<?xml version="1.0" encoding="UTF-8"?>

<rss version="2.0">

<channel>
<title>MSX Resource Center - Reactions</title>
<link>http://www.msx.org/</link>
<description>Reactions on MSX news.</description>
<language>en-uk</language>
<image>
 <title></title>
 <url>/themes/Classic/images/msxlogo.gif</url>
 <link></link>
</image>
<webMaster>rss@msx.org</webMaster>
<item>
<title>SuperSoniqs announces Franky, a new VDP card for MSX1 and up</title>
<link>http://www.msx.org/SuperSoniqs-announces-Franky%2C-a-new-VDP-card-for-MSX1-and-up.newspost5154.html</link>
<description>Karloch was faster than I... but here´s my porting wishes:  ;)

*Alex Kidd in Miracle World
*Alex Kidd The Lost Stars
*Pit Pot
*Sonic the Hedgehog
*Wonder Boy III: The Dragon's Trap
*Wonder Boy in Monster Land
*Quartet
*Newzealand Story - thought I rather would play Viejo´s SCREEN 2 one. ;)
*Rainbow Islands - same here, Viejo´s fake SCREEN2 screenshot looks much better...</description>
<pubDate>Sat, 04 Jul 2009 10:57:59 +0200</pubDate>
</item>
<item>
<title>openMSX 0.7.2</title>
<link>http://www.msx.org/openMSX-0.7.2.newspost5151.html</link>
<description>ghaffffffffffff! I really need the debugger! Where's the download?</description>
<pubDate>Sat, 04 Jul 2009 04:31:15 +0200</pubDate>
</item>
<item>
<title>ZMA Player - New PSG player for MSX</title>
<link>http://www.msx.org/ZMA-Player-New-PSG-player-for-MSX.newspost5145.html</link>
<description>Cant wait to see the sources and (specially) the converter... it will help a lot people like me who struggles to make some music ;)</description>
<pubDate>Thu, 02 Jul 2009 22:25:19 +0200</pubDate>
</item>
<item>
<title>Passion MSX2 contest - 1st edition closed</title>
<link>http://www.msx.org/Passion-MSX2-contest-1st-edition-closed.newspost5152.html</link>
<description>About Shift:
I'm pretty bad at this type of game, but I love the style and atmosphere!

Also, I really like the 'tempo rubato' slowdowns &amp;amp; acceleration of the in-game music.
Nice work!

One thing though, why does a certain theme remind me of the 'overworld' music from Silbiana?
Well, I know why. It's a funny coincidence. ;)...</description>
<pubDate>Thu, 02 Jul 2009 17:23:33 +0200</pubDate>
</item>
<item>
<title>MRC forum goes Japanese and Cross-Development</title>
<link>http://www.msx.org/MRC-forum-goes-Japanese-and-Cross-Development.newspost5149.html</link>
<description>J-War, you'll have to run around naked in japanese fields of rocks instead.
Rock gardens ftw! </description>
<pubDate>Thu, 02 Jul 2009 00:14:10 +0200</pubDate>
</item>
<item>
<title>Passion MSX2 contest - 2nd edition</title>
<link>http://www.msx.org/Passion-MSX2-contest-2nd-edition.newspost5153.html</link>
<description>Ok, less than 3 games in the first edition ... I will join the second edition!

</description>
<pubDate>Wed, 01 Jul 2009 15:03:37 +0200</pubDate>
</item>
<item>
<title>Sjasm 0.4 beta 7</title>
<link>http://www.msx.org/Sjasm-0.4-beta-7.newspost5150.html</link>
<description>xor hl,hl ..... tsk.</description>
<pubDate>Wed, 01 Jul 2009 00:01:07 +0200</pubDate>
</item>
<item>
<title>Big 10 emulator for MSX2</title>
<link>http://www.msx.org/Big-10-emulator-for-MSX2.newspost5137.html</link>
<description>Nice to hear about those games.
Are there MSX-1 like arcade games out there?

Could be fun to &amp;quot;convert&amp;quot; some of these games </description>
<pubDate>Tue, 30 Jun 2009 12:45:16 +0200</pubDate>
</item>
<item>
<title>PT3 Player for Hi-Tech C</title>
<link>http://www.msx.org/PT3-Player-for-Hi-Tech-C.newspost5147.html</link>
<description>hummm, a crow of people is congesting my email asking to release the code....
maybe better to wait for the release of the &amp;quot;moam&amp;quot; development pack 
we plan to release it as open source with all the tools and editors to 
design new games on that engine...</description>
<pubDate>Mon, 29 Jun 2009 14:47:28 +0200</pubDate>
</item>
<item>
<title>retroCRAP Competition 2009</title>
<link>http://www.msx.org/retroCRAP-Competition-2009.newspost5141.html</link>
<description>I've a serious and interesting proposal....
you should join msxdev09 and retrocrap : all the msxdev entries have to be automatically registered at retrocrap too
If msxdev team agrees, there should be no problem as the deadline match !
in this way we can give prizes to the best and to the worst game of the year at the same time
:P
:P...</description>
<pubDate>Sun, 28 Jun 2009 18:31:28 +0200</pubDate>
</item>
<item>
<title>Shmup event 2009</title>
<link>http://www.msx.org/Shmup-event-2009.newspost5148.html</link>
<description>Play on? :-?</description>
<pubDate>Sun, 28 Jun 2009 16:54:16 +0200</pubDate>
</item>
<item>
<title>Apart from MSX, what do you miss most from the 1980s?</title>
<link>http://www.msx.org/poll96results.html</link>
<description>Demonseed, welcome to the club, here´s another &amp;quot;mad&amp;quot;. :P

Yep, there are lots of musical gems after 80s, but they are recorded by Rock-A-Billy bands.... ;) Otherwise, time after 80s sucks badly, idolizing violence, bad behaviour and everything.................... ...</description>
<pubDate>Sat, 27 Jun 2009 14:45:46 +0200</pubDate>
</item>
<item>
<title>Django translations - Malaya no Hihou</title>
<link>http://www.msx.org/Django-translations-Malaya-no-Hihou.newspost5143.html</link>
<description>&amp;gt;&amp;gt;&amp;gt;Quote:
_____________________________________________
I remember Imanok was working on or was planning a translation as well. How is that project coming along?
_____________________________________________


I started the translation with some texts previously translated at the karoshi forums, but I never received the rest of the translated texts.

About the game... I fini...</description>
<pubDate>Fri, 26 Jun 2009 18:18:51 +0200</pubDate>
</item>
<item>
<title>35th RU Barcelona - New video</title>
<link>http://www.msx.org/35th-RU-Barcelona-New-video.newspost5136.html</link>
<description>I'm glad to see you managed to find your way back home! ;)</description>
<pubDate>Fri, 26 Jun 2009 18:00:34 +0200</pubDate>
</item>
<item>
<title>MSX Magazines poll down, 1980s poll up</title>
<link>http://www.msx.org/MSX-Magazines-poll-down%2C-1980s-poll-up.newspost5140.html</link>
<description>This would mean that the overall probability of incurring in a toshiba vdp is about 0,2%
In this case I think that moam can stay as it is...</description>
<pubDate>Wed, 24 Jun 2009 01:23:23 +0200</pubDate>
</item>
<item>
<title>Konamito MSX-BASIC Contest - second edition</title>
<link>http://www.msx.org/Konamito-MSX-BASIC-Contest-second-edition.newspost5139.html</link>
<description>&amp;gt;&amp;gt;&amp;gt;Quote:
_____________________________________________
Oops! There is an unfortunate typo here. It is a TEXT file, not test (according to the spanish version of the rules).
_____________________________________________


Thanks for the advice! Now it's written correctly.

&amp;gt;&amp;gt;&amp;gt;Quote:
_____________________________________________
I would suggest allowing to submit a fully comm...</description>
<pubDate>Mon, 22 Jun 2009 17:46:48 +0200</pubDate>
</item>
<item>
<title>Kink</title>
<link>http://www.msx.org/modules.php?op=modload&amp;name=Downloads&amp;file=index&amp;req=visit&amp;lid=473</link>
<description>Note that this game is based on an original basic game named 'kink', by Tom Gerritsen (sounds familiar? search MRC), apparently published by Salasan on a 'Super Cassette'. The original is 48 lines of basic (including comments).

For a one liner basic version, check this: http://www.msx.org/photo144gal79.html

The C version is a direct (very cheap) port of the Pascal version,...</description>
<pubDate>Sat, 20 Jun 2009 15:39:59 +0200</pubDate>
</item>
<item>
<title>Avião and Abelha</title>
<link>http://www.msx.org/Avi%E3o-and-Abelha.newspost5124.html</link>
<description>Avião.
I updated the graphics (now, there are some graphic characters) and posted a PNG file.
Avião

</description>
<pubDate>Sat, 20 Jun 2009 04:31:00 +0200</pubDate>
</item>
<item>
<title>Difficult Move remix</title>
<link>http://www.msx.org/Difficult-Move-remix.newspost5138.html</link>
<description>Very nice. Thank you!</description>
<pubDate>Fri, 19 Jun 2009 15:13:46 +0200</pubDate>
</item>
<item>
<title>Blocos, Caverna and Cars (preview)</title>
<link>http://www.msx.org/Blocos%2C-Caverna-and-Cars-%28preview%29.newspost5118.html</link>
<description>&amp;gt;&amp;gt;&amp;gt;Quote:
_____________________________________________
&amp;quot; Important Announcement
After careful consideration, Yahoo! has decided to close GeoCities later this year.

You can continue enjoying your GeoCities service until then  we just wanted to let you know about the closure as soon as possible. We'll share more details this summer. For now, please visit the help center for ...</description>
<pubDate>Thu, 18 Jun 2009 05:33:19 +0200</pubDate>
</item>
<item>
<title>MSXdev09 - More donations</title>
<link>http://www.msx.org/MSXdev09-More-donations.newspost5132.html</link>
<description>Nice to see my name on the front page of MSX.ORG!! LOL! (Marc Vallribera = kliis)
I hope more people will feel even more motivated to code for one of the best contests in the MSX scene!</description>
<pubDate>Mon, 15 Jun 2009 10:27:21 +0200</pubDate>
</item>
<item>
<title>The Goonies 'R' Good Enough by Kralizec - New promo video</title>
<link>http://www.msx.org/The-Goonies-R-Good-Enough-by-Kralizec-New-promo-video.newspost5126.html</link>
<description>Baddies look more japanese mad professors wearing some hi-tech &amp;quot;hat&amp;quot; than Fratelli gang members. :P</description>
<pubDate>Mon, 15 Jun 2009 07:57:24 +0200</pubDate>
</item>
<item>
<title>Mystical Caves</title>
<link>http://www.msx.org/Mystical-Caves.newspost5135.html</link>
<description>Yes, it gave me some good laughs so I didn't even really regret having downloaded it. ;)</description>
<pubDate>Sun, 14 Jun 2009 22:41:58 +0200</pubDate>
</item>
<item>
<title>MSXdev09 - three more entries by Yukio</title>
<link>http://www.msx.org/MSXdev09-three-more-entries-by-Yukio.newspost5131.html</link>
<description>Yes, taking a lot of 8BK and 16KB games bundle together with a menu. But there are some games that would need more graphical pages, because of it a megaROM is needed.

Maybe, I use some sort of data compression. In the past competitions some persons used BitBuster and similar techniques. ...</description>
<pubDate>Sat, 13 Jun 2009 15:33:00 +0200</pubDate>
</item>
<item>
<title>7 Differences</title>
<link>http://www.msx.org/7-Differences.newspost5128.html</link>
<description>And also downloadable from www.konamito.com:P</description>
<pubDate>Sat, 13 Jun 2009 10:26:22 +0200</pubDate>
</item>
</channel>
</rss>
