Project MOAM - Moon over Arba Minch (Development MSX Forum)MSX Resource Center               
              
English Nederlands Espa�ol Portugu�s Russian         
 News
   Frontpage
  News archive
  News topics

 Resources
   MSX Forum
  Articles
  Reviews
  Fair reports
  Photo shoots
  Fairs and meetings
  Polls
  Links
  Search

 Software
   Downloads
  Webshop

 MRC
   Who we are
  Join our team
  Donate
  Policies
  Contact us
  Link to Us
  Statistics

 Search
 
  

  

 Login
 

Username

Password




Don't you have an account yet? Become an MSX-friend and register an account now!.


 Statistics
 

There are 52 guests and 3 MSX friends online

You are an anonymous user.
 

MSX Forum


MSX Forum

Development - Project MOAM - Moon over Arba Minch

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 Next Page )
Author

Project MOAM - Moon over Arba Minch

RyJuZo
msx freak
Posts: 135
Posted: July 21 2008, 19:16   
Quote:



But in general I think it makes it a lot easier to work on the code with multiple persons.
Our game-engine is constructed out of several parts that each perform a task. Sometimes we leave the code alone for some weeks/months. Then the C makes it easier to read and pick it up again.......




Being a programmer by profession I say that any code in any language should be organized and COMMENTED in such a way that you can always come back to it after a long period of time and still understand what and how it was done.
If you dont organize and dont comment your code very well it will always be a problem reexamening your code no matter the language. (it's then called spaghetti code)

I would recommend assembly on the MSX because of being a low performance machine. C (or any other Highlevel language) will always create some overhead. And on low performing machines it will be noticable ! That's my experience anyway ....And I've been programming for a long long time...

Asm is really not that difficult...there are plenty of good tutorials...just takes practice...and it's FUN !!!


ro
msx guru
Posts: 2347
Posted: July 21 2008, 19:55   
could not have said it better

ASM's the KING, baby. THE KING!
Edwin
msx professional
Posts: 626
Posted: July 21 2008, 19:57   
Quote:

And could you provide us more details about the game storyboard?



How about leaving some room for surprise.

Quote:

Being a programmer by profession I say that any code in any language should be organized and COMMENTED in such a way that you can always come back to it after a long period of time and still understand what and how it was done.



Personally I think that asm requires much more comments than higher languages. Good code can be just as clear as a comments. On msx you're always optimising, which often is much less clear a few months on.

Quote:

Asm is really not that difficult...there are plenty of good tutorials...just takes practice...and it's FUN !!!



All true! Although it appears your mind needs to work a certain way to be able to agree with that.

Huey
msx professional
Posts: 636
Posted: July 21 2008, 21:08   
Well. Without C the project wouldn't even be. Anyway for a non-hardcore coder C is perfect.

After all the final result counts. fast or slow..... As long as it is fun to play.
We'll try to make video once we have time. Just to give an example of the performance of C.
I don't want to brag. But you might be surprised what C can do.
PingPong
msx master
Posts: 1025
Posted: July 21 2008, 21:16   
Quote:

Well without C the project wouldn't even be. Anyway for a non-hardcore coder C is perfect.

After all the final result counts. fast or slow..... As long as it is fun to play.
We'll try to make video once we have time. Just to give an example of the performance of C.



I agree, the good is to take advantage of the mix.

There are a lot of tasks in a game that if coded in asm are extremely boring... Coding them in C allow,if speed is not an issue to concentrante on most critical parts.
DemonSeed
msx master
Posts: 1033
Posted: July 21 2008, 22:38   
Quote:

And could you provide us more details about the game storyboard?


Well o.k., a little tip of the curtain.



THE ARBA MINCH FOREST IN THE
HIGHLANDS OF SOUTH ETHIOPIA
HIDED A TREMENDOUS SECRET.

MANY, MANY MILLENNIA AGO, WHEN
GOD HAD CREATED MAN, HE PLACED
A MAGIC SPRING AT THE HEART OF
THIS FOREST...
THE 'CRADLE OF LIFE'

NEXT HE APPOINTED ALL OF HIS
CREATURES TO GUARD OVER IT UNTIL
SATAN WOULD RISE FROM THE ABYSS
TO ASSAIL THE CREATION.

THE PEOPLE OF ARBA MINCH BUILT
A FOUNTAIN AND A SHRINE AT THE
SPRING TO HONOUR AND PROTECT
IT UNTO THE END OF TIME.

THE HOLY WATER PROVIDED AN
ABUNDANCE OF FOOD, RESOURCES,
WISDOM AND HEAVENLY INSPIRATION.
THE PEOPLE LIVED IN PEACE AND
BROTHERLY LOVE.

THE SPRING HAD REPLENISHED ALL
LIFE AND VIRTUE FROM DEEP WITHIN
THE FOREST AS MANKIND SPREADED
OUT OVER THE WORLD.

HOWEVER, AS THE WORLD CHANGED,
LATER GENERATIONS DOUBTED THE
POWERS OF THE FOUNTAIN, SOON
LEADING TO NEGLECT OF THE
ONCE CHERISHED FOUNTAIN SHRINE.

FINALLY, ONE DARK NIGHT, THE
GROUND STARTED TO SHAKE
AGGRESSIVELY, DURING WHICH THE
SHRINE WAS SWALLOWED BY THE
EARTH. ARBA MINCH WAS RENDERED
AT THE MERCY OF EVIL AGAIN.

THE PEOPLE WERE FOREVER SHUT OFF
FROM THE MYSTICAL SPRING.
THEIR ONCE VIRTUOUS CIVILIZATION
BECAME JUST LIKE ANY HUMAN
SOCIETY, AND THE FOUNTAIN SHRINE
WAS ONLY REFERRED TO IN LEGENDS.

THE AREA WHICH USED TO HARBOUR
THE SHRINE TURNED INTO A DESERT.
A DRY, ARID WILDERNESS WHICH
IN NO WAY REMINDED OF THE LONG
LOST, ONCE SO VIRTUOUS AGES.

WITH THEIR PROSPERITY RAPIDLY
DECLINING, THE PEOPLE OPENED
THEIR SOULS TO ANGER AND SORROW,
THUS ALLOWING EVIL TO GROW IN
THEIR EMBITTERED HEARTS.

SOME WERE AN EASY PREY TO
THE DARKNESS WHICH ALWAYS HAD
SPIED UPON THEM EAGERLY FROM
THE "OTHER SIDE"...

A BIZARRE CULT WAS BORN,
PREACHING SALVATION THROUGH
DESTRUCTION AND THE WORSHIP
OF DEMON KING "GANEL NEGUSE",
THE "TRUE CREATOR OF MAN".

UNDER THE INFLUENCE OF EVIL
CREATURES, SUMMONED FROM BEYOND,
THE FOLLOWERS OF GANEL NEGUSE
DEVELOPED A WICKED TASTE FOR
BLOOD.

THEY FELL TO PREYING ON THEIR
FELLOW MEN, AIDED BY THE DARK
VISITORS FROM BEYOND.

EVENTUALLY, THE VAMPIRES AND
THEIR DEMONIC ALLIES WERE DRIVEN
AWAY, BUT THEIR DARK POWERS,
KNOWN AS "T’QUR ASMAT", HAD
NEVER TRULY DISAPPEARED FROM
THIS WORLD.

UNTO THIS DAY,
IT WAS STILL PRACTICED IN
SECRET BY DESPERATE AND
MALEVOLENT SOULS ALIKE...



Quote:

How about leaving some room for surprise.


I agree! But I hope to have left plenty more to guess and perchance to have risen even more questions.
pitpan
msx master
Posts: 1390
Posted: July 22 2008, 00:32   
Cool!
RyJuZo
msx freak
Posts: 135
Posted: July 22 2008, 01:00   
Nice !!

How long have you been working on this project ?
pitpan
msx master
Posts: 1390
Posted: July 22 2008, 08:52   
The screenshots from the game are really close to the pictures of Arba Minch. At least, they are close to what can be seen here. The hut rendition is pixel perfect!
DemonSeed
msx master
Posts: 1033
Posted: July 22 2008, 09:36   
Yes pitpan! The Rift Valley, the Kulfo River, the Omo Desert and the "Bridge of God"; they're all in the game!
DemonSeed
msx master
Posts: 1033
Posted: July 22 2008, 09:48   
Quote:

How long have you been working on this project ?


Since Huey is going on vacation as we speak, I'll try to answer that question.
I may be mistaken though.

I think Huey started it in 2006, after which ARTRAG came along which his mad coding skills.
I joined the team in 2007.
jltursan
msx professional
Posts: 887
Posted: July 22 2008, 11:05   
Cool background!. I haven't heard of Arba Minch before; but seems you're working on a nice script. I love the "jungle themed" platform games, I've extensively played "Zambeze" and I think that with MOAM will be the same
pitpan
msx master
Posts: 1390
Posted: July 22 2008, 11:39   
JACK THE NIPPER II - COCONUT CAPPERS is the best jungle-themed game ever!
DemonSeed
msx master
Posts: 1033
Posted: July 22 2008, 12:11   
Quote:

JACK THE NIPPER II - COCONUT CAPPERS is the best jungle-themed game ever!


I loved that game too.
Never heard about a single person beating it though.
RyJuZo
msx freak
Posts: 135
Posted: July 22 2008, 12:34   
Quote:

Quote:

JACK THE NIPPER II - COCONUT CAPPERS is the best jungle-themed game ever!


I loved that game too.
Never heard about a single person beating it though.




It looks great I give you that...

but the gameplay **sucks**...that's probably why no one ever beat it..
 
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 Next Page )
 







(c) 1994 - 2008 MSX Resource Center Foundation. MSX is a trademark of MSX Licensing Corporation.