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Project MOAM - Moon over Arba Minch

ARTRAG
msx guru
Posts: 2227
Posted: October 20 2008, 14:12   
wolf, note that size of the two birds is not comparable,
the one in Nemisis III covers 1/4 of the screen, ours stays in a box of 4-6 tiles of side.
Smaller is the picture, harder it becomes to avoid colour clash and add details.
Huey
msx professional
Posts: 858
Posted: October 20 2008, 14:14   
Quote:

yes, that remark was based on Nemesis 3 indeed, hence the bullets



Just checked. The bullets are blue-ish in Nemesis 3 ;P
Those red sprites are (supposed ) to be feathers falling after the bird takes off.

Anyway. These GFX are very under construction. I made them this weekend as our secret project is stalled due to some friendly piece of code called "VUNDO"......
wolf_

msx legend
Posts: 5178
Posted: October 20 2008, 16:06   
ARTRAG: yea I know, it's just that immediately I had to think of Nemesis 3

Huey: mm odd, I recall them as orange.. perhaps the MSX2 palette differs here? Then again, I may be wrong, ..oh who carez anyway 'bout those colors ..
DemonSeed
msx master
Posts: 1392
Posted: October 20 2008, 16:41   
MOAM will make you think about a lot of games, but in most cases it will be intentional.
ARTRAG
msx guru
Posts: 2227
Posted: October 20 2008, 16:56   
Copy from one and it is plagiarism, copy from many and it is research




DemonSeed
msx master
Posts: 1392
Posted: October 20 2008, 17:04   
Also, just pass plagiarism off as a tribute and you'll get away with it.
Huey
msx professional
Posts: 858
Posted: October 20 2008, 17:25   
Hehehe. Yes There are a lot of influences in MOAM. Problem is that I sometimes do not remember making the GFX myself or if it was ripped from some other game for some initial tests.
I recently found out that the 'exploding' sprites that we use after killing a normal enemy are actualy from an existing shoot-em-up on MSX.

Ok. From what game is this one:

MrSpock
msx lover
Posts: 70
Posted: October 20 2008, 17:52   
Quote:


Copy from one and it is plagiarism, copy from many and it is research



Great sentence!
MäSäXi
msx professional
Posts: 850
Posted: October 20 2008, 18:13   
Quote:

And flapping its wings to make all kinds of thing to fly around.......Or having it pick up rocks and dropping it above the players head.



This exactly what I have tried to suggest previously....

I really like to see MSX games which have some "real life" feeling in them.

I got so excited after reading that flapping wings make air to move and so dust or leaves, whatever start to fly in the air. NICE!

And just as nice was to read about having digitized sound effects which doesn´t slow game down!! At last MSX can have same thing as Commodore 64! NICE TOO!
DemonSeed
msx master
Posts: 1392
Posted: October 21 2008, 15:20   
Quote:

I really like to see MSX games which have some "real life" feeling in them.


I always had similar thoughts with, for instance, Vampire Killer.
So those skeletons throw bones at you.
Where do they get them from?
From their own body? Wouldn't they collapse after doing so after, like, 5 times?
MäSäXi
msx professional
Posts: 850
Posted: October 21 2008, 18:07   
Those skeletons use "infinite bones" poke....
DemonSeed
msx master
Posts: 1392
Posted: October 21 2008, 19:22   
Would it work with cans of beer as well? Hmmm...
MäSäXi
msx professional
Posts: 850
Posted: October 31 2008, 21:47   
probably, but you will collapse after doing so...
DemonSeed
msx master
Posts: 1392
Posted: November 01 2008, 03:36   
Not to forget, eventually you'll turn into a skeleton as well...

...Well, some sort of logic seems to come in.
MäSäXi
msx professional
Posts: 850
Posted: November 01 2008, 11:53   
...and then you can start to throw dirty bones at people...!

But I bet that police officers don´t care a shit, when you try to tell them "I blame Vampire Killer!! I played it on MSX2 when I was kid!! It´s all Konami´s fault!!!! They made me drink beer and throw bones at innocent people!"

And still after this horrible example some idiots still try to insist that computer games are not dangerous for children...
 
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