Polka - Suggestions for the future

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Por snout

Ascended (15184)

Imagen del snout

17-10-2004, 22:09

After the huge success of similar threads on fMSX/S60, Meridian and Vscreen: this is the threads where you can post all your suggestions and comments on Polka, the latest tool from Wolf_.

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Por wolf_

Ambassador_ (9903)

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17-10-2004, 22:53

here's a todo-list already:

- a "new"-button ^^;
- a sketch/macro editor to place tiles next to eachother, to see whether they match
- more RMB functionality for the 'tiles'
- "clear pattern" button (that's like the Reset button, but then without the color stuff)
- save/load parts of the tiles-section (you know, draw a canon, and save just the canon, so you can load the same canon into the new gfx set of world 2)

Por Maggoo

Paragon (1214)

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17-10-2004, 23:14

Very cool tool Mr Wolfy dude Smile

This is the kind of tool that was really missing !

Since it's written in Blitz just like the Vscreen Level Editor, it would be cool to have some inter-connection between both tools, file format wise.

What is the format of those PPR files ?

A nice addition would also be the loading and conversion of SC5 gfx Smile

Por Sonic_aka_T

Enlighted (4130)

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17-10-2004, 23:18

and don't forget .BMP!

Por wolf_

Ambassador_ (9903)

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17-10-2004, 23:39

Maggoo, let's do the email-way instead..

About sc5/bmp-conversion.. the whole concept of this type of editor was to have tools to make you work -and think- within the limits of sc2/4 ..
I haven't planned any real conversion yet, I rather use something else which I already tried last year with my own hacky-sc4-editor, which is: using reference images and then reproduce them yourself. The unused part of thescreen down-right is reserved for that.

Por Plínio

Expert (78)

Imagen del Plínio

18-10-2004, 00:59

Accept .MIF format ? MIF also know as MSX Interchange Format.
It's be great too if accept to save at this format.

Por wolf_

Ambassador_ (9903)

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18-10-2004, 02:01

I don't see any benefits in MIF tho (I base my opinion on info from the msx faq).. to me MIF is more a format for real images, rather than tiles using pattern-mode. The MSX faq states that MIF is done for msx2/2+/g9k .. well, Polka is pretty much meant for MSX1, since screen 4 is identical to screen 2 except for the sprites..

Different formats for palettes etc. could be an issue.. however, when saving a palette from Polka: 'raw' is how it's stored in vram, 'asm' is a nice line with dw stuff, and 'bas' is a matter of merging. *If* I make a 'load palette' button in a next update, then I'll require 'raw' vram-style palettes, 32bytes..

So.. uhm.. sorry, but MIF is not on the todo list unless someone gives me a *real* good reason.. Smile Keep in mind it's crosss-developing we're talking here.. several benefits of MIF -I've nothing against MIF by itself- are relevant for generic MSX-usage with bitmap images, but not really at this place.

Por Sonic_aka_T

Enlighted (4130)

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18-10-2004, 03:00

MIF isn't PD either, so scratch that...

Por viejo_archivero

Paragon (1395)

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18-10-2004, 06:33

Different formats for palettes etc. could be an issue.. however, when saving a palette from Polka: 'raw' is how it's stored in vram, 'asm' is a nice line with dw stuff, and 'bas' is a matter of merging. *If* I make a 'load palette' button in a next update, then I'll require 'raw' vram-style palettes, 32bytes..

Wolf_ you application is very cool -I'll surely use it-. One thing is that I don't get the way to make these BASIC and ASM exports... it's necesary to fill the entire tile block to export in other format than ppr?. Or I'm doing something in the wrong way?.

For the moment I'll suggest BMP import, beacuse with that tool you merge all the posibilities of any image editor with Polka. Any way is a great tool, perhaps a little blocky (talkin' about the design of the window), but very usefull... and the scroll up/down, flip h, flip v and rotation tools are cool!, and the ASM export too!!

For now, I'll test it for a game I'm designing right now. If any bug is found i'll report it. For the moment, congrats Wolf_ for your contributioon!!! Smile

Por wolf_

Ambassador_ (9903)

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18-10-2004, 11:16

One thing is that I don't get the way to make these BASIC and ASM exports... it's necesary to fill the entire tile block to export in other format than ppr?. Or I'm doing something in the wrong way?.

I don't see the issue here ..? o_O
You can always save patterns, palettes and colortables in raw, asm or basic (==raw + header) .. and if you didn't design something yet, then you get a bunch o' zeros Smile


For the moment I'll suggest BMP import, beacuse with that tool you merge all the posibilities of any image editor with Polka.

And is that BMP prepared for the sc2/4 limits? Or do you expect to load any BMP, and try to get the best conversion/reduction out of it? Like I wrote above in another reply, the tool was made to let you draw and think in the whole sc2/4 culture. If people want bmp/sc5 converters then I wonder if people are interested in a 'drawing tool' anyway..! Why not simply make a converter and let everyone draw in Photoshop instead? Personally I couldn't imagine me pixeling sc2/4 gfx in Photoshop Smile

Por viejo_archivero

Paragon (1395)

Imagen del viejo_archivero

18-10-2004, 11:35

Again I tell you that your app rocks and I'll use it. Just that I've been working with Photoshop since 8 years and I'm very confortable with its interface and tools.

And the export thing it's just about clicking the ASM button, or I must do something more?.

Thnx and keep on working Smile

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