When you get to an end-boss, the scrolling stops and suddenly everything reacts a lot faster
First stage had to be sc5 as well. Which is not really a problem, Manbow2 did that as well. Anyway, it looks like the scroll engine is better than the rest of the game.
I do not see any border flipping. Does the game run on a plain msx2 with no flickering borders?
"some citizens have been damaged" - love the English history mode
The scroll engine gotta be good. It was the main reason they ditched the whole first game...
"some citizens have been damaged" - love the English history mode
Sounds like what Seven of Nine from Star Trek Voyager would say ;p
We're still looking for a name of this game:
http://www.generation-msx.nl/forum/file.php?8,file=671
Does someone recognize it??
(Please copy paste this link into your browser's location bar...)
Hmm, sorry for the resurrection, but it seems there hasn't been another Korean games thread since this one, and I didn't want to make one just for this, as it is only vaguely MSX-related. I've recently had an interview with Kim Kyongsoo (and his former co-worker and professor in "gameology", Kim Seongwan), who worked with Mirinae on The Day II / For the Day II:
http://www.hardcoregaming101.net/korea/specials/interview-mirinae.htm
Cool! You keep amazing me with very interesting details, derboo!
I have met the developer of these Zemina games in several times when I visited their office around 1988ish. There were two employees and one manager in Zemina's office. One guy took care of Zemina's hardware such as memory extension carts and system upgrading carts (msx into msx2). Another guy was pirating Japanese games and developing their own games at the same time. What i remembered is that only one guy developed every game. I was shocked because he didn't use Z80 mnemonic at all. He was always entering some hex codes directly. I don't know why he did so.
These guys (I'm guessing the three on the right)?