Hi all !
Do you think a Freescape engine could be possible for MSX or MSX2?
I mean an engine able to show an acceptable performance, such a 1 frame per second.
After checking the existings versions, such as ZX Spectrum, Amstrad CPC or Commodore 64, I think an MSX version able to show similar performance is enough for me.
In those versions, frames per second an playing area are poor, but I think that, even that way, they can be catchy.
An MSX1 version could be done "the old way", from the Spectrum version.
At first glance, I cannot think how to improve it, as the main core is pure Z80 and the VRAM dump will only make the result slower.
Maybe an MSX2 version, that can use VDP commands such as lines, dots, etc. and VRAM as a buffer, could show better performance.
I never programmed the V9938, so I do not know how could it perform in such engine.
What do you think ?
I know of a few games that do an approach to Freescape, such as Chuck Yeager, Test Drive II.
There are other games that show the typical wire-structures (Elite, Return of Jelda), but I think they are not Freescape 100%