Free your creativity - IOMBCC (Development MSX Forum)MSX Resource Center               
              
English Nederlands Espa�ol Portugu�s Russian         
 News
   Frontpage
  News archive
  News topics

 Resources
   MSX Forum
  Articles
  Reviews
  Fair reports
  Photo shoots
  Fairs and meetings
  Polls
  Links
  Search

 Software
   Downloads
  Webshop

 MRC
   Who we are
  Join our team
  Donate
  Policies
  Contact us
  Link to Us
  Statistics

 Search
 
  

  

 Login
 

Username

Password




Don't you have an account yet? Become an MSX-friend and register an account now!.


 Statistics
 

There are 39 guests and 2 MSX friends online

You are an anonymous user.
 

MSX Forum


MSX Forum

Development - Free your creativity - IOMBCC

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 )
Author

Free your creativity - IOMBCC

wolf_

msx legend
Posts: 4781
Posted: November 08 2007, 15:05   
If you're up for a new challenge: in one of the MCCM's there was a Tetris in 4 lines of BASIC. Iirc it was a complete Tetris, no fancy colors or so, but all the standard blocks fully supported. Can you beat that?
NYYRIKKI
msx master
Posts: 1528
Posted: November 09 2007, 23:31   
Sounds like there is no much left to optimize

It would be anyway nice if you could post the source for us to learn.
dvik
msx master
Posts: 1343
Posted: November 10 2007, 08:45   
Sorry for the delay. Here is finally a version with the scrolling timed better. What do you say NYYRIKKI, is it final?

1 J=S-J*(J<96-S):K=J\16:FORW=0TO2:VPOKE8208+W,P(W+K):NEXT:IFTTHENRESUMENEXTELSEONERRORGOTO1:DEFINTA-Y:COLOR15,5,1:KEYOFF:SCREEN2,3,0:U=255:V=32:FORX=-1TO1:FORY=0TO31:M=16-Y\2:LINE(M-X*((SIN(Y^.8/6)-(Y<16))*6-M-2)+(X<1),V+X*V+Y)-STEP(Y+1,0)
2 P(Y\4)=50-15*(Y\12AND1):NEXTY,X:N=14336:FORI=0TO383:VPOKEN+I,VPEEK((IAND7)+(IAND8)*V+(IAND48)\2+(IAND448)*8):NEXT:S$="3##B#C#c$B'r$B&s3#%##C#3%S';%S&s;##2#3#B#R#B#<=c'##c'#@C#)#2#,s##&wfw:w3w4w$w3w#w4w,DD0CDDDS0CDSDK0CDKDC0CDC":SOUND3,14
3 SCREEN1:FORO=0TO53:Y=0:FORM=MTOM+1:Y=Y*96+(ASC(MID$(S$,M))-35):NEXT:FORK=KTOK+Y\256:VPOKEK+N+I+8335*(O>V),YANDU:NEXTK,O:FORI=UTO1023:O=VPEEK(I):VPOKEI,(OORO\2)\(2-(IAND4)\4):NEXT:FORI=ITO1279:O=IANDV:VPOKE6432+(IAND63),228+8*(IAND3)-O
4 W=2^(IAND7):J=O*U\W\64:VPOKEI+512,JAND-W:VPOKEI+768,JOR-WANDU:J=8-O\8:VPOKEI,(JANDI)*U\J:NEXT:R=N\2:VPOKE8192,14:VPOKE1209,U:PLAY"v15o5arararo6aa":FORW=9TO10:PUTSPRITEW,(16+64*W,159),14,W-3:SOUNDW,14:N=N+9:NEXT:TIME=0:SOUND5,83:FORT=2TOR
5 PUTSPRITE0,(X+80,156),1,12:G=G+F*S\2:LOCATE1,1:D=96-(NAND127):Y=D>0:D=D*D\96(:PRINTUSING"SPEED:##0kmh  !  RANK:###";S;CHR$(76-L*4);N\128-82(:FORW=8216TO8219:G=G+8AND31:VPOKEW,86+(GAND16):VPOKE4+W,85+G\24:NEXT:@:Q=O:IFC<TTHENC=9+T+TMOD99
6 O=PEEK(-1043):T=T+S-1:F=B:B=(R-T>99)*(1-CMOD3):L=(QANDO+Q)+LAND1:S=S+(0=(OAND64))-(0=(OANDV))*(2-((S>9)=-L)):S=(S>14+L*6)*(L+2)-(S>0)*(S-1)(:FORW=3TO4:PUTSPRITEW+1,(F*10+W*V,95),14,4*B+W+1:PUTSPRITE3+W,(W*V,127),14,4*F+3+W:NEXT:@
7 PUTSPRITE1,(115-(D<34)*((24-D)*B+F*10)+(E-64)*D\225,-Y*(98+D)-31),6,15-D\25-(T>R)*9:M=(X>72)-(X<0):E=NAND128:N=N+9-S:S=S*((X-15-E\3)\15<>0ORD<73)*(M=0):SOUND4,U-S*9(:X=X+5*(M-(0=(OAND128))+(0=(OAND16)))-S*B\4:FORW=0TO0:W=PLAY(0):NEXTW,T
8 S=15:Z$=SPACE$(S)+"Race Over  Time ="+STR$((TIME\(6-PEEK(43)\128))/10)+"s":FORN=0TOU:D=88-3*N:LOCATE6,4:PUTSPRITE0,(116-(36-X)*D\126,(68+D)-(D<0)*128),1,S-D\24:+:PRINTMID$(Z$+Z$,NMOD38+1,S):SOUND(1ANDN)+9,-(D>0)*D\6:NEXT:SCREEN0:CLEAR

NYYRIKKI
msx master
Posts: 1528
Posted: November 10 2007, 18:19   
Yes, now the scrolling works much better... Let's call this final version.

Thank you, it was pleasure to make this with you!


snout

msx legend
Posts: 4992
Posted: November 10 2007, 23:16   
Are you two absolutely sure this is a final? If so - can we add it to the downloads database? ^_^
NYYRIKKI
msx master
Posts: 1528
Posted: November 11 2007, 06:44   

Yes, I think so...

Actually I think it's time to check that all entrys are in download database and wrap this whole IOMBCC
together as there has been no new entrys in few years. Has anyone any good ideas, how the compo
should be judged? Anyone that has needed knowledge but no entry?

I think that entrys that I've made should be actually disqualifyed as I made the
rules in the first place. Snout, do you want to take over the compo hosting?

dvik
msx master
Posts: 1343
Posted: November 11 2007, 07:40   
Yes I think we're done now. You can replace the current rally entry in the IOMBCC download section if you want snout.
dvik
msx master
Posts: 1343
Posted: November 11 2007, 08:13   
Snout, it would be nice if the IOMBCC downloads weren't tokenized basic files.
Plain text files is better so they can be viewed in a regular text editor on a PC.
NYYRIKKI
msx master
Posts: 1528
Posted: August 05 2008, 14:25   
No functionality change, but I removed some not needed characters in order to add our names there

1 J=S-J*(J<96-S):K=J\16:FORW=0TO2:VPOKE8208+W,P(W+K):NEXT:IFTTHENRESUMENEXTELSEONERRORGOTO1:DEFINTA-Y:COLOR15,5,1:KEYOFF:SCREEN2,3,0:U=255:V=32:FORX=-1TO1:FORY=0TO31:M=16-Y\2:LINE(M-X*((SIN(Y^.8/6)-(Y<16))*6-M-2)+(X<1),V+X*V+Y)-STEP(Y+1,0)
2 P(Y\4)=50-15*(Y\12AND1):NEXTY,X:N=14336:FORI=0TO383:VPOKEN+I,VPEEK((IAND7)+(IAND8)*V+(IAND48)\2+(IAND448)*8):NEXT:S$="3##B#C#c$B'r$B&s3#%##C#3%S';%S&s;##2#3#B#R#B#<=c'##c'#@C#)#2#,s##&wfw:w3w4w$w3w#w4w,DD0CDDDS0CDSDK0CDKDC0CDC":SOUND3,14
3 SCREEN1:FORO=0TO53:Y=0:FORM=MTOM+1:Y=Y*96+ASC(MID$(S$,M))-35:NEXT:FORK=KTOK+Y\256:VPOKEK+N+I+8335*(O>V),YANDU:NEXTK,O:FORI=UTO1023:O=VPEEK(I):VPOKEI,(OORO\2)\(2-(IAND4)\4):NEXT:FORI=ITO1279:O=IANDV:VPOKE6432+(IAND63),228+8*(IAND3)-O'dvik
4 W=2^(IAND7):J=O*U\W\64:VPOKEI+512,JAND-W:VPOKEI+768,JOR-WANDU:J=8-O\8:VPOKEI,(JANDI)*U\J:NEXT:R=N\2:VPOKE8192,14:VPOKE1209,U:PLAY"v15o5arararo6aa":FORW=9TO10:PUTSPRITEW,(16+64*W,159),14,W-3:SOUNDW,14:N=N+9:NEXT:TIME=0:SOUND5,83:FORT=2TOR
5 PUTSPRITE0,(X+80,156),1,12:G=G+F*S\2:LOCATE1,1:D=96-(NAND127):Y=D>0:D=D*D\96(:PRINTUSING"SPEED:##0kmh  !  RANK:###";S;CHR$(76-L*4);N\128-82(:FORW=8216TO8219:G=G+8AND31:VPOKEW,86+(GAND16):VPOKE4+W,85+G\24:NEXT:@:Q=O:IFC<TTHENC=9+T+TMOD99
6 O=PEEK(-1043):T=T+S-1:F=B:B=(R-T>99)*(1-CMOD3):L=(QANDO+Q)+LAND1:S=S+(0=(OAND64))-(0=(OANDV))*(2-((S>9)=-L)):S=(S>14+L*6)*(L+2)-(S>0)*(S-1)(:FORW=3TO4:PUTSPRITEW+1,(F*10+W*V,95),14,4*B+W+1:PUTSPRITE3+W,(W*V,127),14,4*F+3+W:NEXT:NYYRIKKI
7 PUTSPRITE1,(115-(D<34)*((24-D)*B+F*10)+(E-64)*D\225,-Y*(98+D)-31),6,15-D\25-(T>R)*9:M=(X>72)-(X<0):E=NAND128:N=N+9-S:S=S*((X-15-E\3)\15<>0ORD<73)*(M=0):SOUND4,U-S*9(:X=X+5*(M-(0=(OAND128))+(0=(OAND16)))-S*B\4:FORW=0TO0:W=PLAY(0):NEXTW,T
8 S=15:Z$=SPACE$(S)+"Race Over  Time ="+STR$((TIME\(6-PEEK(43)\128))/10)+"s":FORN=0TOU:D=88-3*N:LOCATE6,4:PUTSPRITE0,(116-(36-X)*D\126,(68+D)-(D<0)*128),1,S-D\24:+:PRINTMID$(Z$+Z$,NMOD38+1,S):SOUND(1ANDN)+9,-(D>0)*D\6:NEXT:SCREEN0:CLEAR

 
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 )
 







(c) 1994 - 2008 MSX Resource Center Foundation. MSX is a trademark of MSX Licensing Corporation.