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Lode Runner cartridge & BIOS calls

tcdev
msx lover
Posts: 75
Posted: February 11 2010, 12:27   
Quote:

Your link doesn´t work, tcdev.

It was nice to watch your game "development" in progression. I am sure that others too will like to see more such "development" if you wanna do it again using some other game.

I hope, that you still would like to adapt Commodore 64 Lode Runner´s enemy A.I. to existing MSX Lode Runner games. I would really appretiace such thing!!!! And play Lode Runners again on MSX!!

Another wish is, that please "translate" some TRS-80 oldies games to MSX too when you have time!



Oops! I forgot that I renamed the html file... sorry!
members.iinet.net.au/~msmcdoug/lrmsxtrs/index.html

As for the AI - I'd still like to write my own version of Lode Runner, in a reasonably portable language, based on the AI and animation from the Apple II version. So yes, at some stage I would like to re-visit this.

And I'll certainly look at porting games back and forth between the 2 systems in future!

ARTRAG
msx guru
Posts: 2227
Posted: February 13 2010, 08:34   
LR.LST is still missing...
I'm eager to see it
tcdev
msx lover
Posts: 75
Posted: February 14 2010, 22:12   
It'll be there soon. I'm just waiting for a few problems to be ironed out in the TRS-80 patches. I'll announce it here...

tcdev
msx lover
Posts: 75
Posted: February 23 2010, 23:56   
As promised, for my last post on this topic I'd like to advise that I've released the commented disassembly of MSX Lode Runner on my web page.
members.iinet.net.au/~msmcdoug/lrmsxtrs/index.html
As I mentioned, most of the "implementation" code is there; it's the animation and AI code that is yet to be commented.

Thanks again to everyone who assisted with my questions. Unfortunately there are technical problems running on a real TRS-80, as detailed on my web page. Hopefully I can work around these problems.

 
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