Author
| Disable the sprites on Bluemsx.
|
Paulbrk msx lover Posts: 118 | Posted: December 15 2009, 09:49   |
Hi.
I need to disable the sprites on bluemsx to capture the background of a game.
Dvix can you help me please?
|
|
Paulbrk msx lover Posts: 118 | Posted: December 15 2009, 09:50   |
Or someone else?
|
|
Bastiaan msx freak Posts: 131 | Posted: December 15 2009, 10:06   |
possible workaround: take a few screen-shots with the sprites in different positions, and copy-paste the background from 1 screenshot over sprites in the other screenshot with your favorite graphical program?
|
|
Paulbrk msx lover Posts: 118 | Posted: December 15 2009, 10:14   |
Bastiaan.
That is not possible in the game I want to capture because the game has scroll and the enemies always appear on the same position.
|
|
Jipe msx addict Posts: 408 | Posted: December 15 2009, 11:02   |
L.CTRL + L.SHIFT + S
|
|
Paulbrk msx lover Posts: 118 | Posted: December 15 2009, 11:21   |
Thanks Jipe  |
|
LeandroCorreia msx professional Posts: 570 | Posted: December 15 2009, 12:34   |
Nice trick. I used it to view how the title screen of Malaika was done. I got impressed by the graphic designer cleverness.  |
|
viejo_archivero msx addict Posts: 504 | Posted: December 16 2009, 10:27   |
Quote:
| Nice trick. I used it to view how the title screen of Malaika was done. I got impressed by the graphic designer cleverness. 
|
Thnx! It took me lotsa work to draw that title screen  |
|
ARTRAG msx guru Posts: 2226 | Posted: December 16 2009, 11:26   |
having the time I think that it could be done automatically by SW converter.
If you consider only the case of pictures of 64x128 and you decide to not consider arbitrary displacements of the sprites the converter should be quite simple.
|
|
LeandroCorreia msx professional Posts: 570 | Posted: December 16 2009, 16:38   |
I don´t think so, ARTRAG... I´ve tried to use MSX images converters, including one or two programmed by myself... although some image/converter combinations can achieve cool results, planned pixel art is always the best option.  |
|
ARTRAG msx guru Posts: 2226 | Posted: December 16 2009, 22:33   |
i'm sure that humans will always do better of any converter
nevertheless a sw tool in a 64x128 area would be easy to do and would guarantee 3 colors per 8 pixels line, even if one color is in common with a 16x16 area
|
|
Eugeny_Brychkov msx lover Posts: 115 | Posted: December 17 2009, 22:06   |
Is there similar functionality to turn on/off PSG and SCC channels? I see mixer, but no so low level control.
|
|
LeandroCorreia msx professional Posts: 570 | Posted: December 18 2009, 16:32   |
@Eugeny... I don´t know about BlueMSX, but IIRC ParaMSX has this kind of feature...
|
|
manuel msx legend Posts: 4320 | Posted: December 18 2009, 23:12   |
|
|
Vampier msx professional Posts: 873 | Posted: December 20 2009, 08:56   |
Since today we can take screenshots without sprites, more on this soon (in the form of new maps)
|
|
|
|
|