do MSX2 screens as well?
jltursan
msx professional
Posts: 887
Posted: July 18 2008, 11:02   
Quote:

you mean something like this...msxsite.ryan-da-bass-man.com/devstudio.jpg
and maybe this...msxsite.ryan-da-bass-man.com/tileedit.jpg



Definitely, they look great!. I really hope that you'll finally release them after your Dev'08 participation

Btw, I feel curious about the tools you've used to create the apps. What are you using?, the buttons and most of the components are not exactly the standard ones...
RyJuZo
msx freak
Posts: 135
Posted: July 18 2008, 13:04   
Quote:


Definitely, they look great!. I really hope that you'll finally release them after your Dev'08 participation

Btw, I feel curious about the tools you've used to create the apps. What are you using?, the buttons and most of the components are not exactly the standard ones...



I design my own components...I do it all in C++....Visual Studio (which I also helped to create btw!)

For these tools I mimic'd the design of the Mac OS desktop..
pitpan
msx master
Posts: 1390
Posted: July 18 2008, 13:34   
I'd like to have an EXE instead of a JPG, but it looks great indeed.
AuroraMSX

msx master
Posts: 1262
Posted: July 19 2008, 11:52   
Quote:

For these tools I mimic'd the design of the Mac OS desktop..

My MacOS X desktop looks quite different...
RyJuZo
msx freak
Posts: 135
Posted: July 19 2008, 20:04   
Quote:

Quote:

For these tools I mimic'd the design of the Mac OS desktop..

My MacOS X desktop looks quite different...



mine doesn't...the theme is called "bobble bubble"....
Sd-Snatcher
msx freak
Posts: 255
Posted: July 20 2008, 13:54   
An IDE for C? : Net beans, MinGW Dev Studio, etc... there are a lot.
 
 







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