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Emulation - meisei 1.1/1.1.1

 Sunday, March 02, 2008 - 20:48
 Submitted by: hap
 Topic: Emulation
 
Two new versions of meisei have been released in the last few days! New in the 1.1 version:
  • gfx: fixed DDraw renderer border refresh bug
  • input: corrected keyboard matrix quirk
  • changed power-on timing, to prevent "A Life M36 Planet" from locking up
  • added movie time code view option on play/record (hh:mm:ss;ff)
  • vdp: you can now disable/enable sprite and tile layers
  • vdp: added unlimited sprites option. This eliminates sprite flickering on most games, without affecting core accuracy: collision and overflow bits still work the same. Games that use overflow as a trick to hide sprite lines, like Athletic Land when falling into the water, will show glitches.
  • sound: added "triple buffering" to prevent overflows on longer frames
  • timing: speed up setting is now in percentage instead of integer multiply
  • timing: added slowdown feature, working similar to speed up (default: F10)
  • gfx: auto save palette didn't work
  • input: added "invert" function for axes
  • input: limited the speed of DInput reads, instead of always at every vblank. It sometimes returned wrong values in fast forward mode.
  • timing: added direct control over frame speed/reverse with an analogue axis, by default mouse Y axis while holding F10 + F12. It's called DJ scratching, since it kind of resembles that.
  • mappers: added AMD flash memory emulation, and Matra's INK mapper. One INK cartridge died in the process (no, not inkjet), curses were heard as far away as planet Gradius.
  • fixed crash when opening an SCC game by drag-dropping, while that same SCC game was already running
New features and fixes in the 1.1.1 version:
  • mappers: AMD flash erase sector/chip command didn't work properly
  • changed default video format to PAL, per default C-BIOS region code
  • gfx: full screen setting is now saved, so it's possible to start meisei in full screen
Relevant link: meisei 1.1/1.1.1
 

  
Emulation - openMSX on Wii

 Sunday, April 06, 2008 - 23:22
 Submitted by: AuroraMSX
 Topic: Emulation
Emulation - meisei 1.1.2

 Saturday, March 29, 2008 - 10:05
 Submitted by: wolf_
 Topic: Emulation
 
Source: msx.org forum

Two dedicated developers, mth and Vampier managed to get openMSX running on Nintendo's Wii game console, using gc-linux. The code is in very early prototype stadium and not released in any form yet. Vampier put up a video on Youtube of his Wii running Space Manbow.

Relevant link: msx.org forum
Relevant link: Space Manbow on Wii

A new version of meisei has been released this morning. New in this version:
  • fixed movie timecode setting always saving as "no"
  • added support for movie subtitles, it's even possible to create things like this
  • mappers: traded meisei SRAM support for a nice picture of Audrey Tautou from AuroraMSX. Added ASCII 8 + SRAM, ASCII 16 + SRAM, Koei, Konami Game Master 2, Manuel Mega Flash ROM SCC and Panasonic PAC mapper types
  • PSG: fixed noise period of 0 being able to go negative
  • Z80: IRQ timing was 1 cycle off
Relevant link: meisei 1.1.2


Emulation - fMSX 3.5 for Windows, Unix, S60, UIQ and DOS

 Sunday, February 10, 2008 - 13:39
 Submitted by: fms
 Topic: Emulation
 
The next version of the MSX/MSX2/MSX2+ emulator, fMSX, has just been released! Starting with this release, fMSX-Unix support is reintroduced. The new fMSX-Unix is available in the source code form from the web site. Here is the full list of changes, additions and fixes in fMSX 3.5:
  • After a long pause, the fMSX-Unix port was finally updated. fMSX-Unix source code is once again available as part of the core source code distribution. It has been debugged using Ubuntu (Linux). In case of any incompatibilities with other Unix flavors, contact the developer.
  • Added run-time compatibility with 8bpp, 16bpp, 24bpp (32bit pixels) and 32bpp screen depths to fMSX-Unix. Important note: at this moment, the built-in config menu, debugger, and NetPlay dialog will only work at X11 screen depth that matches the original compile-time setting (i.e. DBPPxx) in Makefile. Make sure you always compile fMSX-Unix for your default screen depth.
  • Disabled secondary slots for primary slot #0 in MSX1 mode. DiskROM boots in MSX1 mode again.
  • Now syncing all sound channels after loading state, sound does not get "stuck" any more.
  • Renamed command line option -zoom/-nozoom into -soft/-nosoft.
  • Moved a few key definitions, so that "!@#$%^..." characters can now be used as indices into Keys[]. This is done for compatibility with GDK key events.
  • Renamed KeyMap[] to KeyState[] to avoid name clash with the MacOSX system API.
  • ALT swaps joysticks 1/2 on all platforms where applicable.
  • CONTROL/SHIFT keys now act as FIRE-A/FIRE-B joystick buttons on all platforms.
  • Improved fMSX-Symbian sound code, although sound problems still persist on some UIQ3 phones.
  • Split fMSX-Symbian/S60 configuration menu into four tabs, making "Video" and "Audio" settings separate.
  • Added "Audio Latency", "Skip Frames", and "Sync Updates" settings to fMSX-Symbian.
  • Added to fMSX-Symbian ability to use Nokia E61/E62 [FUNC] key in the built-in menu.
  • Fixed an fMSX-Symbian bug where pieces of virtual keyboard remained on screen after closing it.
  • Pressing [8] key on fMSX-Symbian now invokes virtual keyboard, if enabled, for the phones which do not have the [EDIT] key.
Relevant link: all platforms + source code
Relevant link: FREE version for smartphone users
Relevant link: help and discussion forum

 

  
Emulation - fMSX-PSP 3.5.1

 Sunday, March 02, 2008 - 20:25
 Submitted by: wolf_
 Topic: Emulation
Emulation - paraMSX 0.48b

 Wednesday, February 27, 2008 - 21:20
 Submitted by: hap
 Topic: Emulation
 
A new version of fMSX-PSP has been released, a few days ago.

New in this release:
  • PSP version brought up to par with Marat's official version
  • Sound should now function correctly following a state load (in previous versions, sound would often stop)
  • MSX-MUSIC bug fixed. FM-PAC should now be loaded correctly (earlier versions attempted loading from an incorrect location, and thus failed)
  • When switching games, latest save state will be automatically highlighted
Relevant link: fMSX-PSP

Almost four years after the previous release, Yeongman Seo brings us a new version of paraMSX. New in release 0.48b:
  • Several minor bug-fixes
  • Added MMC/SD disk interface emulation
ParaMSX is a Windows port of fMSX, making use of DirectX for better performance and emulating some features specific to korean MSX models. ParaMSX 0.46b ranked fifth in our MRC EmuRank Charts. You can download the emulator from the paraMSX website.

Relevant link: paraMSX website


Emulation - MSX Taper 1.0

 Tuesday, January 22, 2008 - 15:22
 Submitted by: snout
 Topic: Emulation
 
Source: MSX Forum

Today, cesco released the first version of MSX Taper, a nice utility that can be used to create, edit and manage MSX tape images (.CAS files) for use in MSX emulators. Regular visitors of the MSX Resource Center could already have seen the utility take shape in this forum thread on our active MSX forum, where several MRC regulars helped out with feedback, feature requests and offering source code. The tool currently allows you to:
  • Open any .CAS file
  • Move any Binary, ASCII, Custom Block or BASIC files inside the tape
  • Rename any Binary, ASCII or BASIC file
  • Delete any file from the tape
  • Append other tape files to an existing tape
  • Import MSX-BASIC programs written in ANSI
  • Import any 8Kb ROM image and even some 16Kb ROM images
  • Create .WAV files of your tapes, at 1200baud, 2400baud or (if your computer supports it) 3200baud
  • Play the .CAS files directly, via your earphone jack to your MSX homecomputer
Relevant link: MSX Taper 1.0 - direct download for Windows - Mac OS X and Linux
 

  
Emulation - fMSX Ported to Internet Tablets

 Sunday, February 24, 2008 - 20:43
 Submitted by: fms
 Topic: Emulation
Emulation - fMSX 3.5.1

 Sunday, February 17, 2008 - 21:40
 Submitted by: fms
 Topic: Emulation
 
Marat Fayzullin has just released an fMSX port for Nokia N800/N810 Internet tablets running Maemo OS2008. Note that the port is an early beta, so the author appreciates any comments about its stability and features. You will either need an N810 or a Bluetooth keyboard to use it.

Relevant link: fMSX

Exactly one week after the release of fMSX 3.5, Marat Fayzullin brings us fMSX 3.5.1. This minor update fixes an fMSX-Unix memory corruption bug found by cax. If you are an fMSX-Unix user, please, get a new version from the fMSX website and recompile.

Relevant link: the fMSX website


Emulation - PSPMSX 1.2.4

 Sunday, January 20, 2008 - 00:18
 Submitted by: MsXgAmEs
 Topic: Emulation
 
A new version of PSPMSX, an MSX emulator for the Playstation Portable, has been released. New in this release:
  • Add missing keys such as HOME, GRAPH, STOP (Thanks to symBioT for the bug report)
  • Auto joystick fire mode, press RTrigger+X to switch it on/off (useful for games such as 1942)
  • Add several new hotkeys :
    - settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
    - quick save / quick load current state (no need to enter in the main menu)
  • Bug fix in the low battery watchdog
  • Analog pad can be used in the rom file requester
  • RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.
Relevant link: PSPMSX 1.2.4
 

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