Author
| Project MOAM - Moon over Arba Minch
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DemonSeed online msx master Posts: 1218 | Posted: June 02 2009, 22:37   |
@ doraemonpc
Glad you already like it!
Quote:
| This will be released for msxdev? In cartridge?
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It can not be for MSXdev, because the game will take a 512 KB MegaROM. |
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Ivan
 msx master Posts: 1098 | Posted: June 02 2009, 22:41   |
Quote:
| I've seen this game in the AAMSX RU this weekend.
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Me too! Very nice game! |
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Rikusu online
 msx master Posts: 1056 | Posted: June 03 2009, 00:47   |
Quote:
| nice to know you like it
sadly we had a small diversion: a small change in the subject
(we passed from ancient ruins to deep space  )
So, not sure when you will be able to see more
PS
no, you do not find an ancient alien spaceship in the forest and you succed in activate it 
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DemonSeed: no more beers for you  |
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Vampier msx professional Posts: 596 | Posted: June 03 2009, 04:46   |
I won't believe it until I train it
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Huey msx professional Posts: 770 | Posted: June 03 2009, 11:39   |
Quote:
| ARTRAG: WHAT??? Why not make a bridge indeed? Hydlide 3 did that 
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No worries. The ruins and space are two seperate projects both different in gameplay (platform vs topdown)
And MOAM is not completely stalled. It is making progress (slowly). The version showed in Madrid and Barcelona is already outdated. Not to mention the (buggy) version shown at Nijmegen.
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ARTRAG msx master Posts: 1957 | Posted: June 03 2009, 11:50   |
huey, you spoiled my artistically calibrated post...
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mesiasmsx msx freak Posts: 159 | Posted: June 04 2009, 17:55   |
Impressive, i watched in the ru of Barcelona and i hope new advances of this beautiful game soon  |
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