A week ago, sd_snatcher released the TurboFix patch for Salamander. But the very high CPU-requirements of the game raised a lot of questions in the days that followed. When sd_snatcher was explaining why the requirements were so high, he came up with an idea to solve the problem. Later on he discovered this idea is featured only in very recent games, like those from the Xbox-360.
The new patch replaces the original static-vsync timing routine with a dynamic-vsync one. This unleashes so much CPU-power that even the standard 3.57MHz Z80 now runs the game 50% faster than it used to do! In addition, the CPU-requirements to play the game at full speed most of the time dropped a lot: even a 5.37MHz CPU is now capable of doing so. On a turbo-R, the game runs like a dream.
The GameMaster compatibility has been maintained and turned out to be one of the greatest challenges when implementing this new routine. This new release replaces the previous TurboFix routine.
Relevant link: FRS' MSX page

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