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General discussion - Disable the sprites on Bluemsx.

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Disable the sprites on Bluemsx.

Paulbrk
msx lover
Posts: 118
Posted: December 15 2009, 09:49   
Hi.

I need to disable the sprites on bluemsx to capture the background of a game.

Dvix can you help me please?


Paulbrk
msx lover
Posts: 118
Posted: December 15 2009, 09:50   
Or someone else?
Bastiaan
msx freak
Posts: 131
Posted: December 15 2009, 10:06   
possible workaround: take a few screen-shots with the sprites in different positions, and copy-paste the background from 1 screenshot over sprites in the other screenshot with your favorite graphical program?
Paulbrk
msx lover
Posts: 118
Posted: December 15 2009, 10:14   
Bastiaan.
That is not possible in the game I want to capture because the game has scroll and the enemies always appear on the same position.

Jipe
msx addict
Posts: 408
Posted: December 15 2009, 11:02   
L.CTRL + L.SHIFT + S
Paulbrk
msx lover
Posts: 118
Posted: December 15 2009, 11:21   
Thanks Jipe
LeandroCorreia
msx professional
Posts: 570
Posted: December 15 2009, 12:34   
Nice trick. I used it to view how the title screen of Malaika was done. I got impressed by the graphic designer cleverness.
viejo_archivero
msx addict
Posts: 504
Posted: December 16 2009, 10:27   
Quote:

Nice trick. I used it to view how the title screen of Malaika was done. I got impressed by the graphic designer cleverness.


Thnx! It took me lotsa work to draw that title screen
ARTRAG
msx guru
Posts: 2226
Posted: December 16 2009, 11:26   
having the time I think that it could be done automatically by SW converter.
If you consider only the case of pictures of 64x128 and you decide to not consider arbitrary displacements of the sprites the converter should be quite simple.

LeandroCorreia
msx professional
Posts: 570
Posted: December 16 2009, 16:38   
I don´t think so, ARTRAG... I´ve tried to use MSX images converters, including one or two programmed by myself... although some image/converter combinations can achieve cool results, planned pixel art is always the best option.
ARTRAG
msx guru
Posts: 2226
Posted: December 16 2009, 22:33   
i'm sure that humans will always do better of any converter
nevertheless a sw tool in a 64x128 area would be easy to do and would guarantee 3 colors per 8 pixels line, even if one color is in common with a 16x16 area

Eugeny_Brychkov
msx lover
Posts: 115
Posted: December 17 2009, 22:06   
Is there similar functionality to turn on/off PSG and SCC channels? I see mixer, but no so low level control.
LeandroCorreia
msx professional
Posts: 570
Posted: December 18 2009, 16:32   
@Eugeny... I don´t know about BlueMSX, but IIRC ParaMSX has this kind of feature...
manuel
msx legend
Posts: 4320
Posted: December 18 2009, 23:12   
In openMSX individual channels of sound chips can also be muted (and recorded). See also http://openmsx.sourceforge.net/manual/commands.html#mute_channels
Vampier
msx professional
Posts: 873
Posted: December 20 2009, 08:56   
Since today we can take screenshots without sprites, more on this soon (in the form of new maps)
 
 







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