Convinced? No. Hopeful? Yes.
Wait and see.
I'm going to buy the Nokia 6630 when my current contract ends.....Which will happen in may 2005 or so. I have a 3650 right now.....Any offers?
Mental note: the 3650 does need a little less frameskipping than a 6600!
By the way, especially on shooters I'm having quite some difficulties with the speed of the emulation. As the phone controls aren't as easy as an MSX joypad or keyboard and the screen is quite small it's hard to play as good as on the real thing. Is it possible to slow down the emulator just a few % to increase playability, or would this affect performance and accuracy?
Naaa, I agree with you snout
I've finished Aleste2 quite a few times, so I really know how to play shooters, but playing them games on my S60-phone.....It sucks.....
The biggest problem is that the joystick supports only four directions
Will the 6630 have an 8-directional joystick?
Another problem IMHO is the speed. The VSync is set at 64Hz, due to the symbians inaccurate timer... 
JR, could you try to implement a small routine to synchronize the emulator at 50/60Hz?
The idea is using an extra (fixed point) counter, increasing it by an pre-calculated value at every 64Hz-timer-event, and triggering the VSync when a overflow in that counter occurs...
Aaaargh, how should I explain it more exactly? 
Here's a pseudo (c++) code, hope it'll make my idea a bit more clearly:
// variables
word counter = 0;
byte increasement = 256 / 64 * IFreq; // IFreq == 50 or 60
[...]
// here's the timer-event callback synch'ed at 64Hz
// update counter
counter += increasement;
// time to trigger VSync?
if (counter >= 0x0100)
{
// yes!
// re-adjust counter
counter &= 0x00ff;
// trigger VSync
[VSYNC CODE]
};
[...]
I'm very aware, that it the VSyncs are triggered irregularly, and the emulator's only synchronized at approximately 50/60Hz... Would you give it a try? 
[edit]BTW, using a bigger counter and adjusting the increasor would give more precision in the timer, but I guess I don't have to tell you that
[/edit]
Could this potentially even increase performance? (less screens to actually draw -> less frameskip needed to play the music without distortion?)
Well the emulation is slowed down a bit, so more CPU time will be free for other tasks/threads 
So yes, I think the (overall) performance will increase, because the timer-routine isn't that CPU consuming, and converting it to Assembler is also possible (and even an easier job)!
But how much CPU power will it save? Guess we'll have to wait for jr 
Will the 6630 have an 8-directional joystick?
Not sure, Nokia doesn't tell anything bout the joystick in that phone... IMO they used that crappy (4+1) 5-directional joystick again 
BTW, I've read that phone also supports Nokia's BT-keyboard! Curious to see whether it's possible to use it in fMSX! 
(Well would be one more reason for me to get that phone then
)
