Actually, there are at least two ray tracing apps. One I wrote myself which didn't get any further than planes and spheres. And one was a basic app from Japanese origin which was somewhat more capable and use screen12 for output. Naturally, it was dead slow
Spheres are for atoms, atoms are for molecules, molecules are for all kinda objects.. so basically all you need are spheres! (And oodles^oodles o' memory )
wolf_: can you give me the proof that atoms are spheres?
sjoerd: did you already get the prize for MSXDev?
PS: your site is quite fun Please upload the rest, so that it will be even more fun
I think that "ray trace demo" is a fake
@Napalmo you mean the demo mentioned in v9990 article?
It's here:
http://www.msxarchive.nl/pub/msx/demos/raydemo.pma
Screenshots'n stuff:
http://www.purose.net/befis/halloffame/msx_demo/Raytrace/
Yes nyyriki, this demo, I think that big letters part, is a good trifiller demo, but the "ray trace" part, i supose that is a simple pre-calculate animation.
NapalM i think that even a precalculated animation like this one is not the easiest thing to do...
NapalM i think that even a precalculated animation like this one is not the easiest thing to do...
More Easy that make a simple 8 frames animation in a PC and convert to MSX format?