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Development - Project MOAM - Moon over Arba Minch

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Author

Project MOAM - Moon over Arba Minch

RyJuZo
msx freak
Posts: 135
Posted: July 23 2008, 14:45   
Quote:

Quote:

well I think people who program Jumps as done in this game that they should be SHOT !!



Well, the first ML program of a hobbyist sometimes could have this kind of "features" and, hey!, it's funny despite the jump...



Sure it is funny....but a game should not be frustrating to play unless it was intended to be such a game...

But to get back to the TOPIC...

The GFX R great in MOAM...and I hope the gameplay is equally GREAT...therefore I say.."CODERS play your own game" and...let other people test your game(play) as well...
Huey
msx professional
Posts: 636
Posted: July 23 2008, 15:04   
Quote:

Quote:

Quote:

well I think people who program Jumps as done in this game that they should be SHOT !!



Well, the first ML program of a hobbyist sometimes could have this kind of "features" and, hey!, it's funny despite the jump...



Sure it is funny....but a game should not be frustrating to play unless it was intended to be such a game...

But to get back to the TOPIC...

The GFX R great in MOAM...and I hope the gameplay is equally GREAT...therefore I say.."CODERS play your own game" and...let other people test your game(play) as well...



Don't worry. The gameplay is the main thing in the project. We already played it for hours and hours and hours just for fun. And it is still not frustrating. But we still need to change some little things (minor tweaks).

So no timed/narrow jumps, no non-forgiving collision detection, no repetetive goals and no long slow time consuming backtracking.
manuel
msx guru
Posts: 3545
Posted: July 23 2008, 18:50   
Regarding jumping: I think the Maze of Galious has still the best controllable player character(s) ever.
DemonSeed
msx master
Posts: 1033
Posted: July 23 2008, 20:11   
I guess no other jumping style would have fit Maze of Galious, seeing how the screens are built and the enemy behavior 'n' stuff.

It's like a lot of platformers (Bubble Bobble, Psycho World...), which have the rudely "unnatural" jumping making it more fun.

In that respect I like Ninja-Kun: Ashura no Shou and Ninja Jajamaru-Kun very much.
Responsive but intuitive!
[D-Tail]

msx guru
Posts: 3020
Posted: July 23 2008, 20:19   
Jumping in Penguin Adventure is done quite well too. Especially when you've got the feather, propeller & blue shoes (thanks Passion MSX )
Jorito
msx freak
Posts: 212
Posted: July 23 2008, 21:50   
You are aware of some spelling errors in the story? Here some of the most obvious ones below. Some wordings might need more changing, but I'm tired and not a native speaker, so let somebody else do that

Quote:


* THE ARBA MINCH FOREST IN THE HIGHLANDS OF SOUTH ETHIOPIA HID A TREMENDOUS SECRET. (not hided, irregular verb).
* THE PEOPLE OF ARBA MINCH BUILT A FOUNTAIN AND A SHRINE AT THE SPRING TO HONOUR AND PROTECT IT UNTIL THE END OF TIME. (not unto the end of time).
* THE SPRING HAD REPLENISHED ALL LIFE AND VIRTUE FROM DEEP WITHIN THE FOREST AS MANKIND SPREAD OUT OVER THE WORLD. (spread, not spreaded)
* ...DURING WHICH THE SHRINE WAS SWALLOWED BY THE EARTH. ARBA MINCH WAS AT THE MERCY OF EVIL AGAIN. (ditch rendered here)


wolf_

msx legend
Posts: 4780
Posted: July 23 2008, 21:59   
Quote:

THE PEOPLE OF ARBA MINCH BUILT A FOUNTAIN AND A SHRINE AT THE SPRING TO HONOUR AND PROTECT IT UNTIL THE END OF TIME



mm, grammatical times in English do tend to suck a bit, but iirc it's either this line + a definition of time (when it was built), or it's +have @ built.

e.g.

I saw snout yesterday
or
I have seen snout < [no time given]

Why?

"I saw this lady"

[_] you have seen a lady
[x] you're a magician who's about to saw a lady in half

So, the difference can be quite radical ^^
hap
msx addict
Posts: 504
Posted: July 24 2008, 01:11   
Well-written, DemonSeed
Quote:

[x] you're a magician who's about to saw a lady in half

hopefully without pain
Huey
msx professional
Posts: 636
Posted: July 24 2008, 09:11   
Quote:

Regarding jumping: I think the Maze of Galious has still the best controllable player character(s) ever.



Well. Guess what our control scheme is based on
The jump isn't as high as MoG.

@Jorito: Thanks.


DemonSeed
msx master
Posts: 1033
Posted: July 24 2008, 11:48   
Yes, I know it's no perfect English.
It's all in a rather embryonal phase.

In its current form, the game scenario counts 40+ pages so I still got enough to do.
But thanks for gettings me started, hehehe.
Huey
msx professional
Posts: 636
Posted: July 24 2008, 12:09   
Quote:

Yes, I know it's no perfect English.
It's all in a rather embryonal phase.

In its current form, the game scenario counts 40+ pages so I still got enough to do.
But thanks for gettings me started, hehehe.



Is that page count with or without the UFO side quest?
jltursan
msx professional
Posts: 887
Posted: July 24 2008, 12:32   
UFO?, the Indy IV influence is spreading...
DemonSeed
msx master
Posts: 1033
Posted: July 24 2008, 12:48   
Well, without.

I got 10 extra pages for the "ARTRAG'S (tm) Side Quests Edition"
manuel
msx guru
Posts: 3545
Posted: July 24 2008, 21:30   
I hope the real story isn't in all caps
Huey
msx professional
Posts: 636
Posted: July 25 2008, 08:03   
Quote:

I hope the real story isn't in all caps



WHAAAAAT!

Of course it is! Other option would be all lower case. Would you prefer that?
Imagine hosting upper and lower case characters + levels + tile NPC in just 256 tiles. The horror!


 
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