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Development - RPG engine for MSX

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Author

RPG engine for MSX

Sonic_aka_T

msx guru
Posts: 2269
Posted: September 08 2004, 16:19   
I'm still working on it, tho a little less active... Currently I'm working on the scripting language of the engine. I guess this is really the most important part. If I screw this up, the whole enigine will suffer. It needs to be flexible enough to allow all sorts of actions/animations and fast enough to not slow everything down. It will probably be very complex though..... This is not so nice for the end-user, but I can't spend too much time on this either...
Vincent van Dam
msx addict
Posts: 382
Posted: September 08 2004, 16:43   
Quote:

It will probably be very complex though..... This is not so nice for the end-user, but I can't spend too much time on this either...



You could decide to make a less complex intermediate language and create tooling to convert that language to your internal language. For the intermediate language you could use modern technology (think e.g. xml).
wolf_

msx legend
Posts: 4781
Posted: September 08 2004, 16:50   
Perhaps some interested RPG ppl could sit together @ Bussum for a while (in one of those empty classrooms orso) and discuss things..
Sonic_aka_T

msx guru
Posts: 2269
Posted: September 08 2004, 18:04   
Quote:

Quote:

It will probably be very complex though..... This is not so nice for the end-user, but I can't spend too much time on this either...



You could decide to make a less complex intermediate language and create tooling to convert that language to your internal language. For the intermediate language you could use modern technology (think e.g. xml).

Well, the problem isn't really the way the language is coded, but more what it will allow... There's a number of things I need to weigh, being my piece of mind and that of the end-user....

For me it would be ideal to have the end user do everything. It would make my engine very fast, and would also pose less of a problem while making it. To open a door for instance, I could have the user modify the map, the walk map and the animation map in the event code. This would work like a charm for me, but is hardly user-friendly...

So then you come to the desicion of implementing a door system. This means I'll have to remember the state of each door. But also how high it is, how wide it is, I'll have to store the cell-pattern of each of the three layers, I'll have to see if it's an animated door, how many frames it is, how many fps the animation is, if there's a sound connected to this event, etc, etc, etc... And that's just for opening the door. The darn thing may also close afterwards! Does the animation just reverse? Is it a different animation? Blah, blah, blah...

It's really a pain in the ass, because God forbid you're so lame that you only use open/closed doors like Xak Gazzel did. This is an amateur production, so it'll have to be twice as good as anything Konami, Microcabin and Falcom could come up with. Thus my friend, you see the many problems I am faced with. If I try to do something nice for the end-user, it'll jump up and bite me in the ass...
wolf_

msx legend
Posts: 4781
Posted: September 08 2004, 18:41   
Well, all those details (the door-system etc.) are nice to think about and discuss.. I'm sure there're plenty o' other thingies that can be discussed.. why not simply discuss them here ..

you little 666 devil
Sonic_aka_T

msx guru
Posts: 2269
Posted: September 08 2004, 18:47   
I am? Oh No! Gotta solve that!!!...
Sonic_aka_T

msx guru
Posts: 2269
Posted: September 08 2004, 18:47   
Ah... That's better... 667....
flyguille
msx master
Posts: 1225
Posted: September 08 2004, 19:17   
this thread is like the LOOONGER ONE!!!!

Sonic_aka_T

msx guru
Posts: 2269
Posted: September 08 2004, 19:28   
No it ain't... but we're working on it...
Rikusu

msx professional
Posts: 958
Posted: September 09 2004, 10:16   
And Sonic, are you proceeding well?
Rikusu

msx professional
Posts: 958
Posted: September 11 2004, 15:06   
Why is it that every time I write a message here, everybody suddenly stops reacting?
ro
msx guru
Posts: 2347
Posted: September 12 2004, 00:14   
maybe 'coz we dunno how to react without getting personal and make funny jokes about it to get you upset.. dunno rikusu. well atleast now you got one reaction.. hurray!

cheeRiO dude.

ps. sonic, how 'bout it?
 
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