Three years ago, the website PassionMSX started a new contest. It was an interesting initiative to get some more attention to MSX2 game development, after MSXdev has assumingly taken away most of the MSX2 development. The first edition resulted in two entries, by TNI and Infinite. For the second edition, initiated about two years ago, the prize money - a considerable amount - was increased even more. However, after a year, the same two groups (TNI and Infinite) came up with entries again, and coincidentally both games were about escaping from jail. Game developers either couldn't finish their efforts in time, or they hadn't even begun. Whatever reasons there may be, the intentions to inject some life back into MSX2 game development didn't quite work out.
In the year that followed after the contest was closed, people were questioning what ever happened to it. With Passion MSX halting its editorial duties it was already evident that any formal announcements would be moved to MSX Blue. A few days ago, MSX Blue announced that the results of this contest would finally be published, in the 'other' section of the MSXdev website. So here it is; according to the jury (SuperCobra, Manuel Pazos and mars2000) the winner of the second Passion MSX2 contest is Jailbreak, by Infinite. This entry received a score of 69.3%, winning all individual aspects except polish, while TNI's Moron van der Slut received a score of 57.3%.
And with that, the Passion MSX2 contest series has come to an end. And that's probably not something that comes as a surprise to most of us. As the organizer has mentioned, there's little point in organizing a contest when the harvest contains only two entries, made by the same people. It would perhaps be interesting to discuss the concept of contests. There's certainly an audience for MSX2 games, not to mention MSX2+ games and turbo R games. How could such a contest be initiated in a fruitful way? If you have ideas about this matter, let's hear it!
Relevant link: MSXdev - Passion MSX2 results - jury report

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