SCC don´t work in SCC Games.

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Por gdx

Prophet (3042)

Imagen del gdx

11-08-2019, 14:10

Manuel wrote:

If you think it's worth it, I can make all slots and drives available as follows: if there are more than 2 slots/drives, the 2nd menu entry changes into "Load ROM... (any slot)" and "Insert Disk (any drive)..." which will open up a sub-menu with all available slots/drives.

Yes, I think it's worth it. It would also be good to put the manual choice of mapper or the type of cartridge (slot expander, etc.) in the ROM select menu.
Otherwise, remove the "OpenMSX 0.15.0" in orange to save space and add a scrolling.

Por NYYRIKKI

Enlighted (5388)

Imagen del NYYRIKKI

11-08-2019, 15:57

Quote:
"Manuel" wrote:

As far as I know, they can be run on real MSX (as well as openMSX) by loading them into the RAM of an expanded Konami Sound Cartridge with a tool like BiFi's ROMload.

Yes but it would be more convenient and might help future developers of a game cartridge that supports SCC+ if we could run these ROMs directly.

I'm not quite sure, but can't you already load these kind of SCC+ "ROM-images" with "load_debuggable Konami\ SCC+\ Cartridge\ with\ expanded\ RAM\ RAM"-command?

Por gdx

Prophet (3042)

Imagen del gdx

11-08-2019, 16:03

Manuel wrote:

Well, that explanation isn't very clear to me, it seems imprecise.

  • Almost of all SCCI versions have sound on blueMSX/CocoaMSX but not on real MSX with the Sound Cartridge. I have not tested on OpenMSX yet because we have to create a DSK or a folder with tools and the DOS for it.
  • Almost of all SCC versions seem work but it's not the case because interruptions occur sometime at the wrong time. The sound or the game crash randomly.
  • The interruption issue occurs also on some SCSI versions.
  • SD Snatcher versions can not work using the real sound cartridge and it's absolutely abnormal for them to work on blueMSX / CocoaMSX because segments 0 to 7 are missing.

Por Manuel

Ascended (15760)

Imagen del Manuel

11-08-2019, 21:17

NYYRIKKI wrote:
Quote:
"Manuel" wrote:

As far as I know, they can be run on real MSX (as well as openMSX) by loading them into the RAM of an expanded Konami Sound Cartridge with a tool like BiFi's ROMload.

Yes but it would be more convenient and might help future developers of a game cartridge that supports SCC+ if we could run these ROMs directly.

I'm not quite sure, but can't you already load these kind of SCC+ "ROM-images" with "load_debuggable Konami\ SCC+\ Cartridge\ with\ expanded\ RAM\ RAM"-command?

Hah, you're too good! I just tried this and it works fine! Big smile I had some Nemesis with SCC version ROM file laying around to test with. It proves it was made to be run from that Sound Cartridge RAM Smile (Sound did not work with a normal KonamiSCC mapper.)

Por Manuel

Ascended (15760)

Imagen del Manuel

11-08-2019, 21:19

gdx wrote:
Manuel wrote:

If you think it's worth it, I can make all slots and drives available as follows: if there are more than 2 slots/drives, the 2nd menu entry changes into "Load ROM... (any slot)" and "Insert Disk (any drive)..." which will open up a sub-menu with all available slots/drives.

Yes, I think it's worth it.

OK, will take a look at it.

Quote:

It would also be good to put the manual choice of mapper or the type of cartridge (slot expander, etc.) in the ROM select menu.

You already get a mapper selection dialog if the ROM selected could not be found in the database. Default is to then auto-detect it, using the known heuristics.

Quote:

Otherwise, remove the "OpenMSX 0.15.0" in orange to save space and add a scrolling.

It's an option, but not necessary right now.

Por Manuel

Ascended (15760)

Imagen del Manuel

13-08-2019, 21:21

Manuel wrote:
gdx wrote:
Manuel wrote:

If you think it's worth it, I can make all slots and drives available as follows: if there are more than 2 slots/drives, the 2nd menu entry changes into "Load ROM... (any slot)" and "Insert Disk (any drive)..." which will open up a sub-menu with all available slots/drives.

Yes, I think it's worth it.

OK, will take a look at it.

Done, please try it out in the latest development build.

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