Author
| Project MOAM - Moon over Arba Minch
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ARTRAG msx guru Posts: 2227 | Posted: October 20 2008, 14:12   |
wolf, note that size of the two birds is not comparable,
the one in Nemisis III covers 1/4 of the screen, ours stays in a box of 4-6 tiles of side.
Smaller is the picture, harder it becomes to avoid colour clash and add details.
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Huey msx professional Posts: 858 | Posted: October 20 2008, 14:14   |
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wolf_
 msx legend Posts: 5178 | Posted: October 20 2008, 16:06   |
ARTRAG: yea I know, it's just that immediately I had to think of Nemesis 3
Huey: mm odd, I recall them as orange.. perhaps the MSX2 palette differs here? Then again, I may be wrong, ..oh who carez anyway 'bout those colors ..  |
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DemonSeed msx master Posts: 1392 | Posted: October 20 2008, 16:41   |
MOAM will make you think about a lot of games, but in most cases it will be intentional.  |
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ARTRAG msx guru Posts: 2227 | Posted: October 20 2008, 16:56   |
Copy from one and it is plagiarism, copy from many and it is research
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DemonSeed msx master Posts: 1392 | Posted: October 20 2008, 17:04   |
Also, just pass plagiarism off as a tribute and you'll get away with it.  |
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Huey msx professional Posts: 858 | Posted: October 20 2008, 17:25   |
Hehehe. Yes There are a lot of influences in MOAM. Problem is that I sometimes do not remember making the GFX myself or if it was ripped from some other game for some initial tests.
I recently found out that the 'exploding' sprites that we use after killing a normal enemy are actualy from an existing shoot-em-up on MSX.
Ok. From what game is this one:
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MrSpock msx lover Posts: 70 | Posted: October 20 2008, 17:52   |
Quote:
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Copy from one and it is plagiarism, copy from many and it is research
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Great sentence!     |
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MäSäXi msx professional Posts: 850 | Posted: October 20 2008, 18:13   |
Quote:
| And flapping its wings to make all kinds of thing to fly around.......Or having it pick up rocks and dropping it above the players head.
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This exactly what I have tried to suggest previously....
I really like to see MSX games which have some "real life" feeling in them.
I got so excited after reading that flapping wings make air to move and so dust or leaves, whatever start to fly in the air.  NICE!
And just as nice was to read about having digitized sound effects which doesn´t slow game down!! At last MSX can have same thing as Commodore 64!  NICE TOO!  |
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DemonSeed msx master Posts: 1392 | Posted: October 21 2008, 15:20   |
Quote:
| I really like to see MSX games which have some "real life" feeling in them. 
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I always had similar thoughts with, for instance, Vampire Killer.
So those skeletons throw bones at you.
Where do they get them from?
From their own body? Wouldn't they collapse after doing so after, like, 5 times?  |
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MäSäXi msx professional Posts: 850 | Posted: October 21 2008, 18:07   |
Those skeletons use "infinite bones" poke....  |
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DemonSeed msx master Posts: 1392 | Posted: October 21 2008, 19:22   |
Would it work with cans of beer as well? Hmmm...
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MäSäXi msx professional Posts: 850 | Posted: October 31 2008, 21:47   |
probably, but you will collapse after doing so...  |
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DemonSeed msx master Posts: 1392 | Posted: November 01 2008, 03:36   |
Not to forget, eventually you'll turn into a skeleton as well...
...Well, some sort of logic seems to come in.  |
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MäSäXi msx professional Posts: 850 | Posted: November 01 2008, 11:53   |
...and then you can start to throw dirty bones at people...!
But I bet that police officers don´t care a shit, when you try to tell them "I blame Vampire Killer!! I played it on MSX2 when I was kid!! It´s all Konami´s fault!!!! They made me drink beer and throw bones at innocent people!"
And still after this horrible example some idiots still try to insist that computer games are not dangerous for children... |
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