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| | | | Sunday, March 02, 2008 - 20:48 Submitted by: hap Topic: Emulation | | Two new versions of meisei have been released in the last few days! New in the 1.1 version: - gfx: fixed DDraw renderer border refresh bug
- input: corrected keyboard matrix quirk
- changed power-on timing, to prevent "A Life M36 Planet" from locking up
- added movie time code view option on play/record (hh:mm:ss;ff)
- vdp: you can now disable/enable sprite and tile layers
- vdp: added unlimited sprites option. This eliminates sprite flickering on most games, without affecting core accuracy: collision and overflow bits still work the same. Games that use overflow as a trick to hide sprite lines, like Athletic Land when falling into the water, will show glitches.
- sound: added "triple buffering" to prevent overflows on longer frames
- timing: speed up setting is now in percentage instead of integer multiply
- timing: added slowdown feature, working similar to speed up (default: F10)
- gfx: auto save palette didn't work
- input: added "invert" function for axes
- input: limited the speed of DInput reads, instead of always at every vblank. It sometimes returned wrong values in fast forward mode.
- timing: added direct control over frame speed/reverse with an analogue axis, by default mouse Y axis while holding F10 + F12. It's called DJ scratching, since it kind of resembles that.
- mappers: added AMD flash memory emulation, and Matra's INK mapper. One INK cartridge died in the process (no, not inkjet), curses were heard as far away as planet Gradius.
- fixed crash when opening an SCC game by drag-dropping, while that same SCC game was already running
New features and fixes in the 1.1.1 version: - mappers: AMD flash erase sector/chip command didn't work properly
- changed default video format to PAL, per default C-BIOS region code
- gfx: full screen setting is now saved, so it's possible to start meisei in full screen
Relevant link: meisei 1.1/1.1.1 |
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| By hap on March 02 2008, 20:56 | Don't forget 1.1 was released too 
{mod: done }
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| By wolf_ on March 02 2008, 21:00 | right, will fix some.. hold your breath.. 
{edit} So, as you see, submitting a complete newspost, next time, may have its advantages!
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| By hap on March 02 2008, 21:13 | But seeing wolf_ in semi frantic panic is fun 
*** next person to post a link to a nice pic of Audrey Tautou will win meisei SRAM support *** (rolins didn't wanna)
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| By AuroraMSX on March 02 2008, 22:14 | Audrey Tautou? Who's that?
Quote:
| One INK cartridge died in the process
| May it rest in pieces. When and where is the memorial service? Can we send flowers? or J-War? 
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| By hap on March 02 2008, 22:37 | It's at Samor's place, bring chairs.
*edit* for the ones that don't know, yeah, I borrowed the cart from him.
and yay you win (original request was here btw)
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| By Samor on March 02 2008, 22:42 | it's not yet at Samor's place, but it will get a proper funeral once it returns 
I guess it was worth it, for emulation's sake 
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| By rolins on March 03 2008, 06:46 | Will there be support for SRAM? For games like Xanadu and Hydlide 2.
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| By ARTRAG on March 03 2008, 10:51 | I love meisei because the size of the window can be resized freely.
I propose or that meisei start supporting MSX2 or blue/openmsx start supporting free window resize

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