want to to implement multiplayer how's obsonet 2 doing, anyone? (Hardware MSX Forum)MSX Resource Center               
              
English Nederlands Espa�ol Portugu�s Russian         
 News
   Frontpage
  News archive
  News topics

 Resources
   MSX Forum
  Articles
  Reviews
  Fair reports
  Photo shoots
  Fairs and meetings
  Polls
  Links
  Search

 Software
   Downloads
  Webshop

 MRC
   Who we are
  Join our team
  Donate
  Policies
  Contact us
  Link to Us
  Statistics

 Search
 
  

  

 Login
 

Username

Password




Don't you have an account yet? Become an MSX-friend and register an account now!.


 Statistics
 

There are 45 guests and 1 MSX friend online

You are an anonymous user.
 

MSX Forum


MSX Forum

Hardware - want to to implement multiplayer how's obsonet 2 doing, anyone?

Author

want to to implement multiplayer how's obsonet 2 doing, anyone?

RyJuZo
msx freak
Posts: 135
Posted: July 25 2008, 22:10   
on my search for internet-capabillities for the MSX, I found this post www.msx.org/forumtopic8421.html

And was wondering if anyone knows what the status is ?

Would really like to implement some multiplayer functionality if possible....a deathmatch kinda thingie




RyJuZo
msx freak
Posts: 135
Posted: July 25 2008, 23:25   
nl.msx.org/ObsoNET.articlepage57.html

If only someone had the design for this piece of beautiful hardware.....we could build it ourselves
Sd-Snatcher
msx freak
Posts: 255
Posted: July 28 2008, 21:03   

For the first question, no NEWs, all stalled.

For, is possible multiplayer functionality?, http://www.youtube.com/watch?v=JUn_rbpJkW0

Quote:


If only someone had the design for this piece of beautiful hardware.....we could build it ourselves



The design for the original Obsonet is 95% the same that can find in the 8019as PDFs :

http://qshare.com/get/288605/sch-8019100.zip.html

The main difference is a flash to save the firmware and a GAL chip (this can be the problem, you need the code) that i think is the mapper for the firmware and realtek chip memory.
RyJuZo
msx freak
Posts: 135
Posted: July 28 2008, 22:48   
Quote:


For the first question, no NEWs, all stalled.



what a shame...anyway to contact the author???



Quote:



For, is possible multiplayer functionality?, http://www.youtube.com/watch?v=JUn_rbpJkW0



Is pretty slow...what kind of hardware did they use?



onli
Quote:


The design for the original Obsonet is 95% the same that can find in the 8019as PDFs :

The main difference is a flash to save the firmware and a GAL chip (this can be the problem, you need the code) that i think is the mapper for the firmware and realtek chip memory.



yeah if they used a GAL then it would be a BIG challenge...unless I could get my hands on an original obsonet cart ...

anyone willing to sell???? It's for a good cause...I will write soooooo much FUN ..INTERNET-enabled software.....starting with a transparent multiplayer-engine which EVERYONE could use in their own games/programs..and for example host a game through their PC(must be done this way to keep the overhead on the MSX to a minimum)

did I convince you .......yet?
pitpan
msx master
Posts: 1390
Posted: July 29 2008, 10:53   
AFAIK, you can start coding right now. IIRC BlueMSX does support ObsoNET emulation. Therefore, you can begin your network enabled MSX games.

Regarding the video at youtube, I've seen the real thing running, and I must admit that it is not the fastest thing that I've ever seen. The game was coded in C and runs in SCREEN 8. Anyway, 4-in-a-row is not a real time game, is it? I'd like to see a decent gomoku / pente / go implementation in the same way.
yum
msx addict
Posts: 437
Posted: July 29 2008, 13:05   
Or you could buy a NoWind interface. You can access internet through a PC with this interface.
RyJuZo
msx freak
Posts: 135
Posted: July 29 2008, 14:12   
Quote:

Or you could buy a NoWind interface. You can access internet through a PC with this interface.



Already tried...they have no more....available...
RyJuZo
msx freak
Posts: 135
Posted: July 29 2008, 14:20   
Quote:

AFAIK, you can start coding right now. IIRC BlueMSX does support ObsoNET emulation. Therefore, you can begin your network enabled MSX games.

Regarding the video at youtube, I've seen the real thing running, and I must admit that it is not the fastest thing that I've ever seen. The game was coded in C and runs in SCREEN 8. Anyway, 4-in-a-row is not a real time game, is it? I'd like to see a decent gomoku / pente / go implementation in the same way.



Bluemsx?? How does this work then ? Virual Network adapter? or something else...?


Sonic_aka_T

msx guru
Posts: 2269
Posted: July 29 2008, 19:22   
Yeah, a virtual network adapter with it's own IP.
Sd-Snatcher
msx freak
Posts: 255
Posted: July 29 2008, 20:33   
In the video the slow action is caused by the slow human thinks not by the slow connection or slow MSX. The hardware used was for the captured video a Turbo-R with Obsonet (at Murcia SPAIN), in the other side was a 8250 with RS232 (at Barcelona, Spain).


Here, a bluemsx obsonet emulation test: http://hideoworld.iespana.es/msx/bluemsxestrestest.png




Quote:

Yeah, a virtual network adapter with it's own IP.



But with the same MAC, a little buggy with DHCP.
Sd-Snatcher
msx freak
Posts: 255
Posted: July 30 2008, 20:40   
Quote:


gomoku / pente / go



Or Othello?
pitpan
msx master
Posts: 1390
Posted: August 01 2008, 09:17   
Indeed! The main problem is producing a strong AI player, but it can be done for gomoku, pente and othello. It cannot be done for go. But we are discussing 2P games, therefore it is not a problem. There are several gomoku and othello MSX implementation, although I'm not sure about their real level. I haven't seen any pente game.

Anyone? Or even better: would it be possible to create a "free" game board with all these sets of rules for playing different games. That would be nice!
Sd-Snatcher
msx freak
Posts: 255
Posted: August 01 2008, 20:05   
Well one of my projects is to make a generic board game system where new rules, boards, cards, pieces can be created in a simple way by the user. You have seen it, in this moment board, pieces and fonts used are in BMP format, anybody can paint a new game, only the rules need to be changed.
 
 







(c) 1994 - 2008 MSX Resource Center Foundation. MSX is a trademark of MSX Licensing Corporation.