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Today Wolf_ surprised us with Polka, a Windows tool coded in Blitzbasic. Polka is a utility that allows you to create SCREEN 2 and SCREEN 4 tiles on your PC, containing many features known from other gfx editors on PC (like tile rotation). For those wh...
Newspost; Score: 100.00%
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Wolf has just released a small but nonetheless nice update for the SCREEN 2 & 4 tile editor Polka. This editor is of great use to MSX1 and MSX2 developers and is particularly interesting to those who would like to create their own tilesets for the univ...
Newspost; Score: 99.60%
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Wolf_ released a new version of his SCREEN 2 & 4 editor called Polka. Changes in this release:Block functions: Copy, Delete and Convert to 'use'FC/BC swap-buttonSME cursors (for rapid editing)Copy/Paste FC+BC colorsDefault directoriesPolka is a great t...
Newspost; Score: 96.19%
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Polka is a GFX editor for SCREEN 2 and SCREEN 4, running in Windows. This tool can be really helpful in creating new graphics for Vscreen.
Download; Score: 47.63%
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After the huge success of similar threads on fMSX/S60, Meridian and Vscreen: this is the threads where you can post all your suggestions and comments on Polka, the latest tool from Wolf_.
Forum thread; Score: 37.83%
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I'm having some tries at Blitz programming. I want to use the polka .ppr format as I don't want to export everything each time AND I want rearrange the tile layout order and write it back to the .ppr file.
Wolf can you shed some light on this one? O...
Forum thread; Score: 32.62%
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Darkstone, one of the Dutch MSX groups present at the MSX fair in Bussum this year, have announced to send in a puzzle game called Beez to the MSXdev'06 competition. On the MSXdev website you can have a look at a screenshot of the title screen of this ...
Newspost; Score: 32.41%
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does it exist a good pc tool to edit msx1 16x16 sprites ?
magoos' tool is for msx2 and is complex to use (plot in sc5 on msx, cut on PC, export to msx...>:(>:(>:( )
@wolf_
any plan to extend the tol to support msx1 sprite s 16x16 ?
It is only a...
Forum thread; Score: 31.33%
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It's the first of December, so lets have a look at which files have been downloaded the most in November 2004. Entries to the MRC Bounce Challenge are still going strong and so are the new releases of Polka, Vscreen, F-Copy and the GFX9000 library. In ...
Newspost; Score: 22.89%
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ROFL, those Polka buttons ^________^
btw, all those Polka buttons have been generated according to an MSX-Basic DRAW'esque script, nothing pixeled about them!
Forum thread; Score: 19.87%
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It's the first of November, so lets have a look at which files have been downloaded the most in October 2004. Entries to the Bounce Challenge practically dominate the top 10 this time, but other new releases got quite some downloads as well. In this mo...
Newspost; Score: 14.31%
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After eight months of development Daniel Vik and Vincent van Dam are finally ready to release their new megademo for MSX1. The demo, MSX Unleashed contains several effects never seen MSX before on an MSX1, such as 105 color images, horizontal bars and ...
Newspost; Score: 12.62%
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Infinite finally polished their 4-motion engine, used for the trackmos Sphere and Wings. Wings already ran fine on 3.58mhz when it was released, but now Sphere also runs on 3.58mhz for the very first time! The most important fixes are:Obvious bugs were...
Newspost; Score: 12.04%
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Anno 2008, common emulators like openMSX and BlueMSX are seriously powerful and complete. They aim to emulate the MSX and its extensions as detailed as they can, and thus using these emulators can give you the impression of fully using your real MSX. O...
Newspost; Score: 8.75%
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And there it is, for the fourth year in a row: MSXdev, the annual MSX1 game development contest that took the MSX community by surprise. After a slow start, MSXdev'04 resulted in 16 new MSX1 games, whilst MSXdev'05 even surpassed that success with 21 b...
Newspost; Score: 8.37%
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Yup, it's megapoll time again at the MRC. This time we'll find out what our visitors think of as the Most important MSX news of 2004. With 56 nominees, it will take 4 rounds of voting in our forums and a frontpage poll to figure it all out.
So, you...
Forum thread; Score: 6.61%
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Polka! 1.2
It allows 8x8 editing for 256 tiles, it exports asm and raw, it has palettes, it's been used for Universe Unknown.
http://msxdev.msxblue.com/msxdev05/shots/universe_unknown.gif
Forum thread; Score: 6.58%
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Infinite have announced they have cancelled their upcoming MSXdev'06 entry Title: Unknown. While the last few seconds of MSXDev'05 were enough to submit Universe: Unknown, this year's last second won't be enough. Infinite still plan to release the game...
Newspost; Score: 5.88%
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With the results of MSXdev'05 and the MRC Oneliner Challenge just in, and the MSX-BASIC game contest, Mini games contest and MRC Scene Music Remake Challenge currently running, MSX Resource Center, MSX Games Box and MSX Cafe decided it was high time to...
Newspost; Score: 5.39%
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'Gamebuilder' pops-up in my mind (Metal Gear clones).. tho those games that were made with it weren't the most popular ones iirc :)
And there's VScreen ofcourse, tho I never tried it, so I dunno if it's finished already..
ps.. in case you try VSc...
Forum thread; Score: 4.78%
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For quite a number of years already, the MSXdev competitions are going on well. Individuals and teams from various places have created some stunning games over the years. This annual game contest has so far resulted in tens of new games, all of which w...
Newspost; Score: 4.75%
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Daniel Vik has optimized and fixed bugs in the tool used to create the 105 color images, as seen in the MSX Unleashed demo. The optimized tool is now released in a package that contains the encoder tool and assembly source for a viewer application. The...
Newspost; Score: 4.66%
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XL2S Entertainment has submitted its entry for MSXdev'05, called The Cure, formerly registered as VKSD. It is an amazing action/platform game with impressive graphics, sound and atmosphere, inspired by Konami's original Vampire Killer for MSX2. The 48 ...
Newspost; Score: 4.46%
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The MSX-version of Gradius-2 (a.k.a. Nemesis 2) is a spin-off story of the Gradius series, developed specifically for the MSX and later ported to X68000 and PSP under the title "Nemesis 90 Kai". As with many other Konami megarom titles for MSX, it suff...
Newspost; Score: 4.32%
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Perhaps Polka has a share in that fun? :P (without such a tool I wouldn't be doing msx1 games, as I'm not the type for photoshop & conversions)
Forum thread; Score: 4.22%
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Lack of recursion, e.g.! Maybe available in modern BASICS, but then, they aren't basic -- and
probably BASIC -- anymore.
You're really persistant in NOT mentioning the means to create a mass-chaos regarding structure and reusability eh :)
I won't ...
Forum thread; Score: 3.81%
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I understand this, and on the other hand I don't. Personally why write an MSX1 game when you can write something with more colours, more sprites, better sound.
Some people call it 'retro'. :P Also keep in mind: NL was much of an MSX2/+/tR country, but...
Forum thread; Score: 3.72%
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Hello and welcome to the eleventh edition of the MSX Resource Center Newsletter. It's been months since we've sent our previous newsletter and the MSX community seems to be more active than ever, so this edition is really packed with MSX news. In this ...
Article; Score: 3.68%
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That first screenshot is a "fake" screenshot the guy made in Polka, to see how the game would look on a MSX.
Someone also posted about an MSX2 version being worked on, but stopped due to lack of time.
That's basicly it :)
Forum thread; Score: 3.55%
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With the MSXdev'06 competition taking all our attention, and all Wolf's time for creating a nice Italo sample kit, we have decided to extend the deadline to the Italo Challenge one more time. In the near future MRC will release a set of Italo-oriented ...
Newspost; Score: 3.33%
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Welcome, that must be the biggest first-post ever. :P
As for gfx, you mentioned screen 1, why not try screen 2? You'll have more color and you can still work with tiles/characters. Search MRC for 'polka', and you'll find a screen 2/4 tile editor by ...
Forum thread; Score: 3.22%
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Allright, here's one for the MSX graphicians amongst us. When drawing GFX for MSX, which software do you use? Do they need further improvement, are there any lacking features? Are they user friendly enough? Are you waiting for a project like 5tile, Pol...
Forum thread; Score: 3.17%
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What is polka 2's status anyway?
Forum thread; Score: 2.60%
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If you haven't been searching for Easter eggs yet on this Easter morning, we have one for you: the fourth entry of the MRC MEGA-Challenge: Montana John and the Templar's Treasure, a platform adventure! Infinite's original plan was to create this game w...
Newspost; Score: 2.52%
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Hello and welcome to the twelfth edition of the MSX Resource Center newsletter, in which we bring you a brief overview of the latest events that went on in the MSX community since we last sent you a newsletter. As usual, the newsletter is packed with n...
Article; Score: 2.51%
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1 2 MBwave 1.16 | VScreen 0.9a
3 0 Global MSX Revival - Bazix | Karoshi's PSG Sampler (beta)
2 1 One Chip MSX1 - A closer look | blueMSX 2.1 and blueMSX Launcher 1.1
1 2 Dungeons and Dragons - Release on MSXJaú 2004 | MSX Top Secret 2
0 3 MSXdev'04...
Forum thread; Score: 2.28%
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that's why I made Polka ..
Forum thread; Score: 2.13%
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GFX: Polka, or any other conventional tool with BMP2MSX. Advantage of Polka is that you have full control of foreground and background which *may* be relevant for some games. (BMP2MSX just converts to whatever is available for a pixel, foreground or ba...
Forum thread; Score: 2.03%
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For me, having been involved in several ambitious projects that were not finished in the end (e.g. Final Future, Flying Bytes) made me quite reluctant to join a new team and put lots of time and efforts in creating music that fits with the end-product....
Forum thread; Score < 2.00% |
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We (Infinite) are planning a g9k/moonsound game, after we've finished at least two other games. No challenge, so, no deadline and no rushjob. But also nothing to mention so far about a release date. We're also not exactly sure whether 3.58MHz will be s...
Forum thread; Score < 2.00% |
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Okay, okay.. how about this bunch? :)
News: Meridian 3.0 beta3
URL: http://www.msx.org/newspost1741.html
Reason: Although there were little updates in 2004, this sequencer and its GUI are a true piece of art. I hope to see a new release with a ful...
Forum thread; Score < 2.00% |
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\o/ hop by @ MRC for a random sc2-gfx chat orso.. :P
Yes. I hope you still have the Polka! sources. My new laptop has a video card that doesn't cope with 'Cls' the right way. It just doesn't clear :(
So bring it if you can.
I had to redo all ...
Forum thread; Score < 2.00% |
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If MSX2 developers activity felt down a bit, I think it has not been caused by the MSXdev contests, as lots of MRC Challenges and other newer contests (as Passion one's) were available for those wanting to compete into higher specs contests. So, don't ...
Forum thread; Score < 2.00% |
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larini: do a search for 'polka' on MRC :)
Forum thread; Score < 2.00% |
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Dunno, maybe you're referring to Polka? If so, that was released and a newer version is under development...
Forum thread; Score < 2.00% |
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It was just an open question, at first without possible intentions .. I was just asking if there's need for g9k software anyway.
Polka is different, that was made for pattern-modes.. you would expect something tailormade for that.
Forum thread; Score < 2.00% |
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Got them all packed and ready to go. But there hasn't been further advance for the last few months. In addition for the delay, I have added an "extra bonus" that any Polka developer would appreciate ;)
Forum thread; Score < 2.00% |
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MS: if you don't want text-adventures, you're likely to want graphical stuff ... you'll need some gfx-toolies as well: Age and Graphsaurus for screen 5 for example... Polka for screen 2 and 4 .. ^_^
Or perhaps you can draw on PC and use BMP2MSX to c...
Forum thread; Score < 2.00% |
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oh, you're there? If so, hop by @ MRC booth for some chitchat or sumf.. :P
Yup, reserved a litlle place for ourselves to show others and entertain ourselves.
Could you please take polka! sources with you. I desperatly need to hack it. Need to rep...
Forum thread; Score < 2.00% |
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*reports SPAce Manbow
The biggest issue with scr5 pixelling is defining the palette I think. The more colors in 1 gradient (RO's fubsy level has like 4 or 5 shades between light and brown) the less spare colors are left for other colors. At foreha...
Forum thread; Score < 2.00% |
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..or people decide not to buy that card when it's already emulated. Quite a few MSX users are virtual MSX users these days.
The whole problem with all these things that lift up the MSX is that it'll become a better computer, but not up there with PC...
Forum thread; Score < 2.00% |
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1) There are several: TniAsm, SjAsm, Tasm, etc.
2) For creation of games/demo's you need much more..
- gfx editors/converters (g-saurus/psp/polka etc.)
- music/sfx editors (SEE/Moonblaster/Scc blaffer etc)
- map/enemy editors (for games)
- spri...
Forum thread; Score < 2.00% |
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