Imagine for a moment that you're a game designer, working for Konami around 1987. You get the assignment to design a tough platform game that should keep gamers busy for quite a few days. You've succeeded, and The Maze of Galious hits the shelves. Decades later you stumble upon the concept of Tool Assisted Speedruns and you discover that your game has been finished in 25 minutes. Would you be frustrated? You bet you would!
TAS kills the fun of a perfectly designed game, but the TAS is actually the challenge here, finishing games as quick as possible. With The Maze of Galious obviously having maze elements, finishing this game is more difficult than finishing a linear game like Contra. So, question of the day: is this the quickest way? Or is there somebody out there who can beat this TAS?
Relevant link: Tasvideos: The Maze of Galious

Comments (7)
By mth
Champion (430)
23-06-2011, 01:22
By Google
By Sama
Ambassador (2006)
23-06-2011, 02:07
By Vampier
Paragon (1589)
23-06-2011, 07:22
By konamiman
Paladin (675)
23-06-2011, 08:57
By wolf_
Ambassador (9124)
23-06-2011, 10:48
By Vampier
Paragon (1589)
23-06-2011, 19:13
By wouter_
Master (142)
25-06-2011, 00:10