Fantastic! Some really impressive and fresh effects.
yes! nice! most make a nice msx game out of that 3d-ich scroll!
Awesome!
VERY impressive indeed! I hope the author(s) contact the openMSX team to discuss the patch they apply (why, what patch, etc.), so we can improve emulation with it, hopefully.
Very good and impressive themo, I think we have a lot of tile precalculation here.
Hi everyone!
@Prodatron: I'm glad you were the first guy to post the news here, since we share (cpc) roots.
@Lord_Zett: have you ever played "Trailblazer" game?
@Manuel: I'll start a new thread for patches (w/ source).
3 kinds of patches are automatically applied:
- sync openmsx/msx1/msx2
- patch "2 clocks"
- patch "slowdown" on turboR or so
Thanks you guys for your nice comments.
(...)I think we have a lot of tile precalculation here.
Not my kind of coding.
Let's have closer look at the 3D scene as an example.
Rough screen could be this one:
Each colum is/has a "color", as in "the 32 colors for 32*8 chars in screen mode 1".
Then, some precise timing on code changes VDP R#3 at given scanlines,
so that all colors are changed at once;
seen result is a textured applied on the 3d path.
Got it?
Good stuff! Yet to see it on a real MSX1, as it doesn't want to work on a V-20 with MegaFlashROM SCC+ SD 512k (DOS2). Toshiba HX-10 and Nowind no luck either, according to Yzi.
Really impressive!
@Overflow, it's really cool to see you here, I didn't recognize your other posts end of last year. So probably it's too late to say "Welcome to the fantastic world of MSX!" - and as usually you placed a hit again for the Z80!