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Project MOAM - Moon over Arba Minch

ARTRAG
msx guru
Posts: 2227
Posted: November 25 2008, 15:36   
ro, this is a proof that something is real
http://www.msx.org/photo63gal94.html
manuel
msx legend
Posts: 4321
Posted: January 03 2009, 13:44   
Will you guys have a booth in Nijmegen to show stuff off?

(Any updates before that, guys?)
Huey
msx professional
Posts: 858
Posted: January 03 2009, 15:16   
@manuel: Probably.. YES! I have some things to arrange before we reserve a booth.

We will try to show some new MOAM stuff on the 24th.
At the moment there is a small project we want to try to finish first this month

manuel
msx legend
Posts: 4321
Posted: January 03 2009, 16:25   
Cool, I'm looking forward to the reservation and especially to the state of affairs of MOAM
Jorito
online

msx freak
Posts: 237
Posted: January 25 2009, 17:20   
The sneak preview on Nijmegen was great, can't wait till it's released. Get to level editing, folks!
Edwin
msx professional
Posts: 719
Posted: January 25 2009, 22:27   
It was indeed! The whole thing is very ambitious. So I think some more patience will be needed.
Huey
msx professional
Posts: 858
Posted: March 18 2009, 10:01   
First 'real' playable demo of one of the first levels was shown at Retromadrid 14 of march.......



Thanks for the feedback and remarks from visitors. We will adjust the weapon animations
viejo_archivero
online
msx addict
Posts: 504
Posted: March 18 2009, 10:27   
I tested MOAM at Retromadrid and I must say it rocks. Great graphics and smooth playability! Dunno about the music, lots of people around and musics from different stands so I did not hear a thing. As a sidenote about playability, I get a little bit surprised of the fact you can't jump to a cliff when you are "under" its floor: I mean, I expected it to detect the colision just when you are falling instead of doing it when you are jumping up too. But, anyway, that was the first impression for me regarding game control, once I get used everything is really fine. Keep up the good work, you've made a real MOAM follower out of me!
Huey
msx professional
Posts: 858
Posted: March 18 2009, 11:01   
Quote:

I tested MOAM at Retromadrid and I must say it rocks. Great graphics and smooth playability! Dunno about the music, lots of people around and musics from different stands so I did not hear a thing. As a sidenote about playability, I get a little bit surprised of the fact you can't jump to a cliff when you are "under" its floor: I mean, I expected it to detect the colision just when you are falling instead of doing it when you are jumping up too. But, anyway, that was the first impression for me regarding game control, once I get used everything is really fine. Keep up the good work, you've made a real MOAM follower out of me!



I think I understand what you are saying. It would be logical in the village level to jump to a higher level by just jumping on it from a lower part. But in the other levels that behavior is needed for gameplay (a la Maze of Galious).

About the music. I suspected that it would be to noisy (as all fairs are).
manuel
msx legend
Posts: 4321
Posted: March 18 2009, 11:47   
Yeah, MoG (and thus also La-Mulana) did it really differently than e.g. Bubble Bobble or Mario/Sonyc.
Konamito

msx addict
Posts: 457
Posted: March 18 2009, 22:40   
I played it in RetroMadrid last saturday in SapphiRe's stand and I have to say that I can't wait for this game to be released!!!

Guys, you're doing a great job.
Imanok
msx addict
Posts: 339
Posted: June 02 2009, 12:47   
I finally saw the game demonstration at the last Barcelona's MSX RU and I must say it looks quite promising

Keep on the good job and finish it soon!
ARTRAG
msx guru
Posts: 2227
Posted: June 02 2009, 20:09   
nice to know you like it
sadly we had a small diversion: a small change in the subject
(we passed from ancient ruins to deep space )
So, not sure when you will be able to see more


PS
no, you do not find an ancient alien spaceship in the forest and you succed in activate it
doraemonppc
msx lover
Posts: 119
Posted: June 02 2009, 20:57   
I've seen this game in the AAMSX RU this weekend.
Its really awesome.
The most promising game in the MSX scene (well, I love goonies too)

This will be released for msxdev? In cartridge?

I need this, I need more MSX drugs
manuel
msx legend
Posts: 4321
Posted: June 02 2009, 21:02   
ARTRAG: WHAT??? Why not make a bridge indeed? Hydlide 3 did that
 
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