could You list all the pinball classics?

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Por [D-Tail]

Ascended (8255)

Imagen del [D-Tail]

06-09-2005, 19:50

Pinball maker... That one surely brings back some memories! Big smile I recall spending days making the coolest flippers, together with my nephew. Darn, those old times... Tongue

Por POISONIC

Paladin (1012)

Imagen del POISONIC

06-09-2005, 19:52

the good old time you could easy go to the shop to buy candy and drinks while loading a game from tape Crying Wink

Por tfh

Prophet (3049)

Imagen del tfh

06-09-2005, 21:58

the good old time you could easy go to the shop to buy candy and drinks while loading a game from tape Crying Wink
Can't we get the good old times, combined with todays comfort?
Classic gaming feeling, but with today's loading speed? Wink Tongue

Por Maggoo

Paragon (1214)

Imagen del Maggoo

06-09-2005, 22:05

Graphics isn't the biggest issue here, figuring out the physic and collision detection is the main issue for creating a pinball game.

For the rest, animating one/two sprites and a basic vertical scrolling isn't too much to take care of...

Por poke-1,170

Paragon (1766)

Imagen del poke-1,170

06-09-2005, 23:35

indeed maggoo...it's all about ballcalculations that make a pinball game good !
and I personally think that the isometric 3 perspective ones are less accurate,
there's a reason why the pinball dreams series (thanks bart by the way for reminding me
it was future crew) are so fucking addicting. the vertical scroller makes it very addictive
because you have more overview...
indeed,playability is crucial with pinball games...and I suppose that's down to some maths ....
http://www.framework-studios.com/ check out fastlane pinball, that one was done by my bro
(music and background gfx) and a guy who coded the playstation 1 hardware,who did the 3d and maths

Por poke-1,170

Paragon (1766)

Imagen del poke-1,170

06-09-2005, 23:38

http://www.cartoonnetwork.com/games/powerplay/ check triple threat too,
they did one for cartoon network, with an older version of the engine.
non msx...but hey...it's pinball and who knows it might be an inspiration

Por Edwin

Paragon (1182)

Imagen del Edwin

07-09-2005, 00:48

The physics are not that difficult really. The problem is that it may not be doable on z80 at reasonable speed. So the challenge will be to find a balance between realism and speed.

Por wolf_

Ambassador_ (9918)

Imagen del wolf_

07-09-2005, 00:57

..while playing 24ch Moonsound-music ofcourse ... let's not have a boring code-challenge ^_^

Por poke-1,170

Paragon (1766)

Imagen del poke-1,170

07-09-2005, 01:28

oh well why not make it a turbo r game then Wink

Por wolf_

Ambassador_ (9918)

Imagen del wolf_

07-09-2005, 02:07

bah.. where's the challenge in that? Tongue

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