Author
| Got me a GFX9000 so get ready for ...
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RyJuZo msx freak Posts: 135 | Posted: August 14 2008, 15:39   |
After searching this forum for GFX9000 topics I came across many topics where people were saying that they were gonna make a gfx9000 game...but after searching for gfx9000 games I could not find very much...
which is a shame !!!
It's a beautiful piece of hardware with a lot of potential. And what I've read about it it's real easy to program for.
So our knightmare 3 project will (probably) be our first and last MSX1 game and all others will be GFX9000+MOONSOUND games....
I will start with a simple game(no puzzle!! I hate puzzle games) to familiarize myself with the hardware....maybe a pinball game...?
and then some really cool games....
I'm still thinking of making hitman. with Gfx in the same perspective/style of metal-gear but with more animations..and better gfx ..etc
unless you have a better suggestion??
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DemonSeed msx master Posts: 1033 | Posted: August 14 2008, 16:07   |
Please help me, I got +5 projects and I'm not a good coder.  |
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ARTRAG msx master Posts: 1747 | Posted: August 14 2008, 16:11   |
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pitpan msx master Posts: 1390 | Posted: August 14 2008, 16:41   |
Impressive, Arturo! Love the samples and the fast paced action. Now you need to add some fancy intros and that will be it, ready to be produced in cartridge format  |
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Huey msx professional Posts: 635 | Posted: August 14 2008, 16:57   |
Quote:
| with Gfx in the same perspective/style of metal-gear but with more animations..and better gfx ..etc
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That's quite a goal. |
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RyJuZo msx freak Posts: 135 | Posted: August 14 2008, 17:37   |
Quote:
| Quote:
| with Gfx in the same perspective/style of metal-gear but with more animations..and better gfx ..etc
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That's quite a goal.
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Designing 2d gfx is not so difficult nowadays ...
I'll use 3d-max to design the scene-gfx to get the right perspective ...and export it ...transform/simplify the colors ...and do a touch up ,clean up...
The characters+animations will be done in Poser....
We use these packages quite often so...no sweat !
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wolf_
 msx legend Posts: 4779 | Posted: August 14 2008, 20:55   |
G9k+Moonsound is also something I want to do. Problem is: we (infinite) usually want to do everything, every contest (and in addition a number of tools and some more internal tools). When we choose to do a G9k/Moonsound game then it will probably implicate we'll not be doing a game for another contest, like MSXdev'xx. And that's a bit of a dilemma yes..
Actually I think this is a bit true for other groups/persons as well..  |
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DemonSeed msx master Posts: 1033 | Posted: August 14 2008, 21:19   |
True. That's why I asked for help, but he don't wanna I guess.  |
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Yukio msx professional Posts: 824 | Posted: August 14 2008, 21:32   |
Highly efficiently codding would works around ten times faster for programming.
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[D-Tail]
 msx guru Posts: 3020 | Posted: August 14 2008, 22:13   |
I concur.
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Maggoo msx professional Posts: 591 | Posted: August 15 2008, 02:01   |
That one is extremely cool ! Like the concept and the sound FX !
Does it require an SCC or is it PSG based ? |
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Huey msx professional Posts: 635 | Posted: August 15 2008, 09:04   |
Quote:
| Quote:
| Quote:
| with Gfx in the same perspective/style of metal-gear but with more animations..and better gfx ..etc
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That's quite a goal.
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Designing 2d gfx is not so difficult nowadays ...
I'll use 3d-max to design the scene-gfx to get the right perspective ...and export it ...transform/simplify the colors ...and do a touch up ,clean up...
The characters+animations will be done in Poser....
We use these packages quite often so...no sweat !
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Ok. That is a way to do it.
I thought you were adressing the gfx itself as being better then MG's but I read it wrong. You're only talking about the perspective (which works very well indeed).
Very curious to see some actual gfx........... |
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Huey msx professional Posts: 635 | Posted: August 15 2008, 09:39   |
Quote:
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That one is extremely cool ! Like the concept and the sound FX !
Does it require an SCC or is it PSG based ?
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The intruder samples are SCC only. |
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RyJuZo msx freak Posts: 135 | Posted: August 15 2008, 12:18   |
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| Very curious to see some actual gfx...........
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I need to do some tests anyway...so I'll show some gfx pretty soon
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