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Project MOAM - Moon over Arba Minch

Huey
msx professional
Posts: 858
Posted: November 18 2008, 15:38   
MSX1 gfx rule!



P.S: The game is fully MSX1 compatible again!! Thanks to hap for pointing out the M3 bug and workaround.
wolf_
online

msx legend
Posts: 5178
Posted: November 18 2008, 15:53   
cewl

say uhm, what are those two grey arcs under the tree, bottom-right? They look like elephant-teeth

"snout, you can jump out of that tree now!"
DemonSeed
online
msx master
Posts: 1392
Posted: November 18 2008, 16:06   
Quote:

cewl

say uhm, what are those two grey arcs under the tree, bottom-right? They look like elephant-teeth


They're lianes and they will be functioning in the game.
viejo_archivero
msx addict
Posts: 504
Posted: November 18 2008, 17:25   
I must say it just looks gorgeous! way to go, dudes!
Edwin
msx professional
Posts: 716
Posted: November 18 2008, 21:47   
Looks very good. Really anxious to feel how it plays. Also, if you make lianes, don't put them next to each other so they look like tusks.
Huey
msx professional
Posts: 858
Posted: November 19 2008, 08:30   
Thanks for the feedback,

Ok I made up my mind. The lianes/vines have to go. I wasn't sure about them. But now I know they are not really good. I can use the tiles for better things.

About the gameplay.... It will mainly be MoG but added with all kinds of other gameplay from other games we really like. Games like Atletic land, Nemesis, Green Beret, Comic Bakery, Metal Gear, Kings Valley, Space invaders etc.....

pitpan
msx master
Posts: 1567
Posted: November 19 2008, 14:04   
Comic Bakery? Space Invaders?

ARTRAG
msx guru
Posts: 2225
Posted: November 19 2008, 14:07   
they will fit in the context, do not worry ;-)
The game engine is very flexible so we will try to exploit any of its possibilities

viejo_archivero
msx addict
Posts: 504
Posted: November 19 2008, 16:21   
Can u please include Monkey Academy in the list? . /me wanting this one so badly
Huey
msx professional
Posts: 858
Posted: November 19 2008, 16:32   
I forgot to mention Zanac and Magical Tree Honestly.

You will see/hear once you're playing. Some will be obvious some will be not so obvious.
DemonSeed
online
msx master
Posts: 1392
Posted: November 19 2008, 16:46   
Well, the Zanac-bit might be a little far-fetched but the Magical Tree is extremely obvious.
Huey
msx professional
Posts: 858
Posted: November 19 2008, 16:57   
Maybe,

Some of the games mentioned influence gameplay in certain areas. And other influence certain bosses.

But even far fetched they are implemented one way or another on purpose......
ro
msx guru
Posts: 2477
Posted: November 20 2008, 08:00   
so euh, when it's gonna get public?
Lookin' good so far. But that's only gfx, eh.
hap

msx professional
Posts: 686
Posted: November 20 2008, 12:06   
Quote:

Lookin' good so far. But that's only gfx, eh.

you should have went to 'busy' bussum then, it was demo'd there
DemonSeed
online
msx master
Posts: 1392
Posted: November 20 2008, 15:20   
Quote:

Quote:

Lookin' good so far. But that's only gfx, eh.

you should have went to 'busy' bussum then, it was demo'd there


Next chance in januari at Nijmegen!
 
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