Games

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666 The Haunted House

par MSX Resource Center on 17-12-2011, 10:59

An MSX1 adventure game made in Brazil - in English and Portuguese. A simple, yet entertaining game coded in BASIC.

Ablaze promo

par MSX Resource Center on 17-12-2011, 10:59

Playable demo of a shooter by Cybernetic, originally released in 1997. Needs MSX-DOS to work.

AcaBOOM

par MSX Resource Center on 17-12-2011, 10:59

A simple puzzle game written in BASIC, which runs on any MSX with 32kB memory or more.

Alfabet

par MSX Resource Center on 17-12-2011, 10:59

Educational software to learn to alphabetize dutch words

Amazing Maze

par MSX Resource Center on 17-12-2011, 10:59

25 screens of maze with wandering robots which lost their heads. Collect the cards and escape from this crazy place in your space shuttle. A simple game but quite tough to finish. Originally designed as little promo-game for the MSX GG Tilburg. One teleport might be broken. The author will send an update and cheats when found.

System requirements: MSX 2

Aster Buster

par fukenko on 13-12-2012, 17:57

Shoot'em up by Mr.RIBO. For MSX2,VRAM64k or higher.

Asteroids de Argenta

par MSX Resource Center on 17-12-2011, 10:59

Asteroids Argenta is the MSX version of a board game originally designed Elan Feingold. It consists of two to four players competing for asteroids on a two-dimensional board. Each player begins the game with a stargate and a single ship. The objective of the game is to use the asteroids to build up fleets of ships and eliminate the other players.

Ballout

par MSX Resource Center on 17-12-2011, 10:59

An addictive puzzle game. Guide a ball through a maze, collecting the dots on your way.

Ballout 2

par MSX Resource Center on 17-12-2011, 10:59

An addictive puzzle game. Guide a ball through a maze, collecting the dots on your way. Improved gameplay and new levels.

Ballzup

par chalky on 03-04-2013, 21:45

Ballzup is an MSX1 game based on STBALLS written in MSX-BASIC. Your goal: place diverters to direct the ball to the exit via all the targets before the time limit expires. When running in an emulator, make sure the ROM mapper is ASCII8.

Controls:

  • ARROWS - Move cursor
  • Z - Place diverter [/]
  • X - Place diverter [\]

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