Development

Page 1/26
| 2 | 3 | 4 | 5 | 6 | 7

Trilobyte-MSX just released a beta of their new MB1.4 player.

tniASM 1.0 beta available for sponsors

by snout on 01-04-2012, 21:32
Topic: Development
Tags: TNI, tniASM

TNI released a new beta version of the upcoming tniASM 1.0, a macro assembler for 32-bit Windows and 64-bit Linux that supprts Z80, R800, GBZ80 and Z380 processors.

Donkey Kong Junior - When good plumbers go bad and caged apes need help. Welcome to GDX's new Colecovision conversion.

Ray casting for turboR - version 4

by snout on 05-02-2012, 18:36
Topic: Development
Tags: 3D, Artrag

Arturo Ragozini has furhter improved his 3D Ray Casting engine for MSX turboR, increasing sprite resolution and adding mouse support!

Sharksym, the Korean MSX developer who has created an MMC/SD cartridge, is currently making steady progress with his ASO remake for MSX TurboR.

BARGAIN 14.11

by snout on 21-10-2011, 15:54
Topic: Development

Japanese developer KATSU has been working on the image (de)compression toolkit BARGAIN, fore more than 21 years. A few months ago, Katsu released the final and completed version.

piroPAINT 9918 1.01

by snout on 21-10-2011, 18:30
Topic: Development

The Japanese developer Piroyan has released a Windows utility called piroPAINT. With this utility, you can create graphics for SCREEN 2.

XL2S Entertainment have released a new version of SjASM, a Z80 assembler for Windows and Linux. This version adds Microsoft Visual Studio compatible error messages.

The New Image has released version 0.45 "Magnum mercy shot" of their Z80, R800 and GBZ80 cross-assembler tniASM, which features the following bugfixes:

  • Fixed: Generate error for

SpriteSX ED announced

by snout on 12-11-2011, 14:17
Topic: Development
Tags: SpriteSX, Aorante

The Spanish MSX developer Aorante, known from utilities as PSGed, GrooveSX and VeejingSX, is working on yet another useful utility for

Page 1/26
| 2 | 3 | 4 | 5 | 6 | 7
My MSX profile