In the late nineties the first part of Umax's massive RPG Realms of Adventure was released. Right from the start it was the intention to release new parts of the RPG periodically, but unfortunately the second part of Realms of Adventure was never finished. However, Peter Meulendijks recently visited our forums and together with Sunrise he is now trying to bring the Realms of Adventure project back to life. To achieve this Umax needs your help. Only with the combined efforts of many MSX users a second part of this huge RPG project can be developed and released. Sunrise and Umax have created 9 points on which they need help for the second part of Realms of Adventure:
- 1. The main storyline that will run throughout the various parts must be defined. The basic outlines have been done, but it is far from finished
- 2. The plot of the Main Quest of part 2 needs to be defined. The beginning and basic outlines are already done, but not yet finished. If the project is succesful, more parts will be created that need plots
- 3. Areas have to be designed. (drawn on paper, with explanations of stuff that happens etc). This is a very important aspect, and is really fun to do. Describe what the area looks like (the more detail the better). Describe stuff that happens in the area. Describe quests linked to that area, etc.
- 4. Area graphics have to be drawn. The area designs from point 3 will be the basis of the graphics
- 5. Designed areas have to be edited in the area editor
- 6. Quests (small and large) have to be designed (on paper or text editor, fully written quests explaning what happens when where and how. The area designs might be of help here). Quest designs should also include (if possible) all the possible responses the player can give and what should happen with each response. We need lots and lots of these (especially small ones) to make the game interesting
- 7. Fully written out quests must be programmed. (in ASM code, but very easy to do). The responses must be programmed, the reaction of the players, etc
- 8. Enemies have to be designed. This can be done by drawing them as MSX gfx (including animation), providing detailed written information (what it must look like, what its attacks are etc.) or by providing sketches on paper
- 9. Any general idea or input is always welcome. Maybe you have a great idea for an item, weapon or enchantment? A character or basic quest idea? let us know!
Relevant link: E-mail to Sunrise

Comments (8)
By wolf_
Ambassador (5677)
27-06-2004, 19:53
By ro
Prophet (2695)
27-06-2004, 20:02
By wolf_
Ambassador (5677)
27-06-2004, 20:07
By Bart
Hero (657)
27-06-2004, 20:09
By sunrise
Paladin (800)
27-06-2004, 20:25
By wolf_
Ambassador (5677)
27-06-2004, 20:30
By Grauw
Paladin (1010)
27-06-2004, 20:55
By BiFi
Prophet (3142)
27-06-2004, 21:00