Ah, I was hoping for macro support. 
Well, as it's open source now, anyone is able to add that and submit the patch so everyone can enjoy!
meanwhile you can use gcc preprocessor for that:
gcc -E -x c -P -C in.asm > out.asm
and you can use MinGW for that 
gcc preprocessors are useful for any plain text code.
Ah, I was hoping for macro support. 
SjASMPlus has macros, and even support LUA Scripting!
BTW, does asMSX has advantages over SjASMPlus? I'm really curious.
Maybe both projects could be merged, to combine efforts, as our community isn't that big. :)
@Manuel Yes, I just had a tiny fraction of hope that I might not have to learn bison and lex.
@retrocanada76 Well, neither gcc nor MinGW work very well on my Amiga. While macro support is important to keep the code readable I won't be very productive if I can't prototype and generate content in the tools I am used to. 
@sd_snatcher That is nice, I think I will see if it has all features I need and if it compiles reasonably easy.
(asMSX required bison and flex and the versions available on Aminet didn't really work very well. If you are going to compile it yourself I recommend to create the cenerated c-files on another system.)
Amiga ? Man you really take retro-computing for serious.
Well for me nothing is better than a PC for text-editing. I'm not a microsoft fan, but nothing beats visual studio as IDE.
Eclipse?
Well Eclipse if you' re on Linux. but in game industry visual studio is a role. you don't even get a job if you don' t know how to use it
Eclipse works on all platforms and it's a LOT cheaper than visual studio (i.e. free vs. 350 euros or so).
Anyway, at least for Java, use Eclipse, not Visual Studio.
You can use visual studio express it's free and still is very good as IDE. Sure I'm talking about C++. Also, Eclipse for C++ is another version.
