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Development - Project MOAM - Moon over Arba Minch

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Author

Project MOAM - Moon over Arba Minch

hap
msx addict
Posts: 504
Posted: July 25 2008, 13:39   
Quote:





^ARTRAG DemonSeed Huey?
DemonSeed
msx master
Posts: 1033
Posted: July 25 2008, 14:58   
Quote:

I hope the real story isn't in all caps


Uuuhm... You don't think the story is in caps because we like to shout, do you?
wolf_

msx legend
Posts: 4780
Posted: July 25 2008, 15:46   
You could also just write it with proper use of capitals, and later on count how many capitals you've actually used.. if it's just 8 or so, then you could probably tuck away 8 caps chars in some corner of your tileset..
DemonSeed
msx master
Posts: 1033
Posted: July 25 2008, 17:21   
Hmm, that's actually a pretty clever idea IMO.
Jorito
msx freak
Posts: 212
Posted: July 25 2008, 18:22   
Apart from the fact that having a nice and readable lowercase font in just 8x8 pixels is quite a PITA
manuel
msx guru
Posts: 3545
Posted: July 25 2008, 20:21   
I guess you don't need a full tileset when telling the story...
RyJuZo
msx freak
Posts: 135
Posted: July 25 2008, 20:35   
Quote:

I guess you don't need a full tileset when telling the story...



That's right...just tell the story with some cutscenes and some pattern-fading-special-effect where you load a prearranged tileset of text each time...
that's what I do for KM3...and I use real gothic-font-type...very pretty !!
wolf_

msx legend
Posts: 4780
Posted: July 25 2008, 21:03   
What I always tend to do:

Cutscene graphics on tileset 1 & 2

Font on tileset 3
[D-Tail]

msx guru
Posts: 3020
Posted: July 25 2008, 23:45   
You probably could leave out the either case of the letter 'Q'. Now don't come bite me in the bum because you had a Q in the text. I hate those things. I never read them, unless they're in a proper demo[tm]
DemonSeed
msx master
Posts: 1033
Posted: July 26 2008, 00:13   
Some bosses/characters in the scenario have got Amharic names like "Masnaq Tares" and the general 'black magic' power in the story is called "T'qur Asmat"...
wolf_

msx legend
Posts: 4780
Posted: July 26 2008, 00:16   
The quick squirrel intends to jump into the aquarium at quarter past six, to catch an oodle-quantity of guppies. Can you help him catch his meal?

[PRESS SPACE]
AuroraMSX

msx master
Posts: 1262
Posted: July 26 2008, 12:16   
Quote:

Apart from the fact that having a nice and readable lowercase font in just 8x8 pixels is quite a PITA


(shameless self-promotion) I think the lowercase characters in C-BIOS' font definitely qualify as "nice and readable"
Huey
msx professional
Posts: 636
Posted: July 28 2008, 08:42   
Hehehehe.
I can resist to smile.... I can already see the reactions to our game.... 'great game.... too bad it uses capital'

Anyway. Capitals it will be. Why? Well the main thing is that I want to use text in-game. No reserved tilesetbank no switching the screens. I just want to be able to display text wherever I want in the levels/screen. Good gfx with enough variation AND a full (capital) characterset. That was the main goal for me (Yes, you can call me stupid now).



scratch_disk
msx lover
Posts: 71
Posted: July 28 2008, 10:14   
Quote:

As there were some gfx here and there spread out over the forum threads and news posts. And the demand for screens and update information we decided to open a thread dedicated to our project.

Ok time for some info......

- Moon over Arba Minch was initially an MSXdev'06 entry but exploded into a huge game.
- The game is mainly programmed in C. Assembly is used where needed (eg VRAM manipulation, music replayer, collision detection)
- 13 different levels each with its specific gameplay elements.
- Multiple (sub) bosses.
- We hope to release late 2009 or early 2010.


Time for some screens:


Feel free to ask.........



The title screen of the game is a real piece of art... The title is pixlated in Amharic, the alphabet used in Ethiopia, though it reads in English, very nicely done. It reminds me with English alphabet drawn as Japanese letters.
I've asked a native speaker of Amharic to read the title screen, he immediately recognized the letters but couldn't really come out with a usful interpretation of what was written. He told me it looked like an ancient dead language that nobody speaks nowadays
Huey
msx professional
Posts: 636
Posted: July 28 2008, 11:01   
Quote:

The title screen of the game is a real piece of art... The title is pixlated in Amharic, the alphabet used in Ethiopia, though it reads in English, very nicely done. It reminds me with English alphabet drawn as Japanese letters.
I've asked a native speaker of Amharic to read the title screen, he immediately recognized the letters but couldn't really come out with a usful interpretation of what was written. He told me it looked like an ancient dead language that nobody speaks nowadays



Thanks. Indeed I used the Amharic font for the title. I enlarged and changed some characters to make it more readable.
If I'm correct John did some fine research and has included Ethiopian phrases/names in the script! (but not using Amharic font )

TADIYASS, GWADANA!
 
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